Sword x Staff
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Updated: May 20, 2026 · Patch 1.0
Launch-Week Tier List
Sword x Staff launched globally on May 19. This list reflects EOG's launch-week read on Verdantglade Fantomons. Stats unlock at Fantomon levels 20, 50, 70, and 100, so a Fantomon's effective tier shifts as you level it. Use this to shortlist, then test against your own bottleneck.
Fantomons are the pet companions that unlock at account level 50 through the giant tree at your home base. Each provides passive stats and joins the active battle line. Most players run four core Fantomons leveled evenly rather than dumping resources into one.
Tier Overview
Mythical
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Aegiswing
Attack · Main DPS bond
Damage-leaning trait set. Common pick for any Duelist or Sorcerer team that wants ceiling damage.
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Nyxarchon
Attack · Main DPS bond
The other Mythical attacker. Slot together with Aegiswing for stacked attack-side traits.
Healer / Charm
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Mandragora
Charm / Heal · Sustain bond
Adds heal procs to Sage rotations. Worth slotting if you are running guild boss DoT phases.
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Herbote
Charm / Heal · Sustain bond
Pairs with Mandragora for redundant heal coverage. Sage primary, Sorcerer secondary.
Level Breakpoints
Stat tiers from a single Fantomon do not unlock smoothly. They land at four discrete levels.
F2P plan: Get every Fantomon to level 20 first. Then raise the four that match your class trait (Crit Rate for DPS, Block Rate for Knight) to level 50 for the major stat unlock. Push to 100 only on the ones you actually use.
Whale plan: Skip the spread. Max the Fantomons you actually run. The per-stat payoff stacks linearly, so the cap is more about which roster you commit to than which one you pull next.
Beginner
Advanced
Resources
Combat
Reclassing At Aqualis Is Not Free
Sword x Staff lets you change class at Aqualis, but the transfer is not lossless. Skills swap like-for-like only — a Legendary Technique becomes a Legendary Technique in the new class, a Rare Charm becomes a Rare Charm, etc. F2P players who don't already own the target-class skill in the right slot are effectively RNG'ing into it. Stat tuning is the other cost: Knight specializes in Block, Sage in Heal Boost / Damage Resist / Dark, and any relics and pet affixes you invested in that profile don't translate cleanly to a different class's core mechanic. Plan the swap, don't treat it as free.
Recommended Swap Routes (Post-Loong Haven)
Per QY Maple, after Loong Haven the cleanest reclass paths by source class are:
Two starting classes at character creation. Each advances into one of two specialist branches once you unlock Cinder Ridge at Lv.44 (the second-class advancement). The trait stat and element affinity rows in each card here are the two pieces that will shape your relic and Fantomon investment, so read those first.
How To Pick
- Whales: pick Sorcerer. Four elemental combat modes mean rarely getting hard-countered, and ranged keeps you alive deeper into fights so you can anchor team damage in group content.
- F2P and casual players: pick whatever feels fun. All four advanced classes are playable for the average player. Power gaps that matter outside leaderboard pushes are small; combat style and aesthetic are the real differentiators.
- Server balance matters. A roster of all Knights and Sages stalls on late Dungeons for lack of DPS. A roster of all Duelists and Sorcerers collapses without a frontline or healer. Pick what you want to play; the server will be healthier for it.
- Hold the early pick loosely. Skill releases keep shifting class balance. There is no permanent "strongest class" in the design, and Aqualis lets you reclass — though that swap costs RNG on missing target-class skills and re-tuning of class-specific stats, so don't lean on it as a free reset.
Starting Classes
Warrior
Starting class Core stats: Speed, Crit, Attack (Duelist) / Defense (Knight)Melee striker. Branches into Duelist (DPS) or Knight (Tank) at the second-class advancement (Lv.44, in Cinder Ridge).
Mage
Starting class Core stats: Speed, Crit, Elemental AttackRanged caster. Branches into Sorcerer (ranged DPS) or Sage (healer / utility) at the second-class advancement (Lv.44, in Cinder Ridge).
Advanced Classes
Duelist
Warrior advancement Melee DPSBurst-window melee striker. Short cooldowns on Heavy Slash and Whirlwind Slash drive most damage. Strong skill timing is rewarded. Misjudged windows leak DPS because uptime gaps stack quickly.
- Bruiser: balanced Attack and survivability. The default starter. Comfortable solo at every Verdantglade checkpoint.
- Burst: leans Speed / Crit / Attack, drops defensive subs. Higher damage ceiling, dies if you misread enemy patterns.
FantomonAttack-type Fantomons. Aegiswing and Nyxarchon top the Mythical pool.
Knight
Warrior advancement Melee TankThe opposite of the Duelist. Taunt, absorb, redirect damage. The class trait piles Block Rate on for free, so gear rolls go into Defense, Crit Rate, and Speed instead.
- Tank: pure survivability. Holds aggro in guild raids, sets up DPS to swing in safely.
FantomonDefense-type Fantomons. Healing-type secondary for sustain.
Sorcerer
Mage advancement Ranged DPSRanged AoE caster. The fastest dungeon farmer in the game by a wide margin. Stacks Speed, Crit, and Elemental Attack so AoE rotations clear waves before they can swing back.
- AoE Farmer: Speed / Crit / Elemental Attack stack. Single-target ceiling is lower than Duelist, but throughput in mob rooms is unrivaled.
FantomonAttack-type Fantomons. Defense-type secondary so you do not get one-shot in burst rooms.
Sage
Mage advancement Healer / SupportHealer and buffer. The only class whose trait boosts all base attributes instead of one combat stat. That makes Sage flexible: most Sage players still stack Crit Rate from gear to add damage to their kit.
- Support: healing-first kit. Carries party HP through Fantasy Ladder walls and guild boss DoT phases.
FantomonDefense-type Fantomons for sustain. Mandragora and Herbote add charm-based heal procs.
Skill Pool Note
Boltray ships 200-plus skills at launch and adds more with each tier of new classes. Tier lists for individual skills only cover Warrior right now (Heavy Slash and Whirlwind Slash as S, Guard Defense and Charge Assault as A). Knight, Sorcerer, and Sage skill rankings are still unsettled across the global community.
The takeaway: pick the skill that fits your build. The volume of options means most kits are viable as long as the stat focus matches the class trait above.
A reference for the systems that shape every Verdantglade decision: the stat triangle, the gacha pity numbers, the relic resonance pattern, and the resource economy. If you remember nothing else, remember this: every system in Verdantglade pays out more in Cinder Ridge than it does now. Hoard, do not spend.
Combat Stats
The Block / Accuracy interaction. Block reduces incoming damage to 50% and strips off the crit bonus damage entirely, which is what makes Knight scale so hard. The counter is enemy Accuracy: it directly suppresses your Block Rate chance. Knight needs Block plus enough HP / DEF to survive the hits that get through, because high-Accuracy enemies will land their attacks regardless of your Block stat. The reverse applies to DPS: stacking a small amount of Accuracy on every DPS class prevents your damage from getting eaten by enemy Block.
Gacha
Two banners. The Standard banner (blue orb) pulls from every skill in the game with pity. The Premium banner (pink orb) pulls only from your class's skills with a smaller pool and pity. The Premium banner is locked behind clearing Verdantglade and reaching the next map. If you cannot find the pink orb yet, that is expected.
You pull skills, not characters. This is the structural difference from every other gacha on the site. Character acquisition is class advancement; banner pulls give you skills to slot into your class.
Free 10-roll daily. Login bonus. Do not miss a day.
KonoSuba launch collab. Boltray is distributing free pulls across login rewards and event milestones during the launch window. Burn them through the collab banner.
Relic Resonance
Relics are slotted by element. Each element has four resonance slots. Maxing all four of one element does two things at once: it triggers the resonance bonus, and it instantly levels up every non-resonant relic of that same element.
Practical effect: never spread relic upgrades across multiple elements. Pick one element. Finish all four resonance slots. Then move to the next element. Spreading upgrades evenly is the easiest way to waste relic mats and stall your progression curve.
Hero's Guide relic. Unlocks on the Stellaris Path via voucher spends or direct pack purchases. Boosts experience gain. Pairs with the resonance bonus for an additional 20%. The single most leverage-able paid relic in the game because experience compounds across every kingdom.
Destiny Fruits. Stockpile. F2P needs to start saving now because a future event requires 300. Whales generate enough through dungeon runs and do not need to worry about it.
Economy
Shop refresh. The cost to refresh is fixed but item prices and quantities scale with map progression. One refresh per day in Verdantglade. Increase later.
Exchange. The Guild Market is the main F2P Dawnium source and the main whale-side material source. High volume. Has price floors and ceilings, so no extreme listings. The Auction House works differently but only unlocks for gold-quality+ equipment, which is a Cinder Ridge problem.
Guild
Smelting Workshop for the Energy Platform assignment. Default lazy choice in Verdantglade. The other production buildings (farms, sheep pens, chicken coops, library) are downstream of the beast companion economy in the next map. Reassess once Cinder Ridge opens.
Donations. Three per day F2P, five for spenders. More than that is wasted.
Guild bosses. Damage scaling depends on whales in the guild. Skill Shard Vouchers drop from these. Worth running every cycle.
Active Redemption Codes
16 public codes live in the launch window. Redeem at Home › Main Menu (bottom right) › User Center › Gift Code. Tap any code to copy it. Some reward contents are still being confirmed.
Named conditions
Try it if
You want a fantasy idle RPG that respects your time, lets you swap roles freely, and treats skill collection (rather than character collection) as the gacha hook. The KonoSuba launch collab is the largest free-pull window the game has shown, which makes the first two weeks the cheapest entry point you will ever get. F2P-friendly if you follow the standard hoard rules.
Hold off if
You bounce off idle systems or want hard-mode active combat from day one. About 50% of players quit before the end of the Verdantglade, which is the design intent: Boltray treats the first map as a filter. If you would rather a game prove itself in the first hour than gate its real systems behind two weeks of progression, this is the wrong genre for you.
Watch for
The Cinder Ridge transition. The Premium banner (pink orb) unlocks there. So does meaningful auction-house activity. Most of the systems that decide if Sword x Staff has staying power live in the second map, not the first. The KonoSuba July rotation (announced for July 29) signals whether Boltray plans a sustained collab cadence. F2P pity counters on the Standard banner, and whether the live global pity values match the numbers cited across our SxS guides.
Join the Sword x Staff launch discussion.
Verdantglade pitfall threads, KonoSuba collab pull tracking, and the first wave of class advancement reports from EOG analysts.
Free to join