Combat

Sword x Staff DPS Dummy Test

How to use the in-game Skill Test (Level 40 unlock) to compare skills and loadouts. Universal methodology + a Sorcerer-specific sample run by Keripo at Lvl 40 with chart and takeaways. Includes the Elemental Mastery math (Gold-tier EM = 1,270 = +31.75% damage at the 40 EM = 1% rule).

By Keripo ·Contributor
May 30, 2026
8 min read

Unlocks At Level 40

The in-game Skill Test is the fastest way to compare skills, gear, or whole loadouts without burning real-content stamina. It unlocks at Level 40 and lets you test against the opposing team setup of your choice, be it a single boss, single mob, or a mix of variable different setups.

Scope: Sorcerer-Specific Testing

The sample run + takeaways below come from Keripo's Sorcerer testing. The methodology (how to configure the dummy, what to slot in the charm bar, how to read the chart) is universal — every class uses the same dummy. The specific skill picks and rankings in the Key Takeaways section apply to a Sorcerer kit. Use the methodology for your own class; don't copy the skill rankings if you're playing Duelist, Knight, or Sage.

Two parts. First, how to use the dummy and what to set up before pressing Start. Second, a Sorcerer-specific sample test at Level 40 with the chart and takeaways.

Set Your Charm Bar First

Set your charm bar before pressing anything. Charm tier and selection swings results harder than raw damage stats. Recommended bar:

  • Elemental Mastery. The single biggest damage multiplier in the charm bar. At Gold-tier the Elemental Mastery charm grants 1,270 EM, which translates to +31.75% damage at the standard 40 EM = 1% damage rule. This is not "flat elemental scaling worth including" — it is the headliner. Slot it first.
  • Water to Ice. Still strong on Sorcerer Water builds; adds a bonus damage hit that procs reliably. Good second slot, but at Gold-tier charms it does not out-scale Elemental Mastery.
  • Unstable Aura. Proc-per-turn passive that compounds hard with low-cooldown skills. Stack with Water to Ice on a Water Shot / Water Assault setup.

Water to Ice and the Wind passive are not exclusive. Run both alongside Elemental Mastery if you have all three at Gold tier.

Running The Test

  • 1. Navigate to the Skill Test. Home › Character › Skills.
  • 2. Click the "Test" button.
  • 3. Configure the dummy. Change the dropdown to "Boss" and set 50 rounds, Unlimited HP, low damage. Click "Start Test".
  • 4. Build your loadout. Swap or edit skills and gear, then click "Start Battle".
  • 5. Skip to the end of the fight. Click the ⏭ icon to fast-forward.
  • 6. Read through the damage report.
  • 7. Run it a few times. "Retest" gives fresh sample data points so a single lucky or unlucky run does not skew the read. "Edit Settings" lets you change the loadout between runs.

The dummy uses your character's real stats. Whatever loadout is equipped is what gets tested, so no extra character-side setup is required.

Tip: save a dedicated "Dummy" loadout. Don't test with your real combat loadout. Save a separate loadout (the word "Test" is blocked, so name it Dummy or similar) with only a single technique slotted. Run each test with one skill at a time. The damage numbers stay clean and per-skill comparisons are far easier to read than mixed-loadout outputs.

Reading The Report

Run both the boss-only and the mob-group setups every time. Different skills win each one, and a real dungeon fight is closer to the mob setup than the isolated boss.

Column legend
BAvg Average damage against a single large boss across 10 runs. AoE skills get extra hits here because bosses are hit multiple times per cast.
MAvg Average damage against Monster Group 2 (boss + mob pack) across 3 runs. Closer to a real dungeon fight where you face mobs plus an elite.
B1–B10 / M1–M3 Individual run samples. Variance between runs tells you which skills are RNG-heavy.
Lvl Skill rarity tier the row was tested at. Relative ranking between skills tends to hold across rarities even though absolute numbers scale up.

Sample Test At Level 40

A sample run at Level 40 using the loadout above. Chart first, conditions below, then the takeaways.

DPS Dummy Test sample report showing skill damage against boss and mob setups

Conditions Lvl 40 Sylvanwolf Chieftain (64 turns) and Lvl 40 Monster Group 2 (88 turns) · charms Water to Ice + Unstable Aura + Elemental Mastery

Don't copy these numbers, copy the shape. The values shown are raw test outputs, not theoretical calculated damage. Run the test with your own stats and loadout. Sample skills are at Legendary rarity; Mythic shifts absolute numbers up, but the relative ranking between skills tends to hold.

Key Takeaways (Sorcerer)

Rankings below are for a Sorcerer kit. Methodology generalizes; specific skill picks do not. If you play Duelist, Knight, or Sage, run your own dummy test rather than copying these.

  • Wind's Delight wins both columns. Multi-hit and multi-target, so it tops boss damage AND mob damage. The closest thing to a default S-tier pick for Sorcerer general content.
  • Water Assault is the AoE-that-still-bosses pick. AoE but bosses get hit multiple times by it, which is why it scores high in both setups.
  • Water Shot is a single-target boss specialist. Zero cooldown lets Unstable Aura and Water to Ice proc every turn. Top-tier BAvg, near-bottom MAvg because it only hits one target.
  • Stonechief Summon straight up sucks. Bottom of both BAvg and MAvg. Skip it.
  • Wind is superior right now. Combination of multi-hit kits and the wind passive puts it on top.
  • Elemental Mastery is broken-good at Gold tier. 1,270 EM = +31.75% damage. Slotting it on the charm bar moves every row of the chart up, not just one skill. If your test ranking looks compressed, it's because you under-slotted EM.

Tier 2 outlook. Expect Light to take over in T2, driven by Chain Lightning and a lightning passive that mirrors the wind passive. Plan charm spend with that in mind if saving for the next tier.

Caveat: The Dummy Is Non-Elemental

The test boss has no element, so the damage report ignores any elemental affinity bonuses you would see against a real target. Elemental builds look weaker on the dummy than they actually are in content. Worth remembering when comparing a Fire Sorcerer against a physical Duelist, for example. Use the dummy for relative comparisons inside one build, not for cross-element absolute numbers.

Note on Elemental Mastery vs Elemental Affinity. Affinity (the matchup bonus) is what gets muted on the dummy. Elemental Mastery (the flat damage stat) is not muted — it applies on-dummy and off-dummy. So the 1,270 EM → +31.75% damage figure above is what you'll actually see in your test report. Affinity bonuses on top of that only kick in once you fight a real, element-typed target.