Illusion Connect · Guild

Guild and Crusade boss

Daily guild contribution, what to donate, and the Crusade (Guild Boss): mechanics, the third-ultimate danger, and the rotation of teams that pushes the most stages.

Pre-launch draft. Compiled from the original global version ahead of the Illusion Connect: Re relaunch. Rankings and details will be refined as the live meta settles.

Guild contribution

Join a guild on day one and donate every day.

Contribution is the cheapest long-term value in the game. Daily donations bank Guild Tokens and contribution points, and the contribution summon eventually guarantees an SSR Nicola, a core damage-reduction shredder you will run in your main Crusade team. There is no skill to it, only consistency, so missing days is pure lost progress.

Join immediately Get into any active guild on day one. The contribution loop only starts paying off with time, so every day outside a guild is wasted.
Donate daily Each donation returns Guild Tokens plus contribution points toward the contribution summon.
Five per type, per day You can make up to 5 contributions of each type per day. Max them out every day, they do not carry over.
Guaranteed SSR Nicola Banked contribution summons eventually guarantee SSR Nicola, which matches our beginner advice to feed the guild early.
EOG note

Tip carried from the EOG beginner guide: contribute diamonds to your guild even when banners tempt you, because the contribution summon path to SSR Nicola pays off directly inside Crusade.

Crusade: the weekly guild boss

A weekly guild boss raid you beat with team rotation, not one super-team.

Society Subjugation is the weekly guild boss. Each server differs in refresh time and stage count, but the mechanics are identical everywhere. Because every Partner can only be used once per day, the real skill is not building one perfect team, it is rotating several good teams to push as many stages as possible.

Rounds
1 per week (TW: refresh Friday 5 AM)
Stages
150 total (TW example)
Attempts
Recharge 2x per day, store up to 4
Best leaders
Nightmare Hunter or Soul Reaper

How the raid plays:

  • Fatigue: each Partner can be used only once per day and resets the next day. This is why you rotate several teams instead of one.
  • Strongly-Recommended, 5-star and higher, and Awakened Partners receive a damage bonus, so favour those tags when filling a team.
  • Partner deployment order is set manually before the fight, and for several comps the order is the whole point.
  • Higher stages raise boss HP and slightly raise boss ATK, so progress slows the deeper you push.
  • Every 5th stage is a Big Boss. Defeating it opens the treasure chest beneath it.
  • Chests pay Society Coins, and the higher the stage the more they pay.

Chest rewards

Big Boss chests pay Society Coins, with rarer drops layered on top.

SSR gear chance
~16%per chest

Clearing all 150 stages averages around 5 SSR gear per person per week.

SSR character chance
~0.2%per chest

A 40-member society clearing 150 stages opens about 1,200 chests, of which only 2 to 3 contain a character.

The third-ultimate rule

The key danger

Every Guild boss gains +400% ATK from its THIRD ultimate onward, and that third ult is included, so its own damage scales too. At that point the boss can instantly kill your Leader, and losing the Leader loses the run.

Drain the boss rage and have an invincibility or taunt ready BEFORE the third ult lands. Nightmare Hunter and Soul Reaper are the best leaders here because their kits buy you that rage and survival window.

EOG analysts treat rage control before the third ult as the single most important habit in Crusade. Every comp below is built around either holding the boss rage down or surviving the third ult through invincibility, taunt, or death immunity.

Why rotation is the real skill

Fatigue means no Partner fights twice in a day, so a single super-team caps out fast. The players who push the most stages run the Miyuki Team first, follow with the Sister Team, then mop up with the Extra Sorcerer and Idol teams, swapping to the mandatory comp whenever the boss is Nicola, Fenebeth, or Kasumi. Plan the week as a rotation, not a lineup.

Recommended Crusade teams

Run them in this order, swapping to the mandatory comp when the boss demands it.

Miyuki Team Main team

High output and can fight ALL bosses. The go-to main team and your first attempt every day.

Roles
Mary & Penny
Utility units that buff the others, then get sacrificed. No leveling needed.
Miyuki
Drains the boss rage so it cannot release its third ult. The reason this team beats every boss.
Kasumi or Pan
Main DPS. Carries one lifesteal gear for sustain.
Nicola
Lowers the boss damage-reduction, which greatly raises the whole team damage.
Composition

Mary, Penny, Miyuki, Kasumi or Pan, Nicola, plus a few low-cost Sorcerers or Attackers to activate the Leader bond. Nightmare Hunter buff 3 MUST be active.

Deploy order
  1. Center: Mary, drops a buff and is sacrificed.
  2. Position 1: Miyuki.
  3. Center: Penny, buffs Nicola and Kasumi/Pan, then is sacrificed.
  4. Position 3: Nicola.
  5. Position 2: Kasumi or Pan. Keep them centered so they eat the boss normal-attack, build rage faster, and ult more often. They MUST hold 1 lifesteal gear.
Gear

Kasumi and Pan share gear: crit/lifesteal weapon, any armor, Cherry Descent shoes, crit/lifesteal accessory. You need at least 1 lifesteal gear, one is enough. Swaps: Dragon Roar Sword to Bloodlust Pill, Swirling Wine Glass to Dead Leaf Butterfly.

Notes
  • Position note: bond-filler Partners with 14 energy must go AFTER position 8 so they do not eat Penny buff by mistake.
  • In combat, use Nightmare Hunter Active Skill 3 (the raid partner) to burst and to help hold the boss rage.
  • Mandatory matchup: if the Big Boss is Nicola or Fenebeth you MUST use this team. Both regen rage extremely fast, and without Miyuki their rage cannot be held down.
Sister Team Astaroth, second attempt

Usually your second attempt after the Miyuki Team is spent. Wins on Leader death-immunity rather than rage control.

Roles
Astaroth + Barinas
The team skill only activates when both are deployed. While Astaroth is on the field the Leader always has death-immunity.
Composition

Built around Astaroth and Barinas together to unlock the team skill and the standing Leader death-immunity. Run it after the Miyuki Team is used up for the day.

How to play

While Astaroth is on field the Leader keeps death-immunity, so this comp survives bursts the Miyuki rotation cannot. It is a survival package, not a rage-control one.

Notes
  • Not suitable for all-target bosses, or bosses that can target specific Partners (for example Iga Naki and Bontenmaru).
  • Kiraya is also not recommended for this team.
Idol Team Saga collab, late-game

A collab team that leans heavily on your roster. Late-game only, since it needs the 3 collab Partners plus the Cursed Sword.

Composition

Needs the 3 Saga collab Partners and the Cursed Sword. Compatible alongside the Miyuki Team in the same rotation.

Deploy order
  1. On entry: drop Mary to stack buffs. Skip this if Mary was already used by the Miyuki Team.
  2. After Mary dies: drop Sakura Minamoto to clear mobs. If there are no mobs, first drop whoever carries the Cursed Sword.
  3. Then deploy the three idols in turn.
Gear

Cursed Sword on Ai or Junko Konno, Fortune Charm on Sakura Minamoto. For the rest, pick gear that boosts normal attacks.

Notes
  • Cast the Leader skill ONLY after the Leader or the enemy has acted, or it gets blocked by the collab skill.
Extra Sorcerer Team Spare units, more stages

Gathers the non-core Sorcerers left over from your other teams into one extra squad to clear more bosses. Compatible with the Miyuki and Idol teams.

Roles
Core output
Nicola, Yuffie, Rotania, Shiki, Nina.
Situational
Ai and Rie when the boss suits them.
Support/fillers
Chiyo and Mary cover buffs and bond.
Composition

Run at least 5 Sorcerer Partners to activate Leader buff 1. Place DPS in positions 1, 3, 4, and 6 (7 and 9 are situational) and let the Leader take hits.

How to play

The Leader soaks damage to build rage. Usually, before the boss casts its boosted third ult, the Leader already has enough rage to go invincible. Then sacrifice a few utility units and the stage is normally finished.

Notes
  • The idea mirrors the Sister Team, so check whether the boss suits this survive-and-burst pattern before committing it.

Special case: when the boss is Kasumi

Do not bring the Miyuki Team or any of your usual teams against a Kasumi boss. She sacrifices 40% of her HP per ult and her third ult hits extremely hard, but it also leaves her at 1 HP, so the whole fight is about surviving that one hit.

1 AoE clearer
Even low damage is fine. The mobs only have tens of thousands of HP.
1 healer
Parked on the side to keep the clearer alive.
Victoria
No high investment needed. She taunts the lethal third ult.

Deploy order:

  1. On entry: drop the AoE to clear mobs, then place the healer on the side.
  2. After the Kasumi boss casts 2 ults, when the third-ult rage is nearly full, drop Victoria on the side to taunt.
  3. Kasumi third ult hits very hard, so Victoria taunt pulls the aggro onto her instead of your Leader.
  4. After Kasumi casts 3 ults she is left at 1 HP, so she is then easy to finish off.

Crusade mechanics and comps are sourced from the Illusion Connect China wiki (biligame) and the original global version, compiled by Eden of Gaming. Refresh timing and stage counts shown use the TW server as the reference example.

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