Illusion Connect · PvP

Arena and PvP

The competitive side: Dream Arena ladder strategy, the Ten Saint Crucifix Tournament, Ares Battlefield, and Friend Battle.

Pre-launch draft. Compiled from the original global version ahead of the Illusion Connect: Re relaunch. Rankings and details will be refined as the live meta settles.
Arena is the best Seed Badge faucet in the game, and Seed Badges are summon currency. Treat PvP as a resource engine first and a leaderboard second. Clear the Arena and Ten Saint missions every single day, even if you never chase the top tiers.

Eden of Gaming analysts treat the PvP suite as a resource engine before a leaderboard. Across the four modes below, the unifying payout is Seed Badges, the summon currency, so EOG players run the Arena and Ten Saint missions daily whether or not they ever chase the top ladder bands.

Dream Arena

The main PvP ladder. Illusion Arena on the Korean version.

The main Seed Badge faucet. Do it for the missions, win or lose.

Dream Arena is Illusion Connect main PvP content, called Illusion Arena on the Korean version. Where PvE has you strengthen connectors and push the story, the Arena is the counterweight: it is where you farm Seed Badges, the currency used for summoning, with diamonds as a side reward. Because it also doubles as a daily and weekly mission, there is never a reason to skip it.

Tier ladder and weekly reset

Seven honor tiers. Higher tier means more diamonds and Seed Badges at the weekly reset.

1 Bronze Honor threshold only Entry band. No rank requirement.
2 Silver Honor threshold only No rank requirement.
3 Gold Honor threshold only Last band with no rank requirement. Easy floor for daily badges.
4 Platinum Rank required Rank requirement begins here.
5 Diamond Rank required Strong weekly diamond and badge payout.
6 Grand Master Rank required Near the ceiling. Heavy weekly reward.
7 Champion Rank required Top tier. Largest weekly diamond and Seed Badge reset reward.
Seed Badges per win: count = (successful defenses) + (failed defenses x 0.2) Capped at 10 per cycle.

Your win count is rewarded, but so are your defenses. A defense you lose still pays 0.2, so an active defense team that occasionally loses still feeds the counter. Set a defense you are not embarrassed by even when you are not actively climbing.

Signature feature
Connector deploy order is the whole game

The Arena signature feature is that you set your connector deploy order in advance, and your connectors always come out in exactly that order. That single rule turns the Arena into an ordering puzzle rather than a stat check. You queue a cost-reducing connector right before your payoff unit so the discount lands when you need it, letting you chain ultimates back to back. Sequence the cheap enablers first, bank energy, then unload your damage in one window.

EOG read

Why order beats raw stats: a max-invested deck that fires its ultimates out of sequence loses to a leaner deck that chains a cost reducer into its carry. Because the order is fixed, you are effectively writing a script before the match starts. Read the opponent defense, then write the line that survives their opener and answers their burst on the correct beat.

Read the seasonal buff list every reset

A rotating set of connectors gets buffed each season, so no single unit is ever permanently best. In a bamboo spear meta, for example, heavy-healing healers struggle to survive and slow-activating units like Fan have trouble coming online at all. The correct response is not to chase a fixed best team but to reorder your deck to the buffed units each season.

EOG read

EOG reads the buff list as a tempo signal. If the season buffs aggressive early connectors, move your cost reducers earlier and open faster. If it buffs sustain, your slower control line becomes viable again. Rewrite the order first, swap units second.

Leaders matter double here

Leader buffs are doubled in the Arena, the same as on Ares Battlefield. Your Leader choice and Leader investment matter more here than anywhere in PvE, so build the ladder around the Leader whose doubled buff best fits your deck. See the Leaders and characters page for Leader buffs.

Ten Saint (Crucifix Tournament)

Register teams in advance. Battles run automatically at set times.

The deepest roster check in PvP. It rewards bench depth, not a single carry team.

The Crucifix Tournament, known on global servers as Ten Saint, is the deepest investment check in PvP. You register teams in advance and the battles run automatically at set times. Crucially you do not field one team. You assemble several teams of several members each, and every one of them has to be strong, because all of them fight. Ten Saint pays out large amounts of Seed Badges daily.

Registration Register your teams in advance.
Format Battles run automatically at set times.
Roster Multiple teams of multiple members. All of them must be strong.
Season Resets weekly. Certain connectors are buffed each season.
Tickets Fights cost challenge tickets, but a loss does NOT consume the ticket.
Payout 5+ Seed Badges per win, with bonus rewards at 3, 6, and 10 wins.

Speed and order decide who acts first

Fights are automatic, so the lever you control is who acts first, and that comes down to Speed. Raise Speed by spreading intimacy across many partners rather than funneling it into one. The wider your intimacy, the more of your bench can win the first move.

Some classes do not benefit from Speed-boosting boots at all. On those units, slot base-stat accessories instead and do not waste a Speed roll on a unit that cannot use it.

Positioning and complementary partners

Positioning and placement matter as much as raw Speed. Specific gear like Bloody Dance Boots and Magic Cushion show up on tournament teams for a reason, and different partners complement one another in ways that are not obvious on paper. Experiment with pairings rather than copying a single template across every team slot.

EOG read

EOG treats Ten Saint as the honest mirror of your account. Because you must strengthen a total of several teams, it punishes the common mistake of pouring everything into one five-unit deck. If Ten Saint is where you stall, that is your signal to widen the bench, spread intimacy, and finish gearing your second and third strings before you chase any more new units. And since a loss never eats a ticket, attempt every matchup the system offers you. There is no downside to trying.

Ares Battlefield

Advanced, late-game Arena content.

Pure endgame PvP. Unlocks are confirmed; full match details land once verified.

Ares Battlefield is advanced Arena content that only opens in the late game. It is built for players who have already strengthened their Leader and their deck, and it is pure endgame.

Unlock requirements:

Leader level Leader Lv. 60
Server age 50 days since the server opened

Like the Dream Arena, Ares Battlefield doubles your Leader buffs, so it rewards the same Leader-first investment. If you have built your ladder Leader well, you arrive at Ares already ahead.

Full mechanics, match format, and reward tables are pending verification for the relaunch. The confirmed information is the unlock requirement above. EOG will expand this section once the live format is locked.

Friend Battle

Friendly duels with no rank stakes.

No-stakes sparring. The free test lab for new comps and deploy orders.

Friend Battle is a friendly duel mode for casual competition between players. Unlike Dream Arena, fights here do not count toward your rank, so there are no stakes.

  • Practice your Arena deploy order against a real opponent before it costs you honor.
  • Spar strategies and test counters with guildmates.
  • Settle who has the stronger team without touching the ladder.
EOG read

EOG uses Friend Battle as a sandbox. Because the deploy order is the whole Arena game, the cheapest way to learn a new line is to rehearse it here where a loss costs nothing, then take the refined order to the ranked ladder.

Source: Mechanics and reward structure compiled from the original global version and biligame community references, to be refined as the relaunch PvP meta settles. Community mechanics referenced from biligame.

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