Aura of Light
BuffIncreases Heal Bonus received by 50%. Removed when HP decreases.
Relic Sets · Stats & Substats · Effect Glossary
What to farm
Gear comes in eight relic sets, each with a 2-piece and a 4-piece bonus, farmed from a specific stage. Most 2-piece bonuses trigger on entering battle, so they are always on, while many 4-piece bonuses trigger after an Ultimate Skill. Attackers usually run a damage 4-piece plus a stat 2-piece; tanks and healers can pair two 2-piece sets.
Farm · Keeper of the Forest
Farm · Keeper of the Forest
Farm · Dreaming Forest Shadow
Farm · Dreaming Forest Shadow
Farm · Silver Tail Jaws
Farm · Silver Tail Jaws
Farm · Silver Ravens Silver Lining
Farm · Silver Ravens Silver Lining
Slots and rolls
Gear rolls on an R to SSR scale (UC, R, SR, SSR). Higher rarity raises the main-stat ceiling and the substat ranges. Every piece can be upgraded to +15, which pushes the main stat to its listed maximum.
The Necklace is the biggest single lever on a unit. Pick the main stat that matches the role, since Crit DMG reaches 56 percent and Chain Mastery 48 percent at SSR +15.
Every piece rolls extra substats from this shared pool, with ranges that widen at higher rarity. An SSR ATK, DEF, or HP substat rolls roughly 8.0 to 13.4 percent. Focus on main stats first. Substats are secondary until you are farming SSR gear.
Read the fight
Star Sailors stacks a deep layer of buffs, debuffs, and status effects on top of the Chain. This glossary lists every effect with a plain description and the unit or class that grants it, so you can read a fight and build teams that stack the right effects. Search or filter by type below.
Showing 52 of 52 effects
Increases Heal Bonus received by 50%. Removed when HP decreases.
Increases Chain Mastery by 10%, up to 3 stacks.
Builds up to 5 stacks. Consumes 3 stacks to boost damage by a share of final ATK.
Increases Crit DMG received by 10%, up to 4 stacks.
Increases Crit Rate by 16.5%.
Increases Chain Mastery by 20%.
Increases ACC by 20%.
Redirects 50% of damage received to the caster.
Increases Crit Rate by 20%.
Increases Crit Rate RES by 100%.
Builds up to 7 stacks that feed the unit fire kit.
Increases the target Ultimate Skill damage by 31.5%.
Increases Max HP by 20%.
Builds up to 25 stacks. One stack is removed when hit.
Builds up to 3 stacks, each adding Chain BonusBonus damage added to every following attack in a chain when you strike an enemy you hold elemental advantage over..
Increases Crit Rate by 1%, up to 10 stacks.
Increases Wind DMG by 11%.
Up to 5 stacks. At 2 or more stacks removes all shields on the target; at 4 or more adds final-ATK damage.
Recovers HP equal to 16.5% of damage dealt.
Ignores all damage and debuffs for a set number of turns.
Increases Heal Bonus by 2%, up to 10 stacks.
Increases Crit DMG by 5%, up to 10 stacks.
Increases Crit Rate by 10%.
Increases RES by 20%.
Builds up to 7 stacks that feed the unit fire kit.
Increases ATK by 10%.
Increases Light DMG by 10%.
Increases Chain Bonus by 10%, up to 5 stacks.
Recovers a set amount of SP.
Grants a special effect against Elite and higher enemies.
Increases DEF by 20%.
Increases Heal Bonus by 15%.
Forces enemies to target this unit.
Increases ATK by 20%.
Heals the team over time each turn based on Jen DEF.
Increases Chain Mastery by 20%.
Decreases Fire RES by 3%, up to 5 stacks.
Decreases RES by 5%, up to 10 stacks.
Decreases Crit DMG RES by 10%, up to 5 stacks.
Decreases RES by 7%. Stacks separately from Mean Bubble.
Decreases the target DEF by 15%, up to 3 stacks.
Deals bonus damage equal to a share of ATK.
Neutralizes the enemy for one turn and auto-triggers the AdventurerYour customizable main character, chosen as a class such as Highlander, Sage, or Paladin, each with its own skills. ability.
Adds to the running Chain Bonus multiplier.
Restores the caster HP based on final HP, ATK, or DEF.
Restores a target HP based on final HP, ATK, or DEF.
Restores the whole team HP based on final HP, ATK, or DEF.
Removes a buff from the target.
Removes a debuff from an ally.
Removes an applied status effect.
Removes all shields on the target.
Grants a Shield that absorbs incoming damage.
No effects match that search.
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