Gear & Effects

Relic Sets · Stats & Substats · Effect Glossary

1

What to farm

Relic sets

Gear sets

Gear comes in eight relic sets, each with a 2-piece and a 4-piece bonus, farmed from a specific stage. Most 2-piece bonuses trigger on entering battle, so they are always on, while many 4-piece bonuses trigger after an Ultimate Skill. Attackers usually run a damage 4-piece plus a stat 2-piece; tanks and healers can pair two 2-piece sets.

Radiant SunFire DPS

Farm · Keeper of the Forest

2-PC
On entering battle, gain 10% Fire DMG.
4-PC
On entering battle, gain 15% Additional DMG.
Blessing of Primordial TanATK / DPS

Farm · Keeper of the Forest

2-PC
On entering battle, gain 15% ATK.
4-PC
When taking action, gain 3% DMG, up to 5 stacks.
Eternal GroveLight DPS

Farm · Dreaming Forest Shadow

2-PC
On entering battle, gain 10% Light DMG.
4-PC
After an Active Skill, gain 10% Light DMG for 2 turns.
Noble SoulTank / SP battery

Farm · Dreaming Forest Shadow

2-PC
On entering battle, gain 15% Max HP.
4-PC
On entering battle, all allies gain +1 SP Recovery and you gain +2 SP Recovery.
Purifying SeasHealer

Farm · Silver Tail Jaws

2-PC
On entering battle, gain 10% Heal Bonus.
4-PC
After an Ultimate, all allies gain 15% Heal Bonus Received for 2 turns.
Still AbyssEarth / Crit DPS

Farm · Silver Tail Jaws

2-PC
On entering battle, gain 10% Earth DMG.
4-PC
After an Ultimate, gain 10% Crit Rate.
Solemn ResolveChainThe core damage system. Each attack builds a running multiplier; hitting an element you are strong against builds it faster and boosts the hits that follow. amp

Farm · Silver Ravens Silver Lining

2-PC
On entering battle, gain 15% ATK.
4-PC
After an Ultimate, gain 30% Chain Mastery for 1 turn.
Resolute CauseTank / mitigation

Farm · Silver Ravens Silver Lining

2-PC
On entering battle, gain 15% DEF.
4-PC
After an Ultimate, all allies take 20% less DMG for 1 turn.
2

Slots and rolls

Gear stats & substats

Rarity and upgrades

Gear rolls on an R to SSR scale (UC, R, SR, SSR). Higher rarity raises the main-stat ceiling and the substat ranges. Every piece can be upgraded to +15, which pushes the main stat to its listed maximum.

Fixed main-stat slots

HeadATK%   Fixed. Offense for every unit.
TopDEF%   Fixed. Bulk and shield scaling.
BottomHP%   Fixed. Effective health and heal scaling.
Fixed main-stat range (base to +15)
UC5.0% to 11.0%
R6.0% to 16.8%
SR8.0% to 27.2%
SSR10.0% to 40.0%

Ring main stats

ATK%Up to 40.0% at SSR +15
DEF%Up to 40.0% at SSR +15
HP%Up to 40.0% at SSR +15
Element DMG%Up to 20.0% at SSR +15

Necklace main stats

Crit Rate%Up to 28.0% at SSR +15
Crit DMG%Up to 56.0% at SSR +15
Heal Bonus%Up to 32.0% at SSR +15
ACC%Up to 40.0% at SSR +15
RES%Up to 40.0% at SSR +15
Chain Mastery%Up to 48.0% at SSR +15

The Necklace is the biggest single lever on a unit. Pick the main stat that matches the role, since Crit DMG reaches 56 percent and Chain Mastery 48 percent at SSR +15.

Substats

Every piece rolls extra substats from this shared pool, with ranges that widen at higher rarity. An SSR ATK, DEF, or HP substat rolls roughly 8.0 to 13.4 percent. Focus on main stats first. Substats are secondary until you are farming SSR gear.

ATK%DEF%HP%Crit Rate%Crit DMG%Heal Bonus%ACC%RES%Chain Mastery%

Build priorities by role

  1. Head is fixed ATK%, Top fixed DEF%, Bottom fixed HP%. Only the Ring and Necklace let you pick the main stat, so build the role identity there.
  2. Attackers want Crit Rate and Crit DMG on the Necklace and ATK% or Element DMG% on the Ring.
  3. Supporters want Heal Bonus on the Necklace and HP% on the Ring so their healing and buffs scale.
  4. Tanks want RES% or DEF% on the Necklace and DEF% or HP% on the Ring to hold Taunt and shields.
  5. Debuffers want ACC% on the Necklace so RES down and DEF down land on Elite and boss enemies.
  6. Chain amps want Chain Mastery on the Necklace to push the Chain multiplier for the team finisher.
  7. Element DMG% on the Ring is strongest on a mono-element attacker whose element you are already stacking.
  8. Prioritise main stats first, then upgrade to +15, then chase substats once you are farming SSR gear.
3

Read the fight

Effect glossary

Buffs, debuffs & status effects

Star Sailors stacks a deep layer of buffs, debuffs, and status effects on top of the Chain. This glossary lists every effect with a plain description and the unit or class that grants it, so you can read a fight and build teams that stack the right effects. Search or filter by type below.

Showing 52 of 52 effects

Aura of Light

Buff

Increases Heal Bonus received by 50%. Removed when HP decreases.

ClericPaladin

Bravo

Buff

Increases Chain Mastery by 10%, up to 3 stacks.

Jerry

Brooch

Buff

Builds up to 5 stacks. Consumes 3 stacks to boost damage by a share of final ATK.

Iris

Brush Trace

Buff

Increases Crit DMG received by 10%, up to 4 stacks.

Nadia

Chill Diva

Buff

Increases Crit Rate by 16.5%.

Carat

Curiosity Settled

Buff

Increases Chain Mastery by 20%.

Nutty

Curiosity Triggered

Buff

Increases ACC by 20%.

Nutty

Distribute DMG

Buff

Redirects 50% of damage received to the caster.

Jen

Dragon Claw

Buff

Increases Crit Rate by 20%.

Hunter K

Dragon Scale

Buff

Increases Crit Rate RES by 100%.

Hunter K

Ember

Buff

Builds up to 7 stacks that feed the unit fire kit.

WarriorHighlander

Eyes on You

Buff

Increases the target Ultimate Skill damage by 31.5%.

Mui

Fiery Heart

Buff

Increases Max HP by 20%.

Rak

Fired Up

Buff

Builds up to 25 stacks. One stack is removed when hit.

Heidi

Flash Hummingbird

Buff

Builds up to 3 stacks, each adding Chain BonusBonus damage added to every following attack in a chain when you strike an enemy you hold elemental advantage over..

Sion

Foresight

Buff

Increases Crit Rate by 1%, up to 10 stacks.

Nina

Gaze

Buff

Increases Wind DMG by 11%.

Mui

Glorious Trail

Buff

Up to 5 stacks. At 2 or more stacks removes all shields on the target; at 4 or more adds final-ATK damage.

Ethan

Guiding Light

Buff

Recovers HP equal to 16.5% of damage dealt.

Ed

Invincibility

Buff

Ignores all damage and debuffs for a set number of turns.

Sage

Loveholic

Buff

Increases Heal Bonus by 2%, up to 10 stacks.

Dora

Mimic

Buff

Increases Crit DMG by 5%, up to 10 stacks.

Jerry

Pops

Buff

Increases Crit Rate by 10%.

Nadia

Pretty Bubble

Buff

Increases RES by 20%.

Erling

Pyro

Buff

Builds up to 7 stacks that feed the unit fire kit.

WarriorHighlander

Rebel

Buff

Increases ATK by 10%.

Rak

Silver Trace

Buff

Increases Light DMG by 10%.

Kaira

Sonata of Truth

Buff

Increases Chain Bonus by 10%, up to 5 stacks.

Gerbil

SP Recovery

Buff

Recovers a set amount of SP.

IrisNuttyHunter KSionRak

Strong Enemy Trigger

Buff

Grants a special effect against Elite and higher enemies.

Kaira

Sturdy

Buff

Increases DEF by 20%.

Remi

Sugar Touch

Buff

Increases Heal Bonus by 15%.

Dora

Taunt

Buff

Forces enemies to target this unit.

RakIron

Unicorn Helm

Buff

Increases ATK by 20%.

Carat

World Tree's Seed

Buff

Heals the team over time each turn based on Jen DEF.

Jen

Zeal

Buff

Increases Chain Mastery by 20%.

Kaira

Flare Up

Debuff

Decreases Fire RES by 3%, up to 5 stacks.

Heidi

Mean Bubble

Debuff

Decreases RES by 5%, up to 10 stacks.

Erling

Rhapsody of Lies

Debuff

Decreases Crit DMG RES by 10%, up to 5 stacks.

Gerbil

Sting

Debuff

Decreases RES by 7%. Stacks separately from Mean Bubble.

Simo

Zugzwang

Debuff

Decreases the target DEF by 15%, up to 3 stacks.

Nina

Additional DMG

Status

Deals bonus damage equal to a share of ATK.

Various

BreakDestroying an enemy shield. A Break delays the enemy turn, raises the damage it takes, and auto-triggers your Adventurer skill.

Status

Neutralizes the enemy for one turn and auto-triggers the AdventurerYour customizable main character, chosen as a class such as Highlander, Sage, or Paladin, each with its own skills. ability.

Adventurer

Chain Bonus

Status

Adds to the running Chain Bonus multiplier.

Multiple

Recovery (Self)

Status

Restores the caster HP based on final HP, ATK, or DEF.

Multiple

Recovery (Target)

Status

Restores a target HP based on final HP, ATK, or DEF.

Multiple

Recovery (All)

Status

Restores the whole team HP based on final HP, ATK, or DEF.

Multiple

Remove Buff

Status

Removes a buff from the target.

CarolineEdJen

Remove Debuff

Status

Removes a debuff from an ally.

EdMui

Remove Status Effect

Status

Removes an applied status effect.

Ed

Remove All Shield

Status

Removes all shields on the target.

Ethan

Shield

Status

Grants a Shield that absorbs incoming damage.

Many

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