Star Sailors · Global Launch

Team Building

A Star Sailors team is your AdventurerYour customizable main character, chosen as a class such as Highlander, Sage, or Paladin, each with its own skills. plus four summonable partners. Battle PartnerA front-line summonable unit that acts directly in combat, usually an Attacker or Defender.s hold the front line, Assist PartnerA back-line summonable unit that supports the front line, usually a Supporter or Debuffer and often a chain amplifier.s support from the back, and almost every fight is won by building the ChainThe core damage system. Each attack builds a running multiplier; hitting an element you are strong against builds it faster and boosts the hits that follow. in the right order rather than by raw stats. These are the core global-launch comps, with the front-line and back-line rules and Time TraitA unit time-of-day attribute, either Daylight, Midnight, or Twilight. Stacking matching traits boosts all main stats and the bonuses Assist Partners grant. synergy that make them work.

Team Builder

EOG Tool

Team Builder

Pick an Adventurer and four Partners (two Battle on the front line, two Assist on the back). EOG flags role gaps and your element core as you build, and stacking a shared Time Trait pushes it further. Copy the share link to send a build to your team.

Adventurer

Front line · Battle

Back line · Assist

Add units to see role coverage, your element core, and EOG synergy tips.

Team-building rules

Front line vs back line

Battle Partners fight on the front; Assist Partners support from the back. A standard team is the Adventurer plus four partners, usually one or two front-line Battle Partners and two or three back-line Assist Partners.

Order the Chain

There is no Speed stat, so you pick turn order. Lead with multi-hit and chain-amp Assist Partners to build the multiplier, activate OverdriveA gauge that fills during battle. Activating it floods the team with SP and greatly boosts chain-attack damage. The goal of most boss fights., then land your single-hit main damage dealer last for the biggest hit.

Match elements

Send the element the enemy is weak to. Advantage spikes damage and builds the Chain faster. Avoid feeding the enemy its own advantage, for example Earth attackers into Wind enemies.

Stack Time Traits

Run partners that share a Time Trait (Daylight, Midnight, or Twilight). Matching traits boost all main stats and amplify the starting bonuses your Assist Partners grant the front line.

Cover the roles

A balanced damage, tank, support, and control mix beats stacking S-tier units. You can drop a dedicated Defender if your Attackers burst first, but always run at least one Supporter.

Core units by role

Attacker
HeidiNina

Heidi, Nina. Heidi for AoE, Nina for single-target bosses.

Defender
Jen

Jen. The best tank, doubles as a healer.

Supporter
KairaHunter K

Kaira, Hunter K. Kaira heals and amps; Hunter K powers Earth teams.

Debuffer
Gerbil

Gerbil. The premier chain amplifier for hard bosses.

Core comps

Fire Daylight

StoryFireDaylight
Adventurer Warrior
Front Heidi
Heidi Attacker
Front Jen
Jen Defender
Back Caroline
Caroline Debuffer
Back Ed
Ed Supporter

Fire beats the Wind enemies that dominate the early story, so advantage builds your Chain quickly. Open with Caroline and Ed to amp and buff, spend Overdrive, then finish on Heidi for the AoE wipe. Jen holds the line, heals, and strips enemy buffs.

Flex  Rak as a second tank, Soul for extra Fire damage, or swap Ed for Mui if you lack a Fire support.

Earth Single-Target Boss

BossEarthDaylight
Adventurer Sage
Front Nina
Nina Attacker
Back Jerry
Jerry Supporter
Back Hunter K
Hunter K Supporter
Back Nutty
Nutty Debuffer

The premier boss-killing core. Jerry, Hunter K, and Nutty all amp the Chain and pile buffs, DEF down, and crit-damage vulnerability onto Nina, who then strikes last under Overdrive for one massive hit. Add a tank if the boss hits hard.

Flex  Iron or Remi as a front tank (drop one back-line slot), and Gerbil over Nutty once you pull her.

Light Crit Chain

EndgameLightTwilight
Adventurer Paladin
Back Iris
Iris Attacker
Front Kaira
Kaira Supporter
Back Sion
Sion Attacker
Back Gerbil
Gerbil Debuffer

The Light-heavy meta team. Stack chain amps with Kaira, Sion, and Gerbil and pile on crit, then let Iris and the Paladin cash out the Chain. Paladin tanks and auto-triggers its skill on BreakDestroying an enemy shield. A Break delays the enemy turn, raises the damage it takes, and auto-triggers your Adventurer skill.s, and the Twilight units push crit further. Kaira keeps everyone topped up.

Flex  Ethan as a second front-line Light carry, or a Cleric Adventurer for more sustain.

Water Twilight Sustain

SustainWaterTwilight
Adventurer Cleric
Front Erling
Erling Defender
Back Dora
Dora Supporter
Back Nadia
Nadia Debuffer
Front Nina
Nina Attacker

A durable attrition team for long fights and progression walls. Water is light on damage, so the fourth slot is your strongest carry regardless of element. Erling shields and applies RES down while Dora keeps the team alive, then you chain into the carry.

Flex  Any S-tier Attacker in the carry slot, and Simo or Caroline for extra control.

F2P Day-One Starter

Free / EarlyMixedFlexible
Adventurer Warrior
Front Jen
Jen Defender
Back Caroline
Caroline Debuffer
Back Dora
Dora Supporter
Front Heidi
Heidi Attacker

A safe, mostly-free backbone for the first weeks. Caroline and Dora are free, Jen anchors the front, and the carry slot upgrades as you pull. Match the carry element to the content you are clearing.

Flex  Swap the carry for whatever 3-star Attacker you rerolled (Nina, Ethan, or Iris). Ed adds a second Fire support.

Wind Daylight (Carat)

NicheWindDaylight
Adventurer Highlander
Front Carat
Carat Attacker
Back Mui
Mui Supporter
Back Simo
Simo Debuffer
Front Jen
Jen Defender

A Daylight package built around Carat and Mui for Earth-heavy stages, since Wind beats Earth. The Wind pool is shallow, so treat the last slot as flexible and bring a tank or an off-element carry. Carat element is reported as Light or Wind across sources.

Flex  Any S-tier Attacker, or Nadia and Nutty if you want more chain debuffs.

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