Getting Started

Combat · Elements & Traits · Reroll & Gacha · Modes & Tips

1

Why it is different

Combat & the ChainThe core damage system. Each attack builds a running multiplier; hitting an element you are strong against builds it faster and boosts the hits that follow.

The Chain

The Chain is the core damage system. Every attack adds to a running multiplier, and hitting an enemy you hold elemental advantage over both spikes the current hit and raises the damage of every attack that follows. Elemental advantage also builds the chain faster. Multi-hit characters build the multiplier quickly, while single-hit characters benefit most from striking last, so the standard play is to act with your main damage dealer after everyone else for the biggest possible finisher.

The combat loop
  • No Speed stat. You freely choose who acts and in what order every round, so positioning your turn order is half the strategy.
  • Skills cost SP rather than having cooldowns. Only Ultimate skills have limited uses per battle.
  • The OverdriveA gauge that fills during battle. Activating it floods the team with SP and greatly boosts chain-attack damage. The goal of most boss fights. gauge fills as you use abilities. Activating it floods the team with SP and massively boosts chain attacks. It is the goal of most boss fights.
  • BreakDestroying an enemy shield. A Break delays the enemy turn, raises the damage it takes, and auto-triggers your Adventurer skill.ing an enemy shield delays its turn, raises the damage it takes, and auto-triggers your AdventurerYour customizable main character, chosen as a class such as Highlander, Sage, or Paladin, each with its own skills. special ability.
  • A Burst Chance mechanic turns key moments into fast, decisive sequences.
2

Team building

Elements, Time TraitA unit time-of-day attribute, either Daylight, Midnight, or Twilight. Stacking matching traits boosts all main stats and the bonuses Assist Partners grant.s & Roles

Six Elements

Advantage spikes the immediate hit, boosts the rest of the Chain, and builds the Chain faster.

Fire
Beats WindWeak to Water

Story enemies are heavily Wind early, so Fire DPS clears the opening chapters fast.

Water
Beats FireWeak to Earth

A notable mid-story enemy element.

Earth
Beats WaterWeak to Wind

Avoid sending Earth attackers into Wind enemies.

Wind
Beats EarthWeak to Fire

The dominant early-story enemy element.

Light
Opposed: Dark

An opposed pair with Dark. The launch roster is Light-heavy.

Dark
Opposed: Light

An opposed pair with Light. Few playable Dark partners at launch.

Time Traits

Time Traits are a unit time-of-day attribute. Stacking matching traits across your team boosts all main stats and amplifies the starting bonuses your back-line Assist PartnerA back-line summonable unit that supports the front line, usually a Supporter or Debuffer and often a chain amplifier.s grant the front line. Exact per-trait percentages are not officially published.

DaylightExample comps: Heidi, Nina, and Jen teams. Stacking it boosts all main stats.
MidnightExample unit: Gerbil. Used for Midnight chain-debuff teams.
TwilightExample unit: Kaira. Used in hybrid critical chain builds.

Roles

AttackerDPS. Single-target or AoE damage dealers, usually front-line Battle PartnerA front-line summonable unit that acts directly in combat, usually an Attacker or Defender.s.
DefenderTanks providing shields, taunts, and self-recovery, usually front-line Battle Partners.
DebufferApply DEF and RES down, buff removal, and enemy crit-damage vulnerability, usually back-line Assist Partners.
SupporterHealers and buffers granting ATK, crit, HP, and chain amps, usually back-line Assist Partners.

Partner Types

AdventurerYour customizable main character, chosen as a class such as Highlander, Sage, or Paladin. Its special ability auto-triggers when you Break an enemy.
Battle PartnerFront-line summonable units that act directly in combat, the Attackers and Defenders.
Assist PartnerBack-line summonable units that support the front line, the Supporters and Debuffers, often chain amplifiers.
Monster PartnerA summonable companion that adds a passive layer to your team, summoned on the R to SSR scale.
3

Start strong

Reroll & Gacha

Should you reroll?

Recommended. The 3-star rate is only about 2 percent with no true per-pull pity, so rerolling for a strong 3-star opener is the main way to start strong. Rerolls are fast, roughly 15 minutes each.

Reroll steps
  1. Complete the tutorial and prologue, speeding through the intro stages.
  2. Clear the story through Stage 1-5 to unlock Chapter 2, about 10 to 15 minutes, collecting free summons along the way. The tutorial guarantees Caroline within your first 10 summons.
  3. Spend your accumulated pulls, roughly 40 Limited Summons plus 50 or more Regular Summons early on.
  4. If unsatisfied, open the top-right Account menu, choose Delete Account, confirm, then log back in as Guest and repeat.
  5. Stop once you land an S-tier carry plus a strong Assist Partner.
Top targets
JenNinaKairaHeidiIrisGerbil

Rarity

Partners use a star rarity. 3-star is the premium pull rarity at about a 2 percent summon rate, and 2-star is common. Duplicates raise a unit star grade up to 5 stars. Battle Partners unlock a Trait Skill passive at 3-star and an extra Passive Skill stat bonus at 5-star. Memory PieceGear-like equipment from R to SSR that enhances ATK, DEF, or HP. Summoned separately from characters.s (gear), Gear, and Monster Partners use a separate R to SSR scale.

Gacha & Recruit PointEarned one per pull. 100 Recruit Points let you directly claim the featured banner unit.s

Pick Up Recruit costs one Gold Compass or 160 Diamonds per pull, with about a 2 percent 3-star rate and half of any 3-star being the featured unit. Every 10-pull guarantees at least a 2-star character or an SR Memory Piece. There is no traditional per-pull pity. Instead each pull grants 1 Recruit Point, and 100 Recruit Points let you directly claim the featured unit, with 250 total claiming the alternate option. Normal Recruit uses a Silver Compass with the same 10-pull floor but no rate-up.

4

Where to play

Modes & Tips

Game Modes

Story / Main CampaignMain and Side Stories. Story choices can steer outcomes, and replays can reveal new results.
Arena (PvP)The competitive player-versus-player ladder.
Descent RaidA rotating escalating boss mode. Hard stages can let you recruit the boss, with an Infinite Mode leaderboard.Rotating escalating bosses. Hard stages can let you recruit the boss, with an Infinite Mode leaderboard.
RiftThe hardest mode. Two consecutive battles, each against a unique enemy team.
Guild RaidMultiple bosses fought with your guild for rich rewards, plus general guild activities.
Dispatch & SweepIdle resource-gathering missions, and auto-clear of stages you have already beaten.

Beginner Tips

  1. Reroll before committing. Aim for one premium 3-star carry such as Jen, Nina, Kaira, Heidi, or Iris, since the 3-star rate is only about 2 percent with no per-pull pity.
  2. Match elements to the enemy. Story foes are mostly Wind early, so lean on Fire DPS and avoid sending Earth attackers into Wind enemies. Advantage builds your Chain faster too.
  3. Plan your action order. With no Speed stat you choose who acts, so let multi-hit and chain-amp units go first to build the multiplier, then finish with your single-hit main DPS.
  4. Build for synergy, not raw star power. Run at least one Supporter. A balanced damage, tank, support, and control mix beats stacking S-tier units.
  5. Stack matching Time Traits. Daylight, Midnight, and Twilight boost all main stats and amplify the bonuses your Assist Partners grant.
  6. Push Overdrive in tough fights. Using abilities fills the gauge, and activating it floods the team with SP and massively boosts chain attacks.
  7. Break enemy shields whenever possible. Breaking delays the enemy turn, raises the damage it takes, and auto-triggers your Adventurer ability.
  8. Spend toward a target. Caroline is a guaranteed free tutorial unit, and 100 Recruit Points let you directly claim a featured unit, so pull with a concrete goal.

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