Parenting & Affinity Guide

Global Server. Experienced Reference · Updated May 2026

Compatibility System

Overall compatibility (◎/○/△) is the sum of individual compatibility scores across your entire lineage. The individual score per parent or grandparent is what drives actual gene proc rates, a ◎ overall can mask a weak grandparent that tanks proc rates on that branch.

Great
> 150 pts
Maximum proc rates. All 6 blue stats on average.
Good
51–150 pts
Average 4–6 blue stats. Reduced gene proc rates.
Poor
< 50 pts
Floor of 4 blue stats. Significantly lower proc odds.

Building Compatibility

SourcePoints
Shared G1 race win+1
Shared G2 race win+1
Shared G3 race win+1
Title bonus (per title)+1

No bonus for winning the same race twice. One win per race, regardless of Classic or Senior.

TitleRequired Races
Classic Triple CrownSatsuki Sho · Japanese Derby · Kikuka Sho
Triple TiaraOka Sho · Japanese Oaks · Shuka Sho
Spring Senior Triple CrownOsaka Hai · Tenno Sho (Spring) · Takarazuka Kinen
Autumn Senior Triple CrownTenno Sho (Autumn) · Japan Cup · Arima Kinen
Tenno SweepTenno Sho (Spring) + Tenno Sho (Autumn)
Dual Grand PrixTakarazuka Kinen + Arima Kinen
Dual MilesYasuda Kinen + Mile Championship
Dual SprintsTakamatsunomiya Kinen + Sprinters Stakes
Dual DirtChampions Cup + February Stakes

Full list at U-Tools: xn--gck1f423k.xn--1bvt37a.tools/announcements/3

Strategy

  • Overlap as many G1, G2, and G3 races as possible across the entire lineage.
  • Pair Crown-route Umas with Crown-route parents; Tiara with Tiara.
  • Stack title bonuses. Triple Crown + Autumn Triple Crown can add 2 points per parent-GP link.
  • In Trackblazer scenario, 50–63 bonus race points are achievable for mile/mid Umas.
  • Super Parents (60+ overlapping wins) are buildable on Global in the legacy affinity system.

The Inheritance Formula

base_rate × (1 + individual_compat / 100) = final_proc_rate

Grandparent proc rates are roughly half of parent rates. GP compatibility is weighted lower by design.

Example 3★ Green at 200 individual compat: 15% × 3.0 = 45%

Planning Resources

Gametora Compatibility Switch to Global at top-left ↗ Visit
mee1080 Compat Table Base compatibility between Umas ↗ Visit
derpiederp Global Sheet Legacy system calculator for Global ↗ Visit

Scenario Tier List

Trackblazer: Start of the Climax Prime Window
Auto Time 45–60 min
SP Range 2,000–2,500
Scenario Genes
StaminaGuts

The premier Global parenting scenario. Farm aggressively before the affinity rework makes G2/G3 races worthless.

  • Stack 50–63 bonus compatibility race points with a mile/mid Uma.
  • Climax genes grant Stamina + Guts, the strongest combination.
  • Umas without mile aptitude are severely limited here.
  • G2/G3 races will lose compatibility value when the JP-style rework reaches Global, this window closes.
Grand Masters Active
Auto Time ,
SP Range 3,000+
Scenario Genes
SpeedPower

Decent SP yield. Lower ceiling for compatibility building compared to Trackblazer.

  • Expect 3,000+ skill points.
  • Goddess card provides access to Uma Konomi and similar mid-run skills.
  • Stamp collection RNG introduces inconsistency.
  • Not all Umas benefit equally from stamp mechanics.
L'Arc Niche Use
Auto Time 15 min
SP Range 2,500–3,500
Scenario Genes
StaminaPower

Niche tool for bridging incompatible aptitude ranges. Hard-capped at ~16 overlap races.

  • Temporarily grants all Umas A-rank Turf and Mid-distance aptitude for the scenario.
  • Use this to pair short/mile Umas with mid/long parents without tanking compatibility.
  • The scenario aptitude buff does NOT make Turf/Mid genes eligible, you must raise those naturally.
  • Mini genes cover all 5 stats individually.
  • Requires at least 2 Speed cards + Mei friend card; weak decks will drop scenario races.
Unity Cup Active
Auto Time 20–30 min
SP Range 1,000–1,500
Scenario Genes
PowerInt

Only worth running if specifically targeting Unity Cup Power/Int scenario genes or the Int gene for Nige meta.

  • Riko support provides ~150 Stamina + 100 Guts from events regardless of deck.
  • Lower energy consumption and fewer rest turns than URA.
  • Max rank is S+ without heavy whale investment.
  • Unity Cup Int gene remains relevant for Nige/Runner builds.
URA Active
Auto Time 20–30 min
SP Range 1,000–2,000
Scenario Genes
SpeedStamina

Baseline option. Worth running only for URA-specific essence skills.

  • Post-rework scenario genes are improved.
  • レースの真髄・低 (Race Essence Low) is a top-tier inheritable skill unique to this scenario.
  • Difficult to roll SS grade consistently.
  • Auto-run enabled.

Inheritance Formula

base_rate × (1 + individual_compat / 100) = final_proc_rate

3★ Green, 200 compat 15% × (1 + 2.0) = 45%
3★ White, 150 compat 9% × (1 + 1.5) = 22.5%
3★ Race, 100 compat 3% × (1 + 1.0) = 6%

Base Proc Rates (0 compatibility, multiply by formula above)

Gene Type1★ Base2★ Base3★ Base
Blue Stats70%80%90%
Red Genes & Aptitude Whites1%3%5%
Green (Unique Skill)5%10%15%
Race Genes1%2%3%
White Skills / Scenario / Hidden3%6%9%

Source: Polaris (@BourBon_Polaris) 100-run controlled dataset. Gold inheritance event is a visual indicator that a 2★ or 3★ procced, no additional mechanic.

Blue · Red · Green · White

Blue Genes Stat Bonus

Generated at run end. One stat is selected at random (20% per stat), then star quality is determined by that stat's rank. Both initial inheritance and mid-run inheritance give stat bonuses.

3★ only possible at B rank (600+) or higher. Below that: 0% 3★ chance.
20% per-stat roll, you cannot target a specific stat directly.
S rank Ground aptitude grants +5% Power bonus. S rank Distance grants +5% Speed bonus.
All 6 blue stats proc on average at ◎ compatibility.

Star Quality by Stat Grade

Score RangeRank3★ Chance
1,200+SS+10.4%
1,150–1,199SS+10.7%
1,100–1,149SS11.0%
1,050–1,099S+4.5%
1,000–1,049S5.2%
900–999A+6.4%
800–899A6.0%
700–799B+6.5%
600–699B5.5%
< 600C+0%
Red Genes Aptitude

Generated from any aptitude at A rank or higher. Probability is split equally among all qualifying aptitudes. S rank does not affect generation odds. Mid-run: a hidden 1–5 point roll determines aptitude gain.

Must be at A rank to be eligible for generation.
Odds split equally across all A+ aptitudes, fewer A stats = better targeting.
S rank does NOT improve generation probability.
Mid-run hidden value (1–5) determines how much aptitude increases.

Star Quality (fixed, all grades)

StarsRate
3★10%
2★70%
1★20%
Green Genes Unique Skill

Guaranteed to generate if the Uma is 3★ or higher. Star quality follows the same grade-band mechanics as white genes. Unique skill level does NOT affect star quality, this was debunked. Inherited unique skills cannot be passed down as white genes.

Guaranteed generation at 3★+ Uma.
Star quality tied to Uma grade band, not unique skill level.
Inherited unique skills do not produce white gene lineage bonuses.
Even at △ compatibility, initial green inheritance is unaffected.

Star Quality by Uma Grade Band

Grade Band1★2★3★
Below SS (< 17,500)50%45%5%
SS to UE (> 17,500)20%70%10%
UE and above17.5%70%12.5%
White Genes Skill Gene

Generated from skills learned during the run. Must learn the skill during training. Only base versions generate, no Gold versions. Having the same skill in parent lineage increases generation odds exponentially (not linearly).

Must learn the skill during the run. Skills from inheritance events do not count.
Gold version of a skill raises base generation rate to 40–70%.
Lineage bonus is exponential: each parent with the same gene multiplies odds by ~1.1×.
Scenario genes follow the same white gene rules.

Generation Rate by Skill Type

TypeBase MinBase MaxPer Lineage
White skill20%35%×1.1 per
White skill ★25%40%×1.1 per
Gold skill40%70%×1.1 per
Race gene20%35%×1.1 per
Scenario gene~20%~30%×1.1 per

Farming Strategies

Blue Genes

Push one stat to SS; accept the 20% lottery on which gets picked.

  • Target SS+ in your primary stat for best 3★ odds (~10% per roll × 20% selection = 2% for a specific stat).
  • B rank (600) is the hard floor for 3★ eligibility. Below that, only 1–2★ possible.
  • Stack stat-specific support cards to push the target above 1,000.
  • The 9★ (3★+3★+3★) target: pair one 3★ rental grandparent with one 3★ internal parent.
  • After Trackblazer/later scenarios, all-SS statlines are achievable, plan decks accordingly.

Red Genes

Fewer A aptitudes = better targeting. Plan before the first turn.

  • Priority order: Distance > Ground > Strategy.
  • S rank Distance = +5% Speed bonus in races. The single most impactful red gene for PvP.
  • S rank Ground = +5% Power. Universal applicability across all Umas and distances.
  • S rank Strategy = +10% bonus, disproportionately strong for Nige (Runner) due to Position Keep mechanics.
  • Count every A aptitude before starting. Each one dilutes the probability of getting the one you want.
  • Never raise a B aptitude to A unless you specifically want that gene in the pool.
  • Use Umas with fewer native A aptitudes as parents when targeting specific red genes.

Urara targeting Dirt

3 native A aptitudes (Dirt, Short, Sashi) = 33% chance per roll. Each additional A added to this by mistake drops it to 25% or less.

White Genes

Same deck. Same races. Same skills. Lineage overlap is everything.

  • Use the same support deck for your training run as you used for your parents. Same deck = same skill pool = higher lineage overlap odds.
  • Learn the Gold version of priority skills when SP allows. Jumps base generation to 40–70%.
  • You MUST win a G1 race to generate the race gene. Second place is not enough.
  • Scenario gene lineage: 0 common lineage = 19.9%, 6 common = ~30%. Stack common lineage.
  • Skills received during inheritance events cannot generate genes, only skills you purchase.
  • Save your race preset after a good parent run to reproduce the same race rotation.

Green Genes

Generation is guaranteed. Star quality is entirely about Uma grade.

  • Green genes are guaranteed at 3★+ Uma, the generation rate is not a variable.
  • Focus entirely on pushing Uma grade to SS and above for better star quality.
  • UE+ (17,500+ score) gives 12.5% chance of 3★ green, the practical ceiling.
  • High compatibility parents raise the proc quality during mid-run inheritance events.
  • Unique skill level has zero effect on star quality, confirmed debunked.

What to Farm First

1

Distance Red Gene

S rank Distance = +5% Speed. Most impactful single stat for all PvP content.

2

Ground Red Gene

S rank Ground = +5% Power. Applies universally regardless of distance or strategy.

3

Usable Whites

Skill genes that match your Uma's running style. Conflicting whites are dead weight in every future run.

4

Strategy Red Gene

Max 1 per parent. Nige benefits most from S Strategy. Don't mix strategy genes.

5

Blue Genes

9★ (three 3★) is the practical target. Supports the stat floor for further runs.

Building Methodology

Match Running Styles

Never pair a Leader (Senkou) parent with a Runner (Nige) target Uma. Conflicting strategy whites are dead weight in the offspring's pool, and an accidental wrong-strategy red gene corrupts all downstream parents.

Same Deck, Same Races

Run the same support deck and race preset across your entire parent lineage. This stacks white gene lineage overlap up to the 70% ceiling and builds compatibility from matching race wins simultaneously.

Plan Red Genes Before Turn 1

Map every A aptitude your Uma will have at the end of the run before the first training turn. One accidental A from a raised B aptitude cuts your target gene odds by 25–33%. Plan, then execute.

Rentals Are Non-Negotiable

A strong rental covers one full side of the lineage at no cost. Five minutes on uma.pure-db.com finding the right parent beats 10 mediocre runs building it yourself. There is no excuse for using a random rental.

Common Antipatterns

Avoid These

Pairing a Nige parent with a Sashi target just because the red gene matches, conflicting whites will pollute every offspring.
Raising dirt or mile aptitude for compatibility without checking if it creates an unwanted red gene.
Renting a parent with 100 whites but only 10 usable for your Uma's strategy and distance.
Using a Tiara-route Uma as parent for a Crown-route Uma without calculating race overlap first.
Learning inherited unique skills during a parent run, they don't generate white genes and waste SP.

Planning Resources

Pure-DB Parent Search Find strong global rentals by Uma type ↗ Visit
U-Tools (JP resource) Deck planning and deep compatibility dives ↗ Visit
Design U-MA Lineage Planner Visual lineage planning tool ↗ Visit

Quick Reference

Inheritance Formula base_rate × (1 + individual_compat / 100)
Base Proc Rates by Gene Type

Base Proc Rates by Gene Type and Star

Gene Type1★2★3★
Blue Stats70%80%90%
Red / Aptitude White1%3%5%
Green (Unique Skill)5%10%15%
Race Gene1%2%3%
White / Scenario / Hidden3%6%9%
White / Green Star Quality by Grade

White & Green Star Quality by Uma Grade

Grade BandScore1★2★3★
Below SS< 17,50050%45%5%
SS → UE> 17,50020%70%10%
UE+UE+17.5%70%12.5%
Blue Gene 3★ Chance by Rank

Blue Gene 3★ Chance by Stat Rank

RankScore3★ Chance
SS+1,150+~10.7%
SS1,100+~11.0%
S+1,050+4.5%
S1,000+5.2%
A+900+6.4%
A800+6.0%
B+700+6.5%
B600+5.5%
C+< 6000%
Red Gene Star Quality

Red Gene Star Quality (all grades)

StarsRate
3★10%
2★70%
1★20%
White Gene Generation Rates

White Gene Generation Rates

TypeMinMax
White skill20%35%
White skill ★25%40%
Gold skill40%70%
Race gene20%35%
Scenario gene~20%~30%
Compatibility Thresholds

Compatibility Thresholds

SymbolPointsEffect
> 150All 6 blue stats avg, max proc rates
51–150Avg 4–6 blues, reduced proc rates
< 50Floor 4 blues, significantly reduced
Scenario Gene Stats (Global)

Scenario Gene Stats (Global Scenarios)

ScenarioStat 1Stat 2
TrackblazerStaminaGuts
Grand MastersSpeedPower
L'Arc (main)StaminaPower
Unity CupPowerInt
URASpeedStamina