UMA · Eden of Gaming Hub

Umamusume: Pretty Derby

Overview
Live Patch CM16 Updated Jul 2026
Eden · Rank 1 club 5 of top 10 · 9 months running

Eden of Gaming Hub Status

Overview

ServerGlobal Updated2026-06-30

Current State

Active Cup

Leo Cup (CM16)

  • Status Active — July 2026
  • Distance 1200m Sprint
  • Surface Turf
  • Venue Nakayama
  • Style Pace Chaser
  • Stats Speed = Power > Wit > Guts >> Stamina
Top Picks
Nishino Flower (Layered Petals)Taiki Shuttle (Wild Frontier)
Next Cup

Virgo Cup (CM17)

  • Timing Early August 2026
  • Distance 2000m Medium
  • Surface Dirt
  • Venue Oi
Expected Meta
Christmas Oguri CapCopano Rickey (anticipated debut)

Dirt surface narrows viable pool significantly. Grand Live decks with Light Hello recommended for prep.

Recent Content

Design Your Island (11th permanent scenario)

Live Scenarios
Trackblazer (MANT)Design Your Island (DYI)Twinkle Legends

November 2025 balance patch (28 new trainee training events, bugs subsequently fixed)

Quick Facts

Pull Currency Carats
Spark Cost 200 Copies per spark
Spark in USD $240 sale / $408 full price Full pity, no luck
SSR Base Rate 3%
Rate-Up Per Card 0.75% Featured card pull
Internal Stat Cap 2,000 Hard ceiling
Pity Carryover No Spark resets per banner
Limited Umas Yes No limited trainees to date
Limited Welfare Cards Yes Event support cards expire
Green Skills Over Cap Yes Raise stats past the cap
Team Trials Distances
SprintMileMediumLongDirt
Champions Meeting Brackets
Graded League (any rank)Open League (B-rank or lower only)

Sourced from game8-cm, uma-guide, global-ref-doc, umareference, gametora. Updated 2026-06-30.

Step 0 . Reroll

New Player Guide

Support cards determine account power more than the banner units you pull. No redownload required — rerolling is extremely fast. Spend every reroll pull on the Support Card banner, not the character banner.

SSR Base Rate 3%
Rate-Up Rate 0.75% per rate-up card (same for single and dual banners)
Spark / Pity 200 pulls
Pity Carryover None
MLB Average 400 pulls
Starting Carats 27,000
Reroll Speed Fast
High effort

1LB+ of banner card through initial pulls, then farm 200+ pulls toward MLB

Avg tries for 1LB 20
3 copies in 60 ~1%
Low effort
  • Super Creek (usable basically forever)
  • Tazuna (good first 3 scenarios)
  • Fine Motion (strong Wit even at 0LB)

Aim for at least one Super Creek as a starting card.

Free-roll windows

Anniversary (end of February)Half-anniversary (end of August)New Years (beginning of January)

Onboarding

First Month Checklist

Work top to bottom. Each step compounds, and joining a Club early is the single biggest free-resource lever for a new account.

  1. Reroll on a Support Card banner targeting Super Creek, Fine Motion, or Tazuna
  2. Level up your support cards using Friend Points
  3. Clear Career races to unlock reward milestones
  4. Add friends — borrowed parents give +63 stats vs your own +15 early on
  5. Reach Team Rank E3 to unlock Clubs; join one immediately
  6. Train your first Team Trials team: Bakushin (Sprint), Vodka (Mile), Daiwa (Medium), Gold Ship (Long), Urara (Dirt)
  7. Save your 3-star uma pick ticket until missions are completed to avoid duplicate rewards

3-Star Ticket

Starter Pick Recommendations

Pick for preference if you are not chasing competitive play.

Oguri Cap flexible, strong across many tracks
Taiki Shuttle strongest Pace Chaser when good
Maruzensky excellent parent for many umas

Mistakes to Avoid

Key Tips

  • SR cards are often stronger than 0LB SSRs — max limit-break SRs before spending on low-LB SSRs
  • Borrowed parents yield roughly 4x total inheritance benefit vs your own parents early on
  • Do not use the automation feature for deck, parent, or PvP team selection
  • Do not buy random shop items — save money for skills
  • Loop breeding is not recommended — it gives little benefit and requires 500 runs
  • Welfare cards' unique bonuses activate at 2LB, not 0LB — do not use welfare cards at 0LB or 1LB
  • Clubs unlock at Team Rank E3; joining early maximizes daily Club Point income (max 200/day)

Translation Layer

Common Terms

Global uses different labels from the JP community guides most strategy talk is sourced from. This maps the Global name to the JP term you will see referenced elsewhere.

Wit
Wisdom / Intelligence / Int (JP term)
Sprint
Short (JP term)
Medium
Mid (JP term)
FrontRunner
Runner / Nige (JP term)
PaceChaser
Leader / Senkou (JP term)
LateSurger
Betweener / Sashi (JP term)
EndCloser
Chaser / Oiko (JP term)
TeamTrials
Stadium (JP term)
Clubs
Circles (JP term)
ClubPoints
Crowns / Trainer Medals (JP term)
Carats
Jewels / Gems (JP term)
Sparks
Factors (JP term)
Affinity
Compatibility (JP term)
UnityCup
Aoharu (JP term)

Questions

New Player FAQ

No. All umas are available year-round. Event welfare support cards are the only truly limited items.

Stamina is almost always the culprit. Being 300 below the stamina recommendation for your distance effectively turns Speed into a decoration. Check the Required Stamina Chart in Race Mechanics.

No. It gives little benefit over normal training and requires 500 runs. You can safely ignore it.

2000 for all stats. Green skills can raise stats above this cap.

Daily missions (30/day), weekly login (110/week), Bingo events (~1260/event, roughly monthly), CM wins (up to 3600/month in Graded League if winning everything), Team Trials weekly rewards (up to 375 Carats/week at Class 6).

Sourced from global-ref-doc . umareference . uma-guide . updated 2026-06-30

Eden of Gaming · Simulation-Based Rankings

Support Card Tiers

Support card scores come from a simulation-based JP evaluation. EOG reframes them for the Global build order. Read the methodology and the JP-meta caveat first, then use the per-stat tiers to fill your deck.

EOG verdict pending

How the rankings are built

Methodology

Source

celery6305 simulation-based evaluation (support-card-eval)

Scope

JP meta, MLB evaluations at current General (YHS) scenario parameters

Score Interpretation

Cards within 20-40 score of each other are practically equal — choose by skill quality, not stat score.

Race Bonus 34%

Race bonus breakpoints (specifically 34%) are not included in scores. Add ~25 score to a card that pushes your deck over 34% Race Bonus.

Limit Break

All MLB evaluations. 0-1LB SSR cards are rarely much stronger than MLB SR cards. Welfare card unique bonuses activate at 2LB only.

Stat Priority

Flat stat bonuses (especially Speed bonus) > Training bonus / Motivation bonus > Friendship bonus > Specialty rate > Race bonus > Other bonuses

By training stat

Card Tiers

Top tier is the gold accent. High and mid tiers follow. Cards within a small score band are practically equal, so let skill quality and your deck gaps decide.

Speed

25 cards
Top Tier
Tokai Teio (Speed)

Leader-specific, very strong

Almond Eye (Speed)

Universal, strong bonuses and skills

Admire Groove (Speed)

Mid betweener specialized

Still in Love (Speed)

Well-rounded, SP-focused — slightly better in practice than score implies due to high SP output

Rhein Kraft (Speed)

Mile frontliner, High Voltage accel gold

Dream Journey (Speed)

Chaser-specialized

High Tier
Narita Brian (Speed)

Very strong stats, leader skills only

Smart Falcon (Speed)

Runner-specialty, very strong

Vivlos (Speed)

Universal utility, high stat gains, Hold Your Tail High gold

El Condor Pasa (Speed)

+2 SP bonus total, Arcline Professor gold — slightly lower race bonus

Jungle Pocket (Speed)

Amazing SP gain (10 race bonus + 1 SP bonus), +3 speed at max bond

Duramente (Speed)

120 specialty rate (highest), insane chain events, Never Give Up gold

Sakura Bakushin O (Speed)

Short specialist, up to +3 speed bonus

Maruzensky (Speed)

Highest cross-training of all speed cards (5% TB per training level), Top Runner gold — runner staple

Mid Tier
Mejiro Dober (Speed)

Mile backline, frontloaded — usable for beginners

Mejiro Palmer (Speed)

Very strong IF 3 recoveries bought early; often overrated. Without recoveries drops to ~Pasa SR level.

Marvelous Sunday (Speed)

Very high bonuses, 15% TB — limited by niche skills

Eishin Flash (Speed)

No race bonus but great stats; good in L'Arc scenario

Kitasan Black (Speed)

Lower ranked now vs early prominence; still great for newer players. Effective specialty priority 116 (not 100).

Taiki Shuttle (Speed)

Solid all-around, mile frontliner, Ruler of Mile skill. 10% TB, 5% RB, +2 speed, +1 power, +1 SP.

SR Picks
Tosen Jordan SRAgnes Tachyon SREl Condor Pasa SRShinko Windy SRSweep Tosho SR
Shop Priority Jungle Pocket > Maruzensky > Kitasan Black (wants 3LB-MLB) > Biko Pegasus > Mayano Top Gun (if needing runner gold recovery)

Stamina

11 cards

Stamina card ranking is use-case dependent. Longer distance builds need pure stamina gain; shorter mid builds may prefer cross-training bonuses.

Top Tier
Fenomeno (Stamina)

Long leader, long random accel gold + midleg gold

Inari One (Stamina)

Long betweener, long accel gold + midleg gold

Gold Ship (Stamina)

Long chaser, Imminent Shadow + chaser heal gold

Air Shakur (Stamina)

Universally strong, scenario link effect, universal recovery+speed gold — becomes best Stamina card in Mecha era

Mejiro Ryan (Stamina)

Mid betweener, strong at low LB, mid betweener midleg gold

Sounds of Earth (Stamina)

Second best overall — good cross training, good stamina gain, very high SP gain

High Tier
Ikuno Dictus (Stamina)

High cross-training (up to 20% TB unique) and race bonus BUT 0 specialty rate — inconsistent; great for highroll attempts

Super Creek (Stamina)

15% TB, 10% RB, Arc Maestro universal recovery gold. Still a top tier card despite age.

Satono Diamond (Stamina)

Similar to Creek but higher guts gains, less consistent recovery skill

SR Picks
Yaeno Muteki SRMayano Top Gun SR
Shop Priority Super Creek (best by far, works for most stamina needs)

Power

8 cards

Power training category is less efficient for stat building but Power is a very good stat. Cards picked out of necessity.

Top Tier
Tamamo Cross (Power)

Mid/long backline, Divine Speed gold + strategy-specific midleg gold

Vodka SSR (Power)

Mid betweener, very high power, +1 SP bonus, two gold skills

Mejiro Ardan (Power)

+2 SP bonus, strong statline — leader/mile-mid frontline focused; lacks backliner skills

Nishino Flower (Power)

Generic-use, first card with up to 30% TB, choice of short/mile gold + frontliner midleg gold

Mid Tier
Seiun Sky (Power)

Mid runner specialist, +2 stamina bonus, high stat gain — limited use case

El Condor Pasa (Power)

10% race bonus, Killer Tune mid runner/leader gold

Admire Vega (Power)

20% TB, 10% RB, Daring Attack chaser gold

Hishi Amazon (Power)

Strong cross-training, Straight Shot gold for chasers

Shop Priority Admire Vega and Vodka (both great); Rice Shower for gold recovery

Guts

8 cards

Guts is not the most important stat to maximize. Choose guts cards primarily for their skills.

Top Tier
Orfevre (Guts)

Very strong — gains +1 stat bonus at 80 bond for every card type in deck. Divine Speed gold.

Haru Urara (Guts welfare)

Best welfare card ever printed — stacked bonuses, 10 RB, +1 SP bonus. BUT 0 initial bond and no good skills. Don't use at 0LB or 1LB.

Stay Gold (Guts)

Universal, decent stats, two good gold skills

Tap Dance City (Guts)

Premium runner card, Runaway and Escape Artist gold skills

Mid Tier
King Halo (Guts)

Short backline specialist, +3 speed bonus, +2 guts bonus

Gold City (Guts)

+3 guts at max bond, +1 power, strong mile skills

Silence Suzuka (Guts)

Runner guts, runner speed gold or mid accel gold

Fine Motion (Guts)

Great stats but niche gold skill (mid 2000m frontline only)

Shop Priority Ines Fujin

Wisdom

12 cards

Int cards should mainly be chosen based on their skills — stat differences between top cards are negligible.

Top Tier
Daring Tact (Wit)

Betweener-specialty, very strong stat gain, +2 SP bonus, two betweener gold skills

Win Variation (Wit)

Long distance, works on all strategies, two long distance gold skills

Mejiro Ramonu (Wit)

Best Wit card to own overall — mile/mid universal, 35% friendship bonus, +2 int, up to 20% TB unique (4% per speed skill obtained). Hint discounts on strong mile/mid skills. Becomes available from Grandmasters scenario.

Manhattan Cafe (Wit)

Strongest cross-training of any int card: 15% TB, 40% MB, 10% RB, +2 int, +1 SP at 100 bond. Crucial for long distance betweener builds.

High Tier
Narita Taishin (Wit)

Chaser specialist, very good cross-training and SP gain, meta for all chaser builds

Daiwa Scarlet (Wit)

Runner-specialty int card — gives Top Runner gold or long distance instant accel. Mandatory for many runner builds in long distance.

Copano Rickey (Wit)

Dirt specialist, unobtainable dirt skills, frontline-oriented gold skills

Mejiro Mcqueen (Wit)

+3 int bonus, 80 specialty, universally usable for stats — leader-only skills

Mid Tier
Symboli Rudolf (Wit)

Rounded, universal slipstream gold + leader/betweener Oute accel option

TM Opera O (Wit)

+2 speed bonus, Monster long leader gold — good for long leader builds

Aston Machan (Wit)

65 specialty, 15% TB, +60% MB on rainbow, great short distance skills, Concentration gold

Mr. CB (Wit)

Chaser gold Daring Attack, good at 1LB already

Shop Priority TM Opera O > Fine Motion / Mr. CB

Locked deck slots

Scenario Friend Cards

Some scenarios force a specific friend or group card into the deck. Required cards take a permanent slot. Optional ones free that slot for a stronger pick.

Scenario Friend Card Status Note
URA No specialty card Optional
Unity Cup (Aoharu) Kashimoto Riko Optional
Grand Live Light Hello Required
Grandmasters 3 Goddesses Required
L'Arc Satake Mei Required
UAF Tsurugi Ryoka Required
GFF Akikawa Yayoi Required
Mecha No specialty card Optional No specialty card — free slot
Twinkle Legends 3 Legends Required
Design Your Island Tucker Brine Required 3LB+ required
Yukoma Hot Springs Hoshina Kiyoko Required

Free-to-play picks

Welfare Card Selector

Welfare unique bonuses activate at 2LB, so a 0LB or 1LB welfare card is not worth a deck slot.

Speed first, then Stamina (if needed for a long distance PvP event), then Int, then Guts — Power almost never needed

Top Speed Welfare

Refer to current event welfare offerings

Top Stamina Welfare

Biwa Hayahide (gives universal recovery for long distance — better than Zenno Rob Roy despite lower raw stats)

Top Wit Welfare

Daitaku Helios (good stat gain despite useless gold skill)

Welfare card unique bonuses activate at 2LB. Do not use welfare cards at 0LB or 1LB.

Spend the ticket well

SSR Pick Ticket Priority

01 Speed 02 Wisdom 03 Stamina / Guts

Pick a card that fills your current roster gap. Cards 20-30 score apart differ mainly in skills — skill quality should drive the decision. Tickets do not expire.

Maintained outside EOG

External Tools

Live community tools that stay current as Global meta shifts. Use them alongside the static tiers above.

Sourced from support-card-eval · global-ref-doc · umareference · updated 2026-06-30

Per-Role Ratings

Uma Tiers

Eden of Gaming rates each key uma per running role on a 1-5 scale. A 5 is top-tier and worth prioritizing; everything else is graded against the alternatives in that lane.

EOG verdict pending

Rating Scale

1 Poor; not worth using in this role
2 Below average; outclassed by alternatives
3 Situational; usable in the right context
4 Good; worth using when available
5 Very good; noticeably improves performance; can be prioritized

Reviews written from JP Scenario 5 (Grandmasters) era. Mechanics referenced — Evolutions, Daily Legend Races, Runaway style — may not yet be available on Global.

Roster

Key Umas

Oguri Cap (Christmas)

Front 5/5 Pace 5/5 Late 5/5 End 5/5 Trials 5/5 Parent 4/5

Currently the strongest uma in the game. Immune to stamina debuffs due to triple heal mechanic. Festive Miracle skill provides guaranteed speed carryover and acceleration. Falls off after evolutions come out (weak evolution skills). Best choice or top meta for the majority of Champions Meetings.

CM History
CM15 Cancer Cup dominantCM17 Virgo Cup expected dominant

Mihono Bourbon (Valentine's)

Front 5/5 Trials 5/5 Parent 4/5

Redefined what a Runner needs to be good. Midleg unique and midleg gold, built-in Groundwork, Concentration, and gets Frontrunner from training scenario. Extremely easy to train. Meta Front Runner for 'forever, so far' on JP.

CM History
CM15 Cancer Cup SS tier

Kitasan Black (Original)

Runner 5/5 Trials 5/5 Parent 5/5

Revived Runners in Long Distance. Unique activates instantly like Seiun's but for Long. Parent 5 — highest parent rating. Farmable from 3.5th anniversary.

CM History
CM15 S tier

Taiki Shuttle (Original)

Pace 5/5 Trials 3/5 Parent 5/5
Daily Legend Race priority

On tracks where she's good, unique pairs with Nishino Flower's taking both parent slots. If you don't have either, prioritize Taiki from Daily Legend Races. New unique triggers in the latter half of the final corner. 'Very Late' final corner tracks disable even inherited Taiki skills after rework.

Seiun Sky (Original)

Front 5/5 Trials 5/5 Parent 3/5

Forever useful meta Front Runner parent. Angling and Scheming unique gives 10.3m gain — what makes Front Runners viable in PvP at all. Counter umas (Seiun Bullies) built to prevent her unique from activating.

CM History
CM15 SS tier

Narita Taishin (Original)

End 5/5 Trials 5/5 Parent 2/5

Holder of Encroaching Shadow (6.37m on 2000m). Rated quintessential early End Closer. Practice Perfect (double circle) reduces training failure by 4%.

Silence Suzuka (Original)

Front 5/5 Trials 5/5 Parent 2/5

Runaway mechanic unique (mechanic not yet on Global at time of source writing). Secret Events needed for full kit. After Secret Events are disabled in MANT/Trackblazer, cannot get Runaway.

CM History
CM18 Libra Cup predicted Runaway pick

Agnes Digital (Original)

Late 5/5 Trials 5/5 Parent 4/5
Daily Legend Race priority

Would be recommended initial ticket pick over Oguri for flexibility (Turf and Dirt, strong everywhere). Priority Daily Legend Race target on JP.

Smart Falcon (Original)

Front 5/5 Trials 5/5 Parent 2/5

Best Dirt uma on release. Dirt Front Runner.

CM History
CM15 S tier

Copano Rickey (Original)

Trials 5/5 Parent 4/5
JP forward-look

Expected to debut as dominant Dirt PvP meta uma. Extremely dominant in every Dirt PvP event for years on JP (2-3 per year) with unique build involving stacking green skills. Estimated Global release late June 2026.

CM History
CM17 Virgo Cup anticipated debut and dominant pick

Maruzensky (Original)

Front 2/5 Trials 5/5 Parent 5/5

Great parent for many umas. One of the earliest must-pull umas. Summer Maruzensky (Hot Summer Night) is CM15 SS tier.

CM History
Summer variant CM15 SS tierCM16 S tier

Nice Nature (Original)

Late 1/5 Trials 4/5 Debuff -6% per gold

Quintessential Stamina Debuffer. Can reduce enemy stamina by 200-400 in Medium distance, equivalent to reducing their Speed by 600-1200. Has both important debuff golds.

Mejiro Ryan (Original)

Late 2/5 Parent 5/5

Exclusively used as a parent. On tracks where spurt starts on a corner, almost always used for all Late Surgers and End Closers.

Mejiro Dober (Original)

Late 4/5 Trials 1/5 Parent 5/5 Debuff -3%

Dober's unique is mandatory on Late Surgers and End Closers on many tracks. Parent 5 rating.

Team Trials

Awakening Level Ratings

Ratings per awakening level (2-5) for Team Trials use, 1-5 scale.

Uma Lv2 Lv3 Lv4 Lv5 Note
Agnes Tachyon (Med/Pace) 4 2 4 5
Gold Ship (Long End) 4 4 4 5
Kitasan Black TBD TBD TBD TBD Not listed in source table
Narita Taishin (Med End) 4 5 4 4
Nice Nature (Med Late) 4 4 4 5
Rice Shower (Long/Med Pace) 4 4 4 5
Silence Suzuka (Mile/Med Front) 1 5 4 3
Special Week (Long/Med Pace) 1 5 2 5
Super Creek (Med/Long Pace) 3 4 4 5
Taiki Shuttle (Dirt/Mile Pace) 2 4 4 2
Vodka (Mile Late/Pace) 4 5 4 4

Legacy

Worth Inheriting Uniques

Unique skills that carry their value through inheritance, independent of whether the source uma is still meta to train.

Oguri Cap Triumphant Pulse
Symboli Rudolf Behold Thine Emperor's Divine Might
Tokai Teio Sky-High Teio Step
King Halo Prideful King
Fuji Kiseki Glittering Star Vaudeville

Longevity

Power Creep Assessment

Severity Moderate — stat difference between early and late scenario umas is not dramatic; main difference is skill quality and access
Card Lifespan 4-12 months before replaced by better options
Catch-Up Time ~6 months for returning players to close the power gap
Top-Tier Replacement Top-tier umas get replaced frequently, but 'good enough' umas remain good enough

EOG.GG · sourced from global-ref-doc · umareference · game8-cm · uma-guide · updated 2026-06-30

Rate Reference

Support-card odds and the spark economy on Global. Rate-up is per individual card, not split across a dual banner. Spark is a fixed counter that does not carry between banners, so plan each banner as a clean slate.

SSR Base Rate 3% Per ten-pull slot
Rate-Up Per Card 0.75% Per featured card
Spark At 200 Guaranteed copy
Expected for MLB 400 Average pulls

Dual Banner

Rate-up stays 0.75% per card even on dual-rate-up banners — having two rate-ups does NOT double individual card odds.

Pity Carryover

Spark does not carry between banners. Each banner starts your counter at zero, so do not split a spark target across two windows.

Expected Copies by Pull Count

Pulls None 0 LB 1 LB 2 LB 3 LB MLB
50 69% 26% 5% 0.6% 0.1% 0%
100 47% 36% 13% 3% 0.6% 0.1%
200 0% 22% 34% 25% 13% 6%
400 0% 0% 5% 15% 22% 58%
600 0% 0% 0% 1% 5% 94%

Pull Philosophy

EOG, the Eden of Gaming guild network, runs accounts for the long haul. The order below is the spending discipline our whales hold to: power lives in support cards, not in the uma you happen to like.

Support Over Uma

Spend all reroll pulls on Support Cards. Support cards determine account power. Even top-meta umas cannot perform in PvP with Rare cards.

Dual-SSR Banners

Banners with two SSRs are generally better to pull on — random off-rate support cards are usually not helpful as SRs outperform most low-LB SSRs.

Pity Planning

If you need the card MLB, have two pities ready before pulling. If skill-only, pull with one pity ready and stop once you get the card.

Meta Uma ROI

Winning every PvP with a meta uma still takes 10+ wins to recoup a spark investment. Focus on the uma you want, not only what is strong.

Champions Meeting Math

Winning a Champions Meeting is only +1500 Carats over last place — it takes far too many wins to offset a pity investment purely for meta.

Card Lifespan

Cards worth pulling tend to last 4-12 months before being replaced by better options.

Ideal Pulls by Scenario

Scenario-by-scenario priorities from JP hindsight. Each target is the card or uma worth committing a spark to before the next scenario shifts the meta. Icons resolve to the closest Global-available art where one exists.

Scenario Target Note
URA Kitasan Black (reroll banner) Lasts until L'Arc scenario
Unity Cup Riko Kashimoto / Rice Shower rerun 0LB Riko SSR is fine; Rice for double heals
Trackblazer (MANT) Narita Top Road if Fuku unavailable Want at least one
Grand Live Light Hello / Tachyon (scenario card) Just 1 pity; Tachyon falls off later
Grandmasters Mejiro Ramonu (becomes best Wit card) Goddess cards: one pity 200 pulls
L'Arc Pasa / Satake Mei (scenario banner) Pasa basically directly power creeps Kitasan
UAF Orfevre / Tsurugi Ryoka (scenario banner) Both very strong
GFF Nishino Flower / Akikawa Yayoi (scenario banner) Both very strong
Mecha Air Shakur Becomes best Stamina card
Twinkle Legends Almond Eye Mostly power creeps Pasa

Friend / Group Card Rule

Most recent scenarios have a scenario-specific friend/group card that is essentially required. Running two friend/group cards simultaneously is generally not viable. Use the scenario card if one exists.

Current Banners

Banner data refreshes with each new cup cycle. EOG fills this block with live banner verdicts.

EOG verdict pending

Upcoming Notable Releases JP-speculative

Source. banner-dates CSV (speculative estimates using JP-date compression formula) Caveat. Dates are estimates. Confirmed dates override these.
Copano Rickey Uma
Est. Global 2026-06-21 region

Expected dominant Dirt meta uma; anticipated to debut CM17 Virgo Cup

Almond Eye (Speed) Support Card
Scenario Twinkle Legends

Power creeps Pasa Speed card; high priority pull

Valentine's Mihono Bourbon Uma
Est. Global 2025-07-04 region (rerun)

Meta Front Runner parent, extremely easy to train

Kitasan Black Uma
Est. Global 2026-02-24 region (banner)

Revived Runners in Long Distance; Parent 5 rating

Sourced from global-ref-doc · umareference · banner-dates · updated 2026-06-30

Champions Meeting

Current Champions Meeting

CM15 Guide

TrackHanshin 2200mSurfaceMedium (Turf)DirectionRight handedConditionGoodWeatherCloudySeasonSummer

Compiled by Ayan (EOG)

Course Map

Opening0 to 367m
Middle Leg367 to 1467m
Final Leg1467 to 2200m
05001000150020002200
Corner Elevation Finish

Reading the track

Right-handed turf. Spurt tends to start on the corners (see Winning Mechanics), and the Hanshin home stretch climbs uphill into the finish, so do not shortchange stamina or power.

Course geometry: alpha123/uma-tools

Priority Skills by Running Style

StylePriority acceleration
Front Runner 1) Angling and Scheming
Pace Chaser situational, see note
Late Surger 1) Let's Pump Some Iron
2) Moving Past, and Beyond
End Closer 1) Let's Pump Some Iron
2) Moving Past, and Beyond
Universal 1) No Stopping Me!
2) Nimble Navigator

Pace Chaser

Few acceleration skills hit reliably here, so Pace Chaser is not worth running as a strategy this CM. The non-universal options (Straight Descent / Determined Descent, and Head-on) are too inconsistent.

  • Depending on lobby composition, Moving Past, and Beyond and Let's Pump Some Iron can be hard to activate. They carry positional requirements (5th to 6th, and 6th respectively): with many Debuffers or Backliners, your Umas get shoved out of position for these uniques.
  • Outside of Umas like Mayano Top Gun who get it through Potentials, No Stopping Me! can only be gained from Yukino Bijin Wit, a weak Wit SSR. If the rest of the deck cannot make up for that card, borrow a stronger card and pick up Nimble Navigator through inspiration events instead.

Recommended Spread

speed1200 stamina800 power1100+ guts600+ wit1100+

On Guts

Higher Guts can be nice: it can lower stamina requirements by roughly 50 to 100 depending on how much you run, and it can be the decider in close races, especially the ones where everyone has max Speed, Power, and Wit.

Composition

The standard 2 Speed, 2 Wit, 2 Flex deck.

Note

Throne's Assemblage releases on day 2 of round 1, so some players may remake their aces around that card.

Budget

Kitasan Black support card SSR
Kitasan Black
Marvelous Sunday support card SSR
Marvelous Sunday
Nishino Flower support card SR
Nishino Flower
Agnes Tachyon support card SR
Agnes Tachyon
Fine Motion support card SSR
Fine Motion
Narita Top Road support card SSR
Narita Top Road

Whale

Kitasan Black support card SSR
Kitasan Black
Narita Top Road support card SSR
Narita Top Road
Marvelous Sunday support card SSR
Marvelous Sunday
Mr. C.B. support card SSR
Mr. C.B.
Fine Motion support card SSR
Fine Motion
Nice Nature support card SSR
Nice Nature

Notable Umas

XOguriVBourbonSeiun SkySMaruzenskyAgnes DigitalGold ShipCamp Dober
Active Cup

Leo Cup (CM16)

TrackNakayama 1200m Sprint Turf DirectionRight

Pace Chasers dominate — double acceleration combo (Budding Blossom + Shooting for Victory!) available

Cup Tier List

SS
Nishino Flower (Layered Petals)Taiki Shuttle (Wild Frontier)
S
Taiki Shuttle (Bubblegum Memories)Curren Chan (both versions)Hishi Akebono (Buono Alla Moda)Mihono BourbonMaruzensky
A
Sakura Bakushin OKing Halo versionsFine MotionMejiro Ryan

Stat Goals by League

Stat Graded League Open League
Speed 1200 1200
Stamina 400 300
Power 1200 1000
Guts 800 500
Wit 1000 800

Recommended Setups

2 Fronts + 1 Any Safe and consistent
2 Pace + 1 Any Recommended for double-accel setup
2 Ace + 1 Debuffer Riskier option

Key Green Skills

Right-HandedSummer RunnerFirm ConditionsStandard DistanceNakayama RacecourseSunny Days

Recovery

Recovery skills largely unnecessary due to very low stamina requirements at 1200m sprint

Front Runner

Front Runners need 3 passive skills active to guarantee early-race Groundwork proc

Cancer Cup (CM15)

TrackHanshin 2200m Medium Turf DirectionRight

Christmas Oguri Cap dominant via Triple 7s activating near start of late-race, enabling all three Festive Miracle effects

SS
Oguri Cap (Ashen Miracle)Mihono Bourbon (CODE: ICING)Seiun Sky (Reeling in the Big One)Maruzensky (Hot Summer Night)
S
Smart Falcon (LOVE 4EVER)Ines Fujin (Always Electrifying)Kitasan Black (Gilded Shrine to Glory)Daiwa Scarlet (Peak Blue)Fine Motion (Noble Seamair)Fuji Kiseki (Shooting Star Revue)Satono Diamond (Natural Brilliance)Nice NatureSymboli Rudolf

Stat Goals by League

Stat Graded League Open League
Speed 1200 1200
Stamina 850 700
Power 1000 900
Guts 500 500
Wit 1000 800

Stat Priority

Stamina > Speed > Power > Wit > Guts for medium distance — reverses sprint cup priority

Upcoming Cups

Forward-looking projections. Flagged entries are speculative until the cup is confirmed in-game.

Virgo Cup (CM17) Early August 2026
Distance2000m Medium SurfaceDirt VenueOi
Christmas Oguri CapCopano Rickey (anticipated debut)

Grand Live decks with Light Hello Pal SSR recommended. Dirt surface narrows viable pool significantly.

Speculative
Libra Cup (CM18) Late August 2026
Distance1600m Mile SurfaceTBD
Silence Suzuka (Runaway pick)Christmas Oguri Cap (End Closer)

Has a downhill feature that makes stamina management easier — benefits Front Runners and Pace Chasers

Speculative

Event Format

3v3v3 — three-way race, finishing 1st wins. Runs across 11 days from registration through finals.

Registration 4 days
Round 1 2 days 4 entries/day · 5 races/entry
Round 2 2 days 4 entries/day · 5 races/entry
Finals 1 day Single 3v3v3 race

Entry Economy

Free Entries / Day 3
Paid Entry 30 Carats
Scoring Best score only
Track Conditions Based on actual G1 races from the corresponding real-world event period
Participation 3x Toughness 30, 3x Alarm Clocks (just for participating)

Entry Advice

Keep using entries after advancing to Group A — only your best score matters

Brackets

Bracket choice is locked once the Champions Meeting begins. Graded League rewards are far higher.

Graded League
Eligibility Any rank uma
Rewards Superior — 3rd place in Graded finals is approximately equal to 1st place in Open finals
Advice Always aim for Graded League if your uma is eligible
Monthly 3600 Carats win-all
Open League
Eligibility B-rank or lower umas only
Rewards Lower
Lock Cannot change bracket after CM begins
Monthly 1940 Carats win-all

Winning Mechanics

Acceleration is the biggest factor for winning Champions Meeting. Gold acceleration skills provide +9.16m vs gold speed skills at +3.17m on a 9.43s spurt baseline.

Gold Acceleration vs Gold Speed

Skill Type Distance Gain
Gold Acceleration+9.16m distance gain
Gold Speed+3.17m distance gain
Seiun (Angling and Scheming)+10.3m (Angling and Scheming)

Spurt Starts on Corners

76.7% of G1 CM tracks have spurt starts on corners; 63.3% specifically on final corners — this is why acceleration dominates over speed.

Mechanic Notes

Speed Carryover A speed skill active at spurt start provides a 0.15 m/s early acceleration headstart
No Front Runner When no Front Runner is present, a random Pace Chaser receives a substantial buff and acts as the Front Runner while keeping Pace Chaser stats — dangerous for backline-only teams

Team Building

Umas Required 3
Duplicate Styles Allowed
General Principle Use the strongest umas available as long as they don't actively work against each other
Green Skills Left-Handed and Fall green skills each give +40 speed on appropriate tracks

Seiun Bully

Specialized Front Runner built to prevent Seiun Sky's unique from activating by maintaining early-race lead

power1200 wit1200

Debuffer Build

Stat Target

speed500 stamina300 power900 guts300 wit1200
Gold Stam Debuff -3% stamina per gold debuff
Gold Spd Debuff -0.25 m/s per gold speed debuff
Why It Works Reducing enemy stamina by 100 is like reducing their speed by 300

Spurt Start by Location

Location Frequency Note
Straight 23.3%
Final Straight 13.3%
Corner (total) 76.7%
Final Corner (total) 63.3%
Final Corner — Early 30%
Final Corner — Late 10%
Final Corner — Very Late 23.3% Very Late — even inherited Taiki skills don't work after her rework

Method Note

Final Leg and Last Spurt use the same numbers — spurt starts at the Final Leg marker, NOT at the designated Last Spurt section on the track map.

Unusual Strategies

Urara and McQueen

Placing Haru Urara on a turf track disrupts distance-based skill calculations, enabling McQueen's unique to activate for any style. This disables End Closer-specific skills like Masterful Gambit and Sleeping Lion entirely.

Champions Meeting Schedule

Total Cups 44
Structure CM1-24 follow zodiac order; CM25-44 cover special categories (Mile, Dirt, Classic, Long, Sprint)
Distance Range 1200m to 3200m across Turf and Dirt surfaces
EOG Verdict Pending

Eden of Gaming is finalizing its editorial read on the current cup before publish. Mechanics and stat targets above reflect curated source data.

Sourced from umareference · game8-cm · uma-guide · global-ref-doc · updated 2026-06-30

Eden of Gaming · Competitive Mode

Team Trials

A complete EOG reference to the Team Trials defensive mode: how matches resolve, how score is built, what each class pays out, and which skills actually fire often enough to be worth a slot.

Core Principle

Quantity over quality — maximize the number of activating skills, not the power of individual skills. Take only Level 1 of multi-level skills.

Format

Team Trials is a five-race match. You build a defensive lineup, the game runs it against opponent teams, and score decides progression. The lineup never races live, so the entire optimization lives in deck construction.

Structure
5-race match across Sprint, Mile, Medium, Long, Dirt distances
Win Condition
3 of 5 race wins
No Duplicate Umas
Required. The same uma cannot appear twice across the five entries.
Full Rotation
15 umas needed to field a non-overlapping team across every distance.
Dirt Distance
Dirt races always use Mile distances in Team Trials despite Short and Medium Dirt races existing elsewhere
Progression Path
1v1 -> 2v2 -> 3v3 as class increases
Reset
Monday JST daily reset

Scoring

Quantity over quality — maximize the number of activating skills, not the power of individual skills. Take only Level 1 of multi-level skills.

Base Placement Score

Finish PositionPoints
1st 10000
2nd 8000
3rd 7000
4th 6000
5th 5000

Team Bonuses

BonusPoints
Victory (3+ wins) 10000
Trio (top 3 sweep) 5000
Top 5 placement 4000
Dark Horse 4000

Skill Activation Bonus

This is where the philosophy pays out. Every skill that fires adds points, so a deck stacked with many cheap activations beats one tuned for a few strong effects. Gold-tier values flag the high-yield unique skills.

Skill TierPoints
Normal skill 500
Gold skill 1200
Unique (1-2 star) 1500-2500
Unique (3+ star) 2000-3000
Ace Bonus

10% score bonus — always assign your highest-performing uma as Ace

Duplicate Strategy Penalty

~4000 maximum points lost per duplicated strategy

Opponent Rating Bonus

~50% bonus at 100k opponent rating; ~80% at 150k rating

Rewards by Class

Carats are the premium currency and climb steeply with class, so class progression is the main reason to invest a full rotation. Friend Points scale alongside.

ClassCaratsFriend Points
Class 1 0 750
Class 3 75 3000
Class 6 375 7500

Graded vs Open League

3rd place in Graded League finals is approximately equal to 1st place in Open League finals

Items

One-shot pre-race items nudge mood, weather, and gate position in your favor. Pair them with the race-frequency table below to bias outcomes toward conditions your deck handles best.

ItemEffect
Sundae Sets all friendly umas' mood to max (+4% to all stats)
Sunny Weather Weather changed to sunny (good ground likely)
Rainy Weather Weather changed to rainy (bad ground likely)
Front Gate All friendly umas start in the first three gates
Back Gate All friendly umas start in the last three gates (gives a small speed boost)

Race Frequency by Distance

Distance, turn direction, and venue distributions decide which aptitudes and corner skills actually earn their slot. Build toward the common cases, not the edge ones.

Distance Key Distances Standard Non-Standard Right-Handed Common Venues
Sprint 1000m (8%), 1200m (54%), 1400m (38%) 54% 46% 60% Niigata, Hanshin, Chukyo
Mile 1500m (5.3%), 1600m (36.7%), 1800m (58%) 36.7% 63.3% 81.3% Kyoto, Nakayama, Sapporo
Medium 2000m (62.6%), 2200m (20%), 2300m (4.7%), 2400m (12.7%) 75.3% 24.7% n/a Niigata, Tokyo, Kyoto
Long 2500m (18%), 2600m (37.3%), 3000m (16.7%), 3200m (8%), 3400m (10.7%), 3600m (9.3%) 26% 74% 77.3% Tokyo, Kyoto, Nakayama
Dirt 1600m (10%), 1700m (35.3%), 1800m (54.7%) 10% 90% 68% Hakodate, Chukyo, Niigata

Season, Weather, and Track Condition

ConditionDistribution
Season Spring 40%, Summer 22%, Fall 12%, Winter 26%
Weather Sunny 58%, Cloudy 30%, Raining 11%, Snowing 1%
Track Condition Good 77%, Bad 11%, Badder 7%, Baddest 5%

Skill Rankings by Role

Best = always activates (wit permitting). Good = usually activates. Bad = rarely activates or activates only when already losing.

Front Runner
Best
  • Front Runner Savvy
  • Front Runner Corners
  • Front Runner Straightaways
  • Fast-Paced
  • Escape Artist
  • Early Lead
  • Taking The Lead
Good
  • Final Push
  • Unrestrained
  • Leader's Pride
  • Moxie
  • Restless
Bad
  • Second Wind
  • Dodging Danger
  • Sixth Sense
  • Restart
Pace Chaser Stamina to Spare has phase_random + accumulatetime interaction that can make activation impossible, especially at shorter distances
Best
  • Pace Chaser Savvy
  • Hydrate/Gourmand
  • Preferred Position/Race Planner
  • Pace Chaser Corners
  • Pace Chaser Straightaways
  • Prepared to Pass/Speed Star
  • Shrewd Step/Technician
  • Disorient/Dazzling Disorientation
Good
  • Stamina to Spare/Calm and Collected
  • Straight Descent/Determined Descent
Bad
  • Tactical Tweak/Shatterproof
Late Surger
Best
  • Late Surger Savvy
  • A Small Breather/Relax
Good
  • Late Surger Corners
  • Late Surger Straightaways
  • Fighter/Hard Worker
  • Studious/The Bigger Picture
  • Sharp Gaze/All-Seeing Eyes
  • 1,500,000 CC/15,000,000 CC
  • Outer Swell/Rising Dragon
  • Slick Surge/On Your Left!
  • Position Pilfer/Fast & Furious
Bad None listed
End Closer Masterful Gambit/Sturm und Drang require being in bottom 25% by distance to first during final leg — indicates already losing
Best
  • End Closer Savvy
  • End Closer Straightaways
  • End Closer Corners
  • Straightaway Spurt/Encroaching Shadow
  • I Can See Right Through You/The Coast Is Clear!
Good
  • Standing By/Sleeping Lion
  • After-School Stroll/Go-Home Specialist
  • Strategist/Crusader
  • Intense Gaze/Petrifying Gaze
Bad
  • Levelheaded/Serenity
  • Masterful Gambit/Sturm und Drang
Generic Blue (Recovery) Triple 7s loses value in 2400m+ as it triggers in Final Leg with little impact
Best
  • Corner Recovery/Swinging Maestro
  • Straightaway Recovery/Breath of Fresh Air
  • Triple 7s
Good
  • Shake it Out
Bad
  • Calm in a Crowd/Unruffled
  • Lay Low/Iron Will
  • Pace Strategy/Indomitable
Generic Orange (Speed)
Best
  • Corner Adept/Professor of Curvature
  • Homestretch Haste/In Body and Mind
  • Straightaway Adept/Beeline Burst
  • Corner Acceleration/Corner Connoisseur
  • Straightaway Acceleration/Rushing Gale!
  • Prudent Positioning/Center Stage
  • Go with the Flow/Lane Legerdemain
  • Focus/Concentration
Good
  • Slipstream
  • Tail Held High
  • Groundwork
  • Playtime's Over!
  • Highlander
Bad
  • Uma Stan
  • Nimble Navigator/No Stopping Me!
Generic Red (Debuff)
Consistency Almost all red (debuff) skills activate consistently
Exception Frenzied and Trick variants require opponent to be Rushed (~15% chance per uma)
Note Trick (Front) favors Front Runners/Pace Chasers; Trick (Back) favors Late Surgers/End Closers

Sourced from umareference · global-ref-doc · gametora · uma-guide · updated 2026-06-30

Eden of Gaming reference

Scenarios

11 permanent training scenarios released to date. Each has unique stat caps, mechanics, and linked support cards. Current Global scenarios available: URA, Unity Cup, Trackblazer (MANT). Newer scenarios (Grand Live onward) are JP-sourced forward-look data.

EOG verdict pending

Stat Caps

Not explicitly documented in sources — no cap table extracted for URA

Mechanics

Standard three-year career format. No special scenario mechanics. Bonding priority, mood management, and G1 race efficiency are the key optimization levers.

Key Strategy

  • Mood increases yield ~1.16x multiplier to stats gained
  • On a G1 race day without a triple or strong double rainbow, do the G1 race instead of training
  • G1 races give 2.86 stat-points per energy — beat this with training only if a Level 3 training gives 66+ points
  • Do not attempt risky training if stats gained are less than double the fail chance percentage
  • Training levels up after 4 uses, providing increased stats for the rest of the run

Race Efficiency

RaceStats @35% BonusSkill PtsPts / Energy
G113602.86
G2/G310472.23
Optional (OP)6471.97

Target Cards

Kitasan Black (reroll banner), Fine Motion, Super Creek, Tazuna

Stat Caps

Not explicitly documented in sources

Mechanics

Team-based scenario where losing a Unity Cup race loses all teammates ~40 all stats (potentially 3000 total stats across the team). Explosion bonuses from race type affect all stats. Winning UC races is extremely high priority.

Unity Skill Scaling

Unity skills scale from 0.8x (team total stat <1200) to 1.2x (team total stat >=3600)

Added to Global

November 2025 (half-anniversary)

Explosion Bonuses (all stats per type)

TypeSpeedStaminaPowerGutsWit
Speed150801108070
Stamina801508011070
Power801101508070
Guts90809015070
Wit110808080150

Target Cards

Riko Kashimoto (Friend card, impactful even at single copy), Rice Shower (for double heals)

Stat Caps

Speed 1200
Stamina 1900
Power 1200
Guts 1200
Wit 1500

Unique Stat Note

Stamina cap is notably high at 1900; Wisdom cap 1500 — both highest of early scenarios. This affects card selection.

Mechanics

Race-heavy scenario (~30-40 races per career). Core loop: race for coins, spend coins on items, train. Career Goals and Secret Events disabled (prevents certain skill acquisitions like Silence Suzuka's Runaway). Grade Points consumed by Career Goals — do not carry over.

Race Fatigue

Consecutive races escalate Race Fatigue — 100% chance of mood/energy penalties after 4+ consecutive races

Key Strategy

  • Do at least 25 races — raises The First Star scenario skill by 20%
  • Buy Grad Cap (gives Fast Learner / Sharp — all skills cost 10% less) as high priority
  • Training threshold to beat a G1 race: 70 stats base before megaphones/weights
  • Stay at or above 50 Race Bonus to optimize rewards
  • Do NOT buy: Small Max Energy, Cat Food, Good Condition Items, Cure Items pre-emptively
  • Being unable to run Turf or Dirt distances is highly detrimental
  • MANT Race Bonus build targets minimum 50% total Race Bonus with ~40 races per run

Grade Points

GradePoints
G1100
G280
G360
OP40
Pre-OP20

Shop Coins by Placement

PlacementCoins
1st100
2nd-3rd60
4th-5th30
6th+0

Target Cards

Narita Top Road (Speed, if Fuku unavailable). Best MANT speed cards: Matikanefukukitaru and Narita Top Road. Biko Pegasus is also good.

Note

Friend card is mandatory starting this scenario. Friend cards not necessary before Grand Live.

Target Cards

Light Hello (required scenario Friend card). Tachyon (falls off later).

Note

Evolutions (pink gold skills) were added around second anniversary with Grandmasters on JP. SSR Pal/Group cards become mandatory from this scenario onward.

Target Cards

Mejiro Ramonu (becomes best Wit card), Goddess cards (one pity 200 pulls)

Stat Caps

Speed 1600
Stamina 1600
Power 1500
Guts 1500
Wit 1300

Mechanics

Themed around Prix de l'Arc de Triomphe. Introduces Star Gauge, SS Matches, Overseas Aptitudes (6 basic, 2 advanced), Supporter Points, and Expectation Gauge. Training ends ~10 turns earlier than other scenarios.

Overseas Aptitudes

Required for 2400m overseas race participation. 2 SS Match wins to unlock Basic Overseas Aptitudes.

Supporter Points by Placement

PlacementPoints
1st1300
2nd700
3rd450
4th-5th300

Target Cards

Pasa/Satake Mei (scenario banner — Pasa basically directly power creeps Kitasan)

Stat Caps

Speed 1700
Stamina 1500
Power 1500
Guts 1500
Wit 1300

Mechanics

15-discipline sports tournament. Link Training boosts stats and all linked disciplines. Consultation (3 charges, refill after debut race) lets players reorganize discipline genres. Heat-Up Effects trigger every 50 genre levels — 2 training turns of special bonuses.

Tournament Victory

12 discipline wins per tournament part required for overall victory

Training Win Bonuses

WinsBonus
1-4+1%
5-9+3%
10-14+7%
15-19+12%
20-25+17%

Target Cards

Orfevre/Tsurugi Ryoka (scenario banner, both very strong)

Target Cards

Nishino Flower/Akikawa Yayoi (scenario banner, both very strong)

Stat Caps

Speed 1750
Stamina 1700
Power 1500
Guts 1300
Wit 1300

Mechanics

Mech Energy management, Overdrive gauges, Research levels, Upgrade Exams. Skill evolution selection (two of six at end of run). No specialty friend/group card — free slot. Scenario-linked characters: Biwa Hayahide, Narita Taishin, Air Shakur, Symboli Kris S, Tanino Gimlet.

Target Cards

Air Shakur (becomes best Stamina card from this era)

Stat Caps

Speed 1850
Stamina 1600
Power 1600
Guts 1500
Wit 1450

Mechanics

Fixed year-end Dream Fest races. Scenario-exclusive skill evolutions accessible to any character regardless of who they are. Leveling unique skills requires winning Dream Fest year-end races.

Evolution Thresholds

150k fans for three evolutions path A; 100k fans + strategy skills for path B

Target Cards

Almond Eye (mostly power creeps Pasa Speed card), 3 Legends (required scenario friend card)

Stat Caps

Speed 1850
Stamina 1700
Power 1700
Guts 1600
Wit 1300

Mechanics

Rating Assembly event every 6 months — does not obstruct normal objectives. Two of six skill evolutions selectable at career end (contingent on having learned base rare skill). Single scenario spark: Deserted Island Scenario.

Balance Note

DYI was considered overbuffed — gives too many stats. Card strength becomes less meaningful; prioritize skills over stats in deck selection.

Unique Skill Fan Thresholds

EventFans
Valentine's Day skill60000
April skill70000
Christmas skill120000

Target Cards

Tucker Brine (required scenario Friend card, needs 3LB+)

EOG.GG scenario reference · sourced from gametora · global-ref-doc · uma-guide · umareference · updated 2026-06-30

Compatibility System

Overall compatibility (◎/○/△) is the sum of individual compatibility scores across your entire lineage. The individual score per parent or grandparent is what drives actual gene proc rates, a ◎ overall can mask a weak grandparent that tanks proc rates on that branch.

Great
> 150 pts
Maximum proc rates. All 6 blue stats on average.
Good
51–150 pts
Average 4–6 blue stats. Reduced gene proc rates.
Poor
< 50 pts
Floor of 4 blue stats. Significantly lower proc odds.

Building Compatibility

SourcePoints
Shared G1 race win+1
Shared G2 race win+1
Shared G3 race win+1
Title bonus (per title)+1

No bonus for winning the same race twice. One win per race, regardless of Classic or Senior.

TitleRequired Races
Classic Triple CrownSatsuki Sho · Japanese Derby · Kikuka Sho
Triple TiaraOka Sho · Japanese Oaks · Shuka Sho
Spring Senior Triple CrownOsaka Hai · Tenno Sho (Spring) · Takarazuka Kinen
Autumn Senior Triple CrownTenno Sho (Autumn) · Japan Cup · Arima Kinen
Tenno SweepTenno Sho (Spring) + Tenno Sho (Autumn)
Dual Grand PrixTakarazuka Kinen + Arima Kinen
Dual MilesYasuda Kinen + Mile Championship
Dual SprintsTakamatsunomiya Kinen + Sprinters Stakes
Dual DirtChampions Cup + February Stakes

Full list at U-Tools: xn--gck1f423k.xn--1bvt37a.tools/announcements/3

Strategy

  • Overlap as many G1, G2, and G3 races as possible across the entire lineage.
  • Pair Crown-route Umas with Crown-route parents; Tiara with Tiara.
  • Stack title bonuses. Triple Crown + Autumn Triple Crown can add 2 points per parent-GP link.
  • In Trackblazer scenario, 50–63 bonus race points are achievable for mile/mid Umas.
  • Super Parents (60+ overlapping wins) are buildable on Global in the legacy affinity system.

The Inheritance Formula

base_rate × (1 + individual_compat / 100) = final_proc_rate

Grandparent proc rates are roughly half of parent rates. GP compatibility is weighted lower by design.

Example 3★ Green at 200 individual compat: 15% × 3.0 = 45%

Planning Resources

Gametora Compatibility Switch to Global at top-left ↗ Visit
mee1080 Compat Table Base compatibility between Umas ↗ Visit
derpiederp Global Sheet Legacy system calculator for Global ↗ Visit

Scenario Tier List

Trackblazer: Start of the Climax Prime Window
Auto Time 45–60 min
SP Range 2,000–2,500
Scenario Genes
StaminaGuts

The premier Global parenting scenario. Farm aggressively before the affinity rework makes G2/G3 races worthless.

  • Stack 50–63 bonus compatibility race points with a mile/mid Uma.
  • Climax genes grant Stamina + Guts, the strongest combination.
  • Umas without mile aptitude are severely limited here.
  • G2/G3 races will lose compatibility value when the JP-style rework reaches Global, this window closes.
Grand Masters Active
Auto Time ,
SP Range 3,000+
Scenario Genes
SpeedPower

Decent SP yield. Lower ceiling for compatibility building compared to Trackblazer.

  • Expect 3,000+ skill points.
  • Goddess card provides access to Uma Konomi and similar mid-run skills.
  • Stamp collection RNG introduces inconsistency.
  • Not all Umas benefit equally from stamp mechanics.
L'Arc Niche Use
Auto Time 15 min
SP Range 2,500–3,500
Scenario Genes
StaminaPower

Niche tool for bridging incompatible aptitude ranges. Hard-capped at ~16 overlap races.

  • Temporarily grants all Umas A-rank Turf and Mid-distance aptitude for the scenario.
  • Use this to pair short/mile Umas with mid/long parents without tanking compatibility.
  • The scenario aptitude buff does NOT make Turf/Mid genes eligible, you must raise those naturally.
  • Mini genes cover all 5 stats individually.
  • Requires at least 2 Speed cards + Mei friend card; weak decks will drop scenario races.
Unity Cup Active
Auto Time 20–30 min
SP Range 1,000–1,500
Scenario Genes
PowerInt

Only worth running if specifically targeting Unity Cup Power/Int scenario genes or the Int gene for Nige meta.

  • Riko support provides ~150 Stamina + 100 Guts from events regardless of deck.
  • Lower energy consumption and fewer rest turns than URA.
  • Max rank is S+ without heavy whale investment.
  • Unity Cup Int gene remains relevant for Nige/Runner builds.
URA Active
Auto Time 20–30 min
SP Range 1,000–2,000
Scenario Genes
SpeedStamina

Baseline option. Worth running only for URA-specific essence skills.

  • Post-rework scenario genes are improved.
  • レースの真髄・低 (Race Essence Low) is a top-tier inheritable skill unique to this scenario.
  • Difficult to roll SS grade consistently.
  • Auto-run enabled.

Inheritance Formula

base_rate × (1 + individual_compat / 100) = final_proc_rate

3★ Green, 200 compat 15% × (1 + 2.0) = 45%
3★ White, 150 compat 9% × (1 + 1.5) = 22.5%
3★ Race, 100 compat 3% × (1 + 1.0) = 6%

Base Proc Rates (0 compatibility, multiply by formula above)

Gene Type1★ Base2★ Base3★ Base
Blue Stats70%80%90%
Red Genes & Aptitude Whites1%3%5%
Green (Unique Skill)5%10%15%
Race Genes1%2%3%
White Skills / Scenario / Hidden3%6%9%

Source: Polaris (@BourBon_Polaris) 100-run controlled dataset. Gold inheritance event is a visual indicator that a 2★ or 3★ procced, no additional mechanic.

Blue · Red · Green · White

Blue Genes Stat Bonus

Generated at run end. One stat is selected at random (20% per stat), then star quality is determined by that stat's rank. Both initial inheritance and mid-run inheritance give stat bonuses.

3★ only possible at B rank (600+) or higher. Below that: 0% 3★ chance.
20% per-stat roll, you cannot target a specific stat directly.
S rank Ground aptitude grants +5% Power bonus. S rank Distance grants +5% Speed bonus.
All 6 blue stats proc on average at ◎ compatibility.

Star Quality by Stat Grade

Score RangeRank3★ Chance
1,200+SS+10.4%
1,150–1,199SS+10.7%
1,100–1,149SS11.0%
1,050–1,099S+4.5%
1,000–1,049S5.2%
900–999A+6.4%
800–899A6.0%
700–799B+6.5%
600–699B5.5%
< 600C+0%
Red Genes Aptitude

Generated from any aptitude at A rank or higher. Probability is split equally among all qualifying aptitudes. S rank does not affect generation odds. Mid-run: a hidden 1–5 point roll determines aptitude gain.

Must be at A rank to be eligible for generation.
Odds split equally across all A+ aptitudes, fewer A stats = better targeting.
S rank does NOT improve generation probability.
Mid-run hidden value (1–5) determines how much aptitude increases.

Star Quality (fixed, all grades)

StarsRate
3★10%
2★70%
1★20%
Green Genes Unique Skill

Guaranteed to generate if the Uma is 3★ or higher. Star quality follows the same grade-band mechanics as white genes. Unique skill level does NOT affect star quality, this was debunked. Inherited unique skills cannot be passed down as white genes.

Guaranteed generation at 3★+ Uma.
Star quality tied to Uma grade band, not unique skill level.
Inherited unique skills do not produce white gene lineage bonuses.
Even at △ compatibility, initial green inheritance is unaffected.

Star Quality by Uma Grade Band

Grade Band1★2★3★
Below SS (< 17,500)50%45%5%
SS to UE (> 17,500)20%70%10%
UE and above17.5%70%12.5%
White Genes Skill Gene

Generated from skills learned during the run. Must learn the skill during training. Only base versions generate, no Gold versions. Having the same skill in parent lineage increases generation odds exponentially (not linearly).

Must learn the skill during the run. Skills from inheritance events do not count.
Gold version of a skill raises base generation rate to 40–70%.
Lineage bonus is exponential: each parent with the same gene multiplies odds by ~1.1×.
Scenario genes follow the same white gene rules.

Generation Rate by Skill Type

TypeBase MinBase MaxPer Lineage
White skill20%35%×1.1 per
White skill ★25%40%×1.1 per
Gold skill40%70%×1.1 per
Race gene20%35%×1.1 per
Scenario gene~20%~30%×1.1 per

Farming Strategies

Blue Genes

Push one stat to SS; accept the 20% lottery on which gets picked.

  • Target SS+ in your primary stat for best 3★ odds (~10% per roll × 20% selection = 2% for a specific stat).
  • B rank (600) is the hard floor for 3★ eligibility. Below that, only 1–2★ possible.
  • Stack stat-specific support cards to push the target above 1,000.
  • The 9★ (3★+3★+3★) target: pair one 3★ rental grandparent with one 3★ internal parent.
  • After Trackblazer/later scenarios, all-SS statlines are achievable, plan decks accordingly.

Red Genes

Fewer A aptitudes = better targeting. Plan before the first turn.

  • Priority order: Distance > Ground > Strategy.
  • S rank Distance = +5% Speed bonus in races. The single most impactful red gene for PvP.
  • S rank Ground = +5% Power. Universal applicability across all Umas and distances.
  • S rank Strategy = +10% bonus, disproportionately strong for Nige (Runner) due to Position Keep mechanics.
  • Count every A aptitude before starting. Each one dilutes the probability of getting the one you want.
  • Never raise a B aptitude to A unless you specifically want that gene in the pool.
  • Use Umas with fewer native A aptitudes as parents when targeting specific red genes.

Urara targeting Dirt

3 native A aptitudes (Dirt, Short, Sashi) = 33% chance per roll. Each additional A added to this by mistake drops it to 25% or less.

White Genes

Same deck. Same races. Same skills. Lineage overlap is everything.

  • Use the same support deck for your training run as you used for your parents. Same deck = same skill pool = higher lineage overlap odds.
  • Learn the Gold version of priority skills when SP allows. Jumps base generation to 40–70%.
  • You MUST win a G1 race to generate the race gene. Second place is not enough.
  • Scenario gene lineage: 0 common lineage = 19.9%, 6 common = ~30%. Stack common lineage.
  • Skills received during inheritance events cannot generate genes, only skills you purchase.
  • Save your race preset after a good parent run to reproduce the same race rotation.

Green Genes

Generation is guaranteed. Star quality is entirely about Uma grade.

  • Green genes are guaranteed at 3★+ Uma, the generation rate is not a variable.
  • Focus entirely on pushing Uma grade to SS and above for better star quality.
  • UE+ (17,500+ score) gives 12.5% chance of 3★ green, the practical ceiling.
  • High compatibility parents raise the proc quality during mid-run inheritance events.
  • Unique skill level has zero effect on star quality, confirmed debunked.

What to Farm First

1

Distance Red Gene

S rank Distance = +5% Speed. Most impactful single stat for all PvP content.

2

Ground Red Gene

S rank Ground = +5% Power. Applies universally regardless of distance or strategy.

3

Usable Whites

Skill genes that match your Uma's running style. Conflicting whites are dead weight in every future run.

4

Strategy Red Gene

Max 1 per parent. Nige benefits most from S Strategy. Don't mix strategy genes.

5

Blue Genes

9★ (three 3★) is the practical target. Supports the stat floor for further runs.

Building Methodology

Match Running Styles

Never pair a Leader (Senkou) parent with a Runner (Nige) target Uma. Conflicting strategy whites are dead weight in the offspring's pool, and an accidental wrong-strategy red gene corrupts all downstream parents.

Same Deck, Same Races

Run the same support deck and race preset across your entire parent lineage. This stacks white gene lineage overlap up to the 70% ceiling and builds compatibility from matching race wins simultaneously.

Plan Red Genes Before Turn 1

Map every A aptitude your Uma will have at the end of the run before the first training turn. One accidental A from a raised B aptitude cuts your target gene odds by 25–33%. Plan, then execute.

Rentals Are Non-Negotiable

A strong rental covers one full side of the lineage at no cost. Five minutes on uma.pure-db.com finding the right parent beats 10 mediocre runs building it yourself. There is no excuse for using a random rental.

Common Antipatterns

Avoid These

Pairing a Nige parent with a Sashi target just because the red gene matches, conflicting whites will pollute every offspring.
Raising dirt or mile aptitude for compatibility without checking if it creates an unwanted red gene.
Renting a parent with 100 whites but only 10 usable for your Uma's strategy and distance.
Using a Tiara-route Uma as parent for a Crown-route Uma without calculating race overlap first.
Learning inherited unique skills during a parent run, they don't generate white genes and waste SP.

Planning Resources

Pure-DB Parent Search Find strong global rentals by Uma type ↗ Visit
U-Tools (JP resource) Deck planning and deep compatibility dives ↗ Visit
Design U-MA Lineage Planner Visual lineage planning tool ↗ Visit

Quick Reference

Inheritance Formula base_rate × (1 + individual_compat / 100)
Base Proc Rates by Gene Type

Base Proc Rates by Gene Type and Star

Gene Type1★2★3★
Blue Stats70%80%90%
Red / Aptitude White1%3%5%
Green (Unique Skill)5%10%15%
Race Gene1%2%3%
White / Scenario / Hidden3%6%9%
White / Green Star Quality by Grade

White & Green Star Quality by Uma Grade

Grade BandScore1★2★3★
Below SS< 17,50050%45%5%
SS → UE> 17,50020%70%10%
UE+UE+17.5%70%12.5%
Blue Gene 3★ Chance by Rank

Blue Gene 3★ Chance by Stat Rank

RankScore3★ Chance
SS+1,150+~10.7%
SS1,100+~11.0%
S+1,050+4.5%
S1,000+5.2%
A+900+6.4%
A800+6.0%
B+700+6.5%
B600+5.5%
C+< 6000%
Red Gene Star Quality

Red Gene Star Quality (all grades)

StarsRate
3★10%
2★70%
1★20%
White Gene Generation Rates

White Gene Generation Rates

TypeMinMax
White skill20%35%
White skill ★25%40%
Gold skill40%70%
Race gene20%35%
Scenario gene~20%~30%
Compatibility Thresholds

Compatibility Thresholds

SymbolPointsEffect
> 150All 6 blue stats avg, max proc rates
51–150Avg 4–6 blues, reduced proc rates
< 50Floor 4 blues, significantly reduced
Scenario Gene Stats (Global)

Scenario Gene Stats (Global Scenarios)

ScenarioStat 1Stat 2
TrackblazerStaminaGuts
Grand MastersSpeedPower
L'Arc (main)StaminaPower
Unity CupPowerInt
URASpeedStamina
Derived from reverse engineering by @umamusu_reveng, @kak_eng, and @hoffe_33. Most mechanics verified by in-game observation. Sections marked [SPEC] are inferred from parameter files and packet captures.

Frame Rate & Units

Simulation Speed
0.0666s per tick (~15 FPS)
For replay, positions are recorded each frame within 1s of race start, or within 25m of the finish line. Otherwise recorded at 1s intervals.
Distance Unit
1 Bashin = 2.5m
Horse length, used for proximity checks in skills and blocking.
Track Divisions
24 Sections
24 sections of equal distance, numbered 1–24.

The 4 Phases

Phase 0
Early-race
Sections 1–4
Phase 1
Mid-race
Sections 5–16
Phase 2
Late-race
Sections 17–20
Phase 3
Last Spurt
Sections 21–24
Not the same as the last spurt mechanic.

Execution Sequences

Race Initialization

1. Calculate base stats
2. Calculate skill activation chance; determine which skills can activate
3. Activate all out-of-gate skills
4. Set starting location by gate number
5. Calculate start delay
6. Calculate adjusted stats
7. Convert stamina to HP
8. Set starting speed (3 m/s)
9. Determine rushed state

Per-Frame Order

1. Pre-Update: check end of corner
2. Activate skills
3. Recover HP by skills
4. Update last spurt state
5. Update target speed
6. Calculate acceleration
7. Update phase
8. Calculate distance and position
9. Check for slope
10. Events: check start of corner

Stat Pipeline

All stats clamped 1–2000 (raised to 2500 on 5th anniversary). Raw stats above 1200 are halved before converting to base stats. FinalStat = AdjustedStat + SkillModifier.

Base Stat Formula

BaseStat = (RawStats + UnityCupTeamRankBonus) × MotivationCoef

Base stat is subject to clamping. Used by skill activation chance. NOT the adjusted stat.

Motivation Coefficient

絶好調好調普通不調絶不調
1.041.021.00.980.96

Adjusted Stat Formulas

AdjustedSpeed = BaseSpeed × RaceCourseModifier + GroundModifier + SingleModeModifier
AdjustedStamina = BaseStamina + SingleModeModifier
AdjustedPower = BasePower + GroundModifier + SingleModeModifier
AdjustedGuts = BaseGuts + SingleModeModifier
AdjustedWiz = BaseWiz × StrategyProficiencyModifier + SingleModeModifier

In single mode (training), all uma gain +400 to all adjusted stats.

Ground Modifiers

Ground Modifier. Speed

良 Firm稍重 Good重 Soft不良 Heavy
Turf000-50
Dirt000-50

Ground Modifier. Power

良 Firm稍重 Good重 Soft不良 Heavy
Turf0-50-50-50
Dirt-100-50-100-100

Strategy Proficiency (Wiz)

Strategy Proficiency Modifier (applied to Wiz)

SABCDEFG
1.11.00.850.750.60.40.20.1

Race Course Modifier

Some courses designate 1–2 stats as threshold stats. Exceeding thresholds adds a bonus multiplier to adjusted speed. Final modifier is the average across all threshold stats.

Base StatSpeed Bonus
≤ 300+0.05×
301–600+0.10×
601–900+0.15×
> 900+0.20×

Maximum bonus is +0.20×. Only applies to courses that have threshold stats assigned.

Target Speed Formula

TargetSpeed = (BaseTargetSpeed | LastSpurtSpeed) × PositionKeepCoef + ForceInModifier + SkillModifier + SlopeModifier + MoveLaneModifier

Target speed cannot go below minimum speed or exceed 30 m/s.

Base Speed by Course Distance

BaseSpeed = 20.0 − (CourseDistance − 2000) / 1000 [m/s]
1200m
20.8 m/s
2000m
20.0 m/s
2500m
19.5 m/s

Base Target Speed. Early & Mid Race

BaseTargetSpeed = BaseSpeed × StrategyPhaseCoef

Speed stat has NO effect on target speed during early-race and mid-race.

Base Target Speed. Late Race & Last Spurt

BaseTargetSpeed = BaseSpeed × StrategyPhaseCoef + sqrt(500 × SpeedStat) × DistanceProfMod × 0.002 [m/s]

Strategy Phase Coefficients

Strategy Phase Coefficient. Target Speed

StrategyEarly-raceMid-raceLate & Last Spurt
Front Runner1.00.980.962
Pace Chaser0.9780.9910.975
Late Surger0.9380.9980.994
End Closer0.9311.01.0
Oonige1.0630.9620.95

Distance Proficiency Modifier. Target Speed

SABCDEFG
1.051.00.90.80.60.40.20.1

Section Randomness (Wiz)

Max = WizStat / 5500 × log10(BaseWizStat × 0.1) [%] | Min = Max − 0.65 [%]

At each section, BaseSpeed × this random number is added to target speed. Does NOT affect last spurt speed. Higher wiz narrows the downside.

400 Wiz
+0.117%
min -0.533%
800 Wiz
+0.277%
min -0.373%

Last Spurt

LastSpurtSpeedMax = (BaseTargetSpeedPhase2 + 0.01 × BaseSpeed) × 1.05 + sqrt(500 × SpeedStat) × DistanceProfMod × 0.002 + (450 × GutsStat)^0.597 × 0.0001 [m/s]
  • Calculated at mid-race start, without section randomness applied.
  • On entering late-race: if HP is sufficient for max speed, last spurt starts immediately.
  • If HP is insufficient, candidates are generated by lowering speed 0.1 m/s per step. Each candidate has a 15 + 0.05 × WizStat [%] chance to be accepted.
  • If all candidates fail the wisdom check, the slowest candidate is chosen.
  • HP recovery skills after late-race entry trigger a recalculation. Debuffs do NOT trigger a recalculation.
  • Estimate covers up to 60m before the finish. Does not account for acceleration time.

Starting & Minimum Speed

Starting Speed

3 m/s at race start.

Minimum Speed

MinSpeed = 0.85 × BaseSpeed + sqrt(200.0 × GutsStat) × 0.001 [m/s]

This becomes the target speed when out of HP. Applied after start dash ends. Higher guts raises the floor.

Acceleration Formula

Accel = BaseAccel × sqrt(500 × PowerStat) × StrategyPhaseCoef × GroundTypeProfMod × DistanceProfMod + SkillModifier + StartDashModifier

Base Acceleration

0.0006 m/s² (flat terrain)
0.0004 m/s² (when on uphill segment)

Start Dash

+24.0 m/s² additional acceleration during start dash.
  • Speed is capped at 0.85 × BaseSpeed while start dash is active, preventing extra acceleration carry-over.
  • If the course begins uphill with low power, uma may stay in start dash until the hill ends.
  • After start dash ends, uma is typically unable to reach minimum speed in one frame, speed is then instantly raised to minimum speed.

Strategy Phase Coefficient. Acceleration

StrategyEarly-raceMid-raceLate & Last Spurt
Front Runner1.01.00.996
Pace Chaser0.9851.00.996
Late Surger0.9751.01.0
End Closer0.9451.00.997
Oonige1.170.940.956

Ground Type Proficiency Modifier. Acceleration

SABCDEFG
1.051.00.90.80.70.50.30.1

Distance Proficiency Modifier. Acceleration

SABCDEFG
1.01.01.01.01.00.60.50.4

Only E, F, G are penalized for acceleration (unlike target speed which starts penalizing at D).

Deceleration by Phase

ConditionDeceleration
Early-race-1.2 m/s²
Mid-race-0.8 m/s²
Late-race-1.0 m/s²
Pace Down mode (overrides above)-0.5 m/s²
Out of HP (overrides all)-1.2 m/s²

Blocking

When blocked by an uma in front, speed is capped at 0.988× (0m gap) to 1.0× (2m gap) of the blocking uma's speed, scaled linearly by distance.

Stamina → HP Conversion

MaxHP = 0.8 × StrategyCoefficient × StaminaStat + CourseDistance [m]

Strategy Coefficient. Max HP

Front RunnerPace ChaserLate SurgerEnd CloserOonige
0.950.891.00.9950.86

HP Consumption

HPConsumptionPerSecond = 20.0 × (CurrentSpeed − BaseSpeed + 12.0)² / 144.0 × StatusModifier × GroundModifier

Status Modifiers

  • 1.6× during rushed 掛かり
  • 0.6× in pace-down position keeping mode
  • 0.4× in downhill accel mode

HP Consumption Ground Modifier

良 Firm稍重 Good重 Soft不良 Heavy
Turf1.001.001.021.02
Dirt1.001.001.011.02

Guts Modifier

GutsModifier = 1.0 + (200 / sqrt(600.0 × GutsStat))

Applied to HP consumption during late-race and last spurt only. More guts = less HP penalty in the decisive phase.

200 Guts
1.577×
400 Guts
1.408×
600 Guts
1.333×

HP Recovery & Out of HP

Recovery

All HP recovery skills restore a percentage of MaxHP instantly. HP exceeding MaxHP is wasted. Recovery trigger source (skill condition) differs per skill but the restore logic is identical.

Out of HP

Target speed is set to minimum speed. Deceleration overrides to -1.2 m/s².

Skill Activation Chance

ActivationChance = max(100 − 9000 / BaseWiz, 20) [%]

Uses BASE wisdom stat. NOT affected by strategy proficiency modifier or in-race skill modifiers. The wisdom check is resolved once before the race starts.

300 Wiz
70.0%
600 Wiz
85.0%
900 Wiz
90.0%
1200 Wiz
92.5%

Skill Timing

Duration

Duration = BaseDuration × CourseDistance [m] / 1000

Cooldown

Cooldown = BaseCooldown × CourseDistance [m] / 1000

Both duration and cooldown scale with course distance. A skill with BaseDuration=1.0 lasts 2.4s on a 2400m course.

Skill Level Scaling

Skill Level Scaling

LevelTarget SpeedAccelStatRecovery / Cur. Speed / Lane Move
11.001.001.001.00
21.011.021.011.02
31.041.041.021.04
41.071.061.031.06
51.101.081.041.08
61.131.101.051.10
71.161.1251.061.12
81.191.151.071.14
91.221.1751.081.16
101.251.201.101.18

Skill Targets

Skills do not distinguish friend from foe for targeting or activation counts. Teammates can trigger your skills and count toward max targets. Teammates are excluded from debuff effects.

Skill Conditions Reference

x_random A 10m segment is randomly pre-selected before the race. Skill activates when all other conditions are met while within that segment.
straight_random Randomly picks a straight segment (equal probability regardless of length), then a 10m segment within it.
corner_random If the same corner appears multiple times (multi-lap races), the skill activates only on the last lap.
all_corner_random Up to 4 triggers placed across corners. Each trigger is a randomly selected 10m segment within a randomly chosen corner. Remaining corner space re-enters the candidate pool.
phase_corner_random All corners within the specified phase are stitched together before placing a trigger. Probability of each corner is proportional to its length.
phase Activation checks happen BEFORE phase update. A phase==1 & corner==0 skill can fire on the same frame a corner ends and late-race begins.
remain_distance remain_distance >= 399 can trigger at 398.000001+, because distance is calculated as floor(position) subtracted from course distance integer.
order_rate Converted to absolute order via rounding. Example: order_rate > 50 in a 9-uma race → 9 × 50% = 4.55 → condition becomes order > 5 (6th place or below).
order_rate_inXX_continue Requires continuous placement in top XX% until skill activation. First 5 seconds of the race are excluded from this timer.
near_count An uma is "near" if abs(DistanceGap) < 3m AND abs(LaneGap) < 3 horse lanes.
is_surrounded Met if an uma exists in all 3 directions simultaneously: outside (1.5m dist, 3 lane), front (3m dist, 1.5 lane), behind (3m dist, 1.5 lane). One uma can satisfy multiple directions.
activate_count_x Skill activations are checked in ID order. A lower-ID skill can trigger a higher-ID skill on the same frame, but not vice versa.

Position Keeping System

Position keeping affects target speed during sections 1–10 only. When in normal mode, a check to enter an active mode runs every 2 seconds. Uma exits a mode after running it for 1 section's distance (3 sections for oonige). After exit, 1-second cooldown before the next check.

Non-front runners track distance from the pacemaker. Prior to 1.5 anniversary, the pacemaker was always 1st place among the most forward strategy.

Front Runner Modes

Speed Up Mode
1.04× target speed
Entry: 1st place AND less than 4.5m ahead of 2nd (12.5m if only front runner, after 1.5 anni). Wisdom check: 20 × log10(WizStat × 0.1) [%].
Exit: Lead over 2nd place exceeds 4.5m / 12.5m.
Overtake Mode
1.05× target speed
Entry: Not 1st place among same strategy. Wisdom check: 20 × log10(WizStat × 0.1) [%].
Exit: 10m ahead of 2nd place (same strategy), 27.5m for oonige.

Non-Front Runner Modes

CourseFactor = 0.0008 × (CourseLength − 1000) + 1.0

Distance Thresholds from Pacemaker

StrategyMin DistanceMax Distance
Pace Chaser3.0 m5.0 × CourseFactor m
Late Surger6.5 × CourseFactor m7.0 × CourseFactor m
End Closer7.5 × CourseFactor m8.0 × CourseFactor m
Pace Up Mode
1.04× target speed
Entry: Distance from 1st exceeds Max threshold. Wisdom check: 15 × log10(WizStat × 0.1) [%].
Exit: Distance drops below a random value between Min and Max.
Pace Down Mode
0.945× target speed (0.915× pre-1.5 anniversary)
Entry: Distance from 1st is below Min threshold AND no speed-up skill effect is active.
Exit: Distance exceeds a random threshold between Min and Max. OR a target/current speed-up skill activates.
Pace Up Ex Mode
2.0× target speed
Entry: Front runners: an uma whose strategy should be behind is ahead. Others: pacemaker's strategy should be behind this uma.
Exit: No uma whose strategy should be behind is ahead. Overrides ALL other position keeping modes.

Temptation State

RushedChance = (6.5 / log10(0.1 × WizStat + 1))² [%]
300 Wiz
19.00%
600 Wiz
13.26%
900 Wiz
11.01%
1200 Wiz
9.74%
  • HP consumption ×1.6 while active.
  • Overrides position keeping AI and auto-passes all wisdom rolls.
  • Activates in a random section between 2 and 9.
  • 55% chance to end every 3 seconds; always ends after 12 seconds.
  • Debuffs that worsen the rushed state extend the timer by 5 seconds (stackable).
  • Skill 自制心 reduces rush chance by flat 3%.

Forced Position During Rushed

StrategyForced Behavior
Front Runners→ Enter speed up mode
Pace Chasers→ Become runners
Late Surgers→ 75% runners, 25% leaders
End Closers→ 70% runners, 20% leaders, 10% betweeners

Lead Competition

⚠ Speculative. Inferred from Parameter File

When 2+ front runners or oonige are close together between 150m from start and section 6, lead competition may trigger. Front runners and oonige do NOT compete with each other.

DistanceGap < 3.75m AND LaneGap < 0.165 × CourseWidth
DistanceGap < 5.0m AND LaneGap < 0.416 × CourseWidth

Speed Bonus

TargetSpeed += (500 × GutsStat)^0.6 × 0.0001 [m/s]

Duration = (700 × GutsStat)^0.5 × 0.012 [s]. Always ends at section 9.

HP Cost Multipliers During Lead Competition

SituationHP Cost Multiplier
Front Runner1.4×
Front Runner + Rushed3.6×
Oonige3.5×
Oonige + Rushed7.7×

Dueling

⚠ Speculative. Inferred from Parameter File

On the final straight, uma within 3.0m distance and 0.25 CourseWidth lane gap, after 2 continuous seconds, top 50% placement, and speed gap < 0.6 m/s, triggers a duel. Cannot trigger below 15% HP. Ends if HP drops below 5%.

TargetSpeed += (200 × GutsStat)^0.708 × 0.0001 [m/s]
Accel += (160 × GutsStat)^0.59 × 0.0001 [m/s²]

5th Anniversary Mechanics

Zenkai Spurt and Wiz Limit Break were added in the 5th anniversary update and require stats above the old 2000 cap.

Zenkai Spurt
Added 5th anniversary. Requires Speed > 2000 and sufficient HP. After reaching target speed during last spurt, continuously gains additional speed.
  • Max speed gain scales with Speed stat. Acceleration scales with Power stat.
  • Skills with ID=48 affect this acceleration (~10% effectiveness; reason under investigation).
  • Unaffected by normal acceleration skills or conserve power/release.
  • If HP runs out during zenkai spurt, speed drops INSTANTLY to minimum speed, no deceleration. Confirmed bug.
  • Approximate formula: Accel ≈ 0.068 × AccelFromPower / (CourseDistance / 1000)^1.5
Wiz Limit Break
Added 5th anniversary. When Wiz stat exceeds 1200, target speed skills (ID=27) and current speed + natural deceleration skills (ID=22) gain bonus effectiveness. Applies ONLY to unique skills, evolved skills, and rare (gold) skills.
SkillValueIncrease = BaseSkillValue × PhaseStrategyCoefficient × WizMultiplier

Wiz stat here uses motivation and skill modifiers, but NOT strategy proficiency modifier.

Phase-Strategy Coefficient for Wiz LB

Early-raceMid-raceLate-raceLast Spurt
Front Runner0.260.230.190.16
Pace Chaser0.210.210.210.21
Late Surger0.190.180.230.24
End Closer0.150.170.250.27
Oonige0.260.230.190.16

Wiz Multiplier (Wiz stat − 1200)

Wiz ExcessMultiplierStep
1–200.00,
21–2000.02–0.20+0.02 per 20
201–2200.20,
221–4000.26–0.80+0.06 per 20
401–8000.81–0.99+0.01 per 20
8011.00,
901–18011.01–1.11+0.01 per 100
≥ 19011.12,

Example: 1325 Wiz is 125 excess → falls in 121–140 range → multiplier 0.14.

Stamina Limit Break

If base stamina + skill bonus exceeds 1200, an additional target speed buff activates upon reaching max spurt speed. Lasts until race end.

TargetSpeedBuff = sqrt(StaminaStat − 1200) × 0.0085 × DistanceFactor × RandomFactor [m/s]

Stamina Limit Break. Distance Factor

Course DistanceFactor
< 2101m0.0× (no effect)
< 2201m0.5×
< 2401m1.0×
< 2601m1.5×
≥ 2601m1.8×

1.5× and 1.8× values updated in October 2024 patch (from 1.2× and 1.5×).

Charge Up / Conserve Power

⚠ Speculative. Inferred from Parameter File

Requires base Power + skill bonus > 1200. Uma conserves power during the race via position keeping and pace down modes, then releases it as an acceleration burst at last spurt start.

Accel = sqrt((PowerStat − 1200) × 130) × 0.001 × StrategyDistanceCoef × ActivityCoef

Power stat here is base power (not halved past 1200) plus skill bonus. Duration is ~3 seconds based on observation.

Charge Up. Strategy × Distance Coefficient

ShortMileMidLong
Front Runner1.01.01.01.0
Pace Chaser0.70.80.90.9
Late Surger0.750.70.8751.0
End Closer0.70.750.860.9

Activity Coefficients

  • Lead competition active: 0.98×
  • Rushed state: 0.80×

Start Delay & Late Start

At race start, each uma waits a random delay of up to 0.1s. NOT affected by wisdom stat. Delay > 0.08s = late start.

  • Concentration コンセントレーション, multiplies start delay by 0.4×.
  • Focus 集中力, multiplies start delay by 0.9×.
  • Gatekept ゲート難, multiplies start delay by 1.5×.

Delay < 1 frame (0.066s): acceleration and HP consumption unaffected. Delay > 1 frame: no acceleration, HP consumption, or movement on that frame. Loss of acceleration may cause blocking at the start.

Finish Time & Margins

DisplayedTime = ActualTime × 1.18

The displayed race time is NOT the actual simulated time. The finish position is interpolated sub-frame for precision beyond 0.0666s.

Winning Margins

Nose ハナ
0.2m
Head アタマ
0.4m
Neck クビ
0.8m

Soul's Writeup · Updated May 2026

Fan Farming

URA-scenario speedruns that walk Maru or Condor through the G1 ladder. A realistic starter route on a 100% fan-bonus deck clears ~720k fans per career. With higher bonuses and full race attendance the ceiling pushes past 1.1 million.

Why bother

Why Fan Farm?

  • A fan run takes 15-20 minutes depending on how much attention you put in.
  • Run in URA. It is the shortest scenario and you do not need the stats from others.
  • Maru or Condor can clear most G1s across Classic and Senior years, plus URA Finals.
  • Starter example below clears ~720k fans. With a higher fan bonus and full race attendance, runs can push past 1.1M fans.

Per-run math

Date Race Dist Base +100%
Junior Year 7,700 base · 15,400 bonus
Debut Debut Race 700 1,400
01-12-2 Hopeful Stakes Medium 7,000 14,000
Classic Year 146,000 base · 292,000 bonus
02-03-1 Yayoi Sho Medium 5,400 10,800
02-04-1 Satsuki Sho Medium 11,000 22,000
02-05-1 Kyoto Shimbun Hai Medium 5,400 10,800
02-05-2 Nippon Derby Medium 20,000 40,000
02-06-2 Takarazuka Kinen Medium 15,000 30,000
02-09-2 All Comers (G2) Medium 6,700 13,400
02-10-2 Kikuka Sho Long 12,000 24,000
02-11-1 Queen Elizabeth Medium 10,500 21,000
02-11-2 Japan Cup Medium 30,000 60,000
02-12-2 Arima Kinen Long 30,000 60,000
Senior Year 160,500 base · 321,000 bonus
03-01-2 American JCC Medium 6,200 12,400
03-02-1 Kyoto Kinen Medium 6,200 12,400
03-03-1 Kinko Sho Medium 6,700 13,400
03-03-2 Osaka Hai Medium 13,500 27,000
03-04-2 Tenno Sho Spring Long 15,000 30,000
03-05-2 Meguro Kinen Long 5,700 11,400
03-06-2 Takarazuka Kinen Medium 15,000 30,000
03-09-2 All Comers (G2) Medium 6,700 13,400
03-10-2 Tenno Sho Autumn Medium 15,000 30,000
03-11-1 Queen Elizabeth Medium 10,500 21,000
03-11-2 Japan Cup Medium 30,000 60,000
03-12-2 Arima Kinen Long 30,000 60,000
URA Finals 47,000 base · 94,000 bonus
URA-QF URA Quarter Finals 7,000 14,000
URA-SF URA Semi Finals 10,000 20,000
URA-F URA Finals 30,000 60,000
Example total 361,200 722,400

With-bonus column is base × 2 (100% fan-bonus deck). Totals assume every listed race is won. Sacrifice individual races for stat thresholds as needed.

Carat Return

  • 8+ length wins give the highest chance at a 5-carat reward (10 carats on double-reward events).
  • Every 50 careers completed refunds 50 carats via missions, a 10% recovery rate.
  • Buying extra skills to increase race lengths improves carat odds at the cost of run speed.

Pick your runner

Maru or Condor?

Both umas can clear all 4 fan races. Maru is the easier ride; Condor is the F2P fallback.

Recommended

Summer Maruzensky

Best option for fan runs. She runs Japan Cup and Arima Kinen both years, and her built-in recovery skill handles the Tenno Sho Spring stamina requirements without needing extra setup.

  • StrategyAny style
  • Stamina checkEasier
  • Built-in recoveryYes
  • Best forSSR Speed owners
F2P pick

El Condor Pasa

Best F2P option for fan runs. Can also run Japan Cup and Arima Kinen both years for the same 4-race fan haul.

  • StrategyFront Runner only
  • Stamina checkTighter
  • Built-in recoveryNo
  • Best forSR-only rosters

Deep dive

Running Summer Maruzensky

Parent aptitudes

Ideal aptitudes

Dirt A · Sprint A · Mile A · Med A · Long B

Dirt aptitude is not mandatory, ignoring it costs roughly 25k fans per run.

Seiun Sky parent is optional but enables 8+ length wins, increasing your chance at 5-carat rewards.

Support card budgets

High Budget
2+ SSR Speed Cards
  • Run 4 Speed cards, fewer is possible but reduces consistency.
  • Borrow Riko for stamina, covers Derby, Japan Cup, Arima Kinen, and Tenno Sho Spring.
  • Alternatively: use Super Creek and do 1–2 stamina trainings in Summer to meet thresholds.
  • Fill remaining slots with 20% fan bonus SR cards.
Low Budget
SRs + Borrow
  • Fill speed slots with SR speed cards.
  • Borrow Riko or Super Creek for stamina coverage.
  • Fill remaining slots with 20% fan bonus SR cards.

Stat checkpoint

Stat Checkpoint. End of Summer Year 1
Speed 750
Stamina 400
Power 400

These stats carry you through the rest of the career. Drop a couple G2/G3 races if stats are falling short.

Race-day routine

Train until the Osaka Hai.
At finals, click Recreation between races to restore mood to Great.
Recreations at finals cannot trigger the claw machine.
Tip Buy skills at mandatory races, doing so puts you straight into the race, saving time.
Tip If Recreation triggered the claw machine, close and reopen the game to instantly fail it. Faster than finishing the minigame.

Skill priority

1
Angling × Scheming
Buy as soon as it becomes available.
2
Corner Recovery
Activates Summer Maruzensky's unique skill.
3
Moxie
Guarantees skill activation.
4
Restless
Buy before the Tokyo Derby.
5+
Additional Skills
Optional. Increases race lengths for better 5-carat odds, at the cost of run speed.

Alternate runner

Running El Condor Pasa

Same 4-race fan haul as Maru. Run her as Front Runner and front-load the stamina support.

Key differences vs Maru

May struggle on Tenno Sho Spring due to stamina, she does not have a built-in recovery skill like Maruzensky.
Run as Front Runner, her unique skill requires this strategy to activate.
Slightly more stamina-dependent card setup compared to Maruzensky.

Support card budgets

High Budget
2+ SSR Speed Cards
  • Same core setup as Maruzensky high budget.
  • Prioritize stamina support more heavily, the Tenno Sho Spring stamina check is tighter.
  • Riko borrow or Super Creek trainings in Summer are strongly recommended.
  • Fill remaining slots with 20% fan bonus SR cards.
Low Budget
SRs + Borrow
  • Fill speed slots with SR speed cards.
  • Borrow a stamina card. Riko or Super Creek.
  • Fill remaining slots with 20% fan bonus SR cards.

Eden of Gaming . Resource Desk

Economy & Currencies

Every renewable currency a free-to-play account touches, with the conversion math EOG uses to plan sustainable spending. Numbers are placeholders pending the EOG editorial pass.

EOG verdict pending

Premium currency

Carats

Renewable Carat income for a free-to-play account. Plan around a steady monthly haul rather than one-off windfalls.

Source Amount Unit
Daily missions 30 Carats/day
Weekly login 110 Carats/week
Bingo events 1,260 Carats/event (~1 per month)
Champions Meeting (Graded win all) 3,600 Carats/month (ceiling)
Champions Meeting (Open win all) 1,940 Carats/month (ceiling)
Team Trials weekly (Class 6) 375 Carats/week
Team Trials weekly (Class 3) 75 Carats/week
Weekly PvP rewards 250 Carats/week (ceiling)
F2P Yearly Estimate ~300,000 Carats/year (F2P) per JP server calculation
Spark Cost 30,000 Carats

Guild economy

Club Points

A daily-capped social currency. Both income paths combine to a hard ceiling, so spend deliberately on roster-defining pulls.

Max Daily Total 200 pts/day

Daily sources

Source Max Daily
Uma borrowing (10 per borrow, max 10 borrows) 100
Giving shoes (5 per shoe, max 20 shoes) 100

Spending priority

  1. Mejiro McQueen 3LB (for Long distance)
  2. Narita Brian 3LB (decent Speed card)
  3. Rice Shower 2LB (for debuffer builds)
  4. MLB Brian and McQueen
  5. Winning Ticket

Friend Points from PvP

Class Friend Points
Class 6 5,000
Class 5 4,000

Note

Difficult to earn Friend Points without an MLB SSR support card in your pool.

Star upgrades

Statues

Used to unlock/upgrade uma star levels. The piece total needed depends on how many copies you already hold.

Starting point To 4-Star To 5-Star
No bonus pieces 750 2,250
Off-banner 3★ (60 pieces) 450 1,950
Rate up 3★ (90 pieces) 300 1,800
4★ (e.g. from Legend Race) N/A 1,250

Cap

5:1 ratio cap applies after 50 statues spent

Free uma unlocks

Daily Legend Race

JP feature . forward-looking

JP server feature — not yet on Global at time of source writing

Reward
250 jewels per completed race; repeated runs yield pieces for the opponent uma, eventually unlocking them for free

Top JP unlock targets

  • Valentine's Mihono Bourbon (meta Front Runner parent)
  • Taiki Shuttle (strong Pace Chaser parent)
  • Agnes Digital (flexible Late Surger, Turf and Dirt)

Global outlook

Sourced from the JP server. Treat the targets above as forward-looking. Confirm specifics once the feature reaches Global.

Side resources

Cleats, Clovers and Starter Economy

Minor currencies and the early-account math that decides how fast a fresh roster compounds.

Cleats

Source Earned from destroying duplicate support cards
Use Used for gacha tickets

Do NOT destroy the Haru Urara Guts SSR welfare card for Cleats

Clovers

Source 1 per pull when banner changes
Note Limited shop value; not a priority resource

Starter Economy

Borrow parent benefit Borrowed parent gives +63 stats vs +15 from own parent early; roughly 4x total inheritance benefit with inspiration events (+189 vs +45 total)
Max daily medals from borrowing 100 medals/day

Collecting 150 pieces for a 3-star uma from the shop costs over 2 million money and takes years — not a practical path

Sourced from global-ref-doc . umareference . updated 2026-06-30

Eden of Gaming · Umamusume

Applications Open

Welcome to the racing grounds of Eden, where trainers, whales, and free-to-plays alike chase glory (and sometimes sleep). Pick your category, read the requirements, and hit apply.

Vibes > ego
Effort > excuses

Apply by category

Pick the lane that matches your form.

Top 10

Hardcore / Whale
Top tier

Requirements Eden Rank 1 (9 months consecutively) across 6 total clubs. Active Top 10 placement.

For trainers who live on cooldown timers and race spreadsheets.

Apply via Discord

Top 30

Semi-Competitive

Requirements Milestone pushers. Flexible comms. Balanced lifestyle.

Perfect for high performers who still touch grass occasionally.

Apply via Discord

Top 100

Active / Growth

Requirements Daily play with reliable event sign-ups.

Ideal for grinders improving form and tempo.

Apply via Discord

Casual

Social / Chill

Requirements Daily, comfy clears, social races, collecting and bonding focus.

For relaxed trainers who just love their umas.

Apply via Discord

Club Merge

Leaders

For leaders of smaller clubs or members seeking a new home under Eden's banner.

Apply via Discord

How to apply

How to apply

  1. Join the Eden of Gaming Discord.
  2. Take the Umamusume role from the role channel.
  3. Open the dedicated application channel.
  4. Post in the category that matches your tier.
Join EOG Discord

Free to join · Application reviewed by club leads

FAQ (speedrun)

Quick answers.

Do I need to whale?

No. Flex if you want, responsibly.

What if I only train one uma?

That’s fine. We build around specialists and flex trainers.

My schedule is potato.

Tell us your schedule. Potatoes still mash.

If you're coachable, consistent, or just bring snacks to team races, there’s a place for you here.

Guild Dashboard

Daily fan-earning intelligence across the Eden of Gaming Umamusume club network, refreshed daily. Pick the clubs you lead, then read the picture: who is carrying against 1M / 3M / 5M-per-day pace, the whole month day by day, who is under quota and by how much, and which clubs are near promotion. Set a daily quota to auto-build a copy-paste callout for the members who are behind.

Preview: sample data
Trailing 14 days · Jun 18 to Jul 1
Clubs in dashboard · 3 of 3
471M
Fans farmed (14d)
3.1M
Avg / active day
12 of 12
Active · 100%
3
Elite (5M+ / day)
9
Under quota
Sample Trainer K
7.3M / day avg
Top earner

Top daily earners

Top 8 by 14-day fan gain. Dashed lines mark 1M / 3M / 5M per day.
02.5M5.0M7.5M10MJun 18Jun 20Jun 22Jun 24Jun 26Jun 28Jun 30Jul 11M / day3M / day5M / day

Guild momentum

▲ +10% vs prior week
013M25M38M50MJun 18Jun 20Jun 22Jun 24Jun 26Jun 28Jun 30Jul 1

Daily pace

5M+ / day 3
3M to 5M 2
1M to 3M 3
Under 1M 4

Members bucketed by average fans earned per active day.

This month, day by day

Guild-wide daily fan gain across the current game month.
471M
Fans this month
34M
Avg / day
1.04B
Projected month end
14 of 31
Days elapsed
013M25M38M50MJul 1Jul 3Jul 5Jul 7Jul 9Jul 11Jul 13Jul 14
DayGainedActiveAvg / active≥1M≥3M≥5MCumulative
Jul 14 36M 12 3.0M 9 5 3 471M
Jul 13 37M 12 3.0M 8 5 3 435M
Jul 12 35M 12 2.9M 9 5 3 398M
Jul 11 35M 11 3.1M 8 4 3 363M
Jul 10 33M 11 3.0M 9 5 3 328M
Jul 9 37M 11 3.4M 7 5 3 296M
Jul 8 35M 11 3.1M 9 4 3 259M
Jul 7 31M 11 2.8M 8 5 3 224M
Jul 6 34M 11 3.1M 9 5 3 193M
Jul 5 35M 10 3.5M 7 4 3 159M
Jul 4 34M 11 3.1M 9 5 3 125M
Jul 3 31M 11 2.8M 8 5 3 91M
Jul 2 31M 10 3.1M 7 4 3 60M
Jul 1 28M 10 2.8M 8 5 2 28M

"Fans this month" uses each member's month-start baseline, so it counts day 1 and any missed days. The rows and Cumulative column count only recorded day-to-day gains, so they can read a little lower.

Quota & callout

Set a fan quota (daily or weekly). Debt is how far each member is behind that pace this month. Copy the callout into Discord.
9Under quota
441MTotal fan debt

Club standings & rank progress

Where each club sits in its rank tier. The per-day requirement uses the live gap, so carryover and fans already banked this month are counted.
#9 Eden S+
4.17BMonthly pts 2.8MPace / day 4/4Active
RelegationPromotion

2.14B to promote · 810M cushion

Needs 126M/day to promote · 17d left

View roster & movement →
#20 Embolden S
3.51BMonthly pts 2.5MPace / day 4/4Active
RelegationPromotion

1.39B to promote · 520M cushion

Needs 82M/day to promote · 17d left

View roster & movement →
#33 Eminence A+
2.88BMonthly pts 4.1MPace / day 4/4Active
RelegationPromotion

910M to promote · 340M cushion

Needs 54M/day to promote · 17d left

View roster & movement →

Rank projection

What each club needs to reach or hold a leaderboard tier by month end. Cutoffs are the live points held by the club at each rank when available, otherwise estimated from Eden standings. Competitor pace is unknown, so read them as target lines, not guaranteed finishes. Enter the exact cutoff to override.
4.11B · anchored near a live club
ClubRankMoMPointsPace / dayProjectedNeed / dayVerdict
Eden #9 ▲ 2 4.17B 298M 9.24B 0 Holding · +67M
Embolden #20 ▲ 2 3.51B 251M 7.78B 35M On pace to enter
Eminence #33 ▼ 3 2.88B 206M 6.39B 72M On pace to enter
Top 10 guilds Live leaderboard. Your Eden clubs are highlighted.
#1 Club 1 4.60B
#2 Club 2 4.53B
#3 Club 3 4.46B
#4 Club 4 4.40B
#5 Club 5 4.33B
#6 Club 6 4.27B
#7 Club 7 4.20B
#8 Club 8 4.14B
#9 Eden 4.17B
#10 Club 10 4.01B

On fire

Sample Trainer KEminence7.3M/d
Sample Trainer AEden6.5M/d
Sample Trainer EEmbolden6.3M/d
Sample Trainer IEminence4.0M/d
Sample Trainer BEden3.1M/d
Sample Trainer FEmbolden2.2M/d

Under quota · biggest debt · 9

Sample Trainer LEminence-69M
Sample Trainer HEmbolden-67M
Sample Trainer DEden-64M
Sample Trainer GEmbolden-59M
Sample Trainer CEden-55M
Sample Trainer JEminence-48M
Sample Trainer FEmbolden-40M
Sample Trainer BEden-27M
Sample Trainer IEminence-14M

Preview data. To go live, set uma_key and UMAMOE_CIRCLE_IDS in the Vercel project env. The key stays server-side in api/uma-guild.js and is never sent to the browser.

Guild Data

Fan progress across the Eden of Gaming Umamusume club network, refreshed daily. Set a fan quota below (daily or weekly): a member is on track when their month pace (fans earned this month per day elapsed) meets it, and behind when it does not. Click a club to open its full roster and member movement.

Preview: sample data
12
Members
3
Clubs
12
Active (7d)
9
Behind quota
Sample Trainer K
Top gainer +53.1M / 7d
Member Club Total fans Pace / day 7-day gain Status
3.48B 7.3M +53.1M On track
3.12B 6.5M +50.0M On track
2.93B 6.3M +46.1M On track
2.01B 4.0M +28.4M Behind -14.1M
1.64B 3.1M +21.6M Behind -26.8M
1.21B 2.2M +15.3M Behind -39.7M
986.3M 1.6M +11.2M Behind -47.6M
1.15B 1.1M +8.0M Behind -55.1M
612.4M 814.3K +6.9M Behind -58.6M
742.9M 450.0K +3.0M Behind -63.7M
421.7M 107.1K +1.5M Behind -68.5M
388.1M 200.0K +1.4M Behind -67.2M

Showing 12 of 12 members.

This is preview data. To go live, set uma_key and UMAMOE_CIRCLE_IDS in the Vercel project env. The key stays server-side in api/uma-guild.js and is never sent to the browser.

Scout

Recruiting lookup for the Eden of Gaming club network. Search any trainer or guild by name to see their current club, full guild history, and fan output, so you know exactly who is worth an invite. Open profiles and free agents are flagged.

Tip: search a guild name to browse its roster, or a trainer name to open their history. Minimum 2 characters.

Type at least 2 characters to search.
Search, then pick a trainer to see their guild history and fan output.

Aspiring Trainers

Restricted

A ranked list of the game's top daily earners (7M+ fans per day) and the guilds they currently play for, to help with recruiting. Access is password protected. Enter the guild password to unlock.

Tools

Interactive Umamusume database and planning tools for the Eden of Gaming guild network. Browse every support card, trainee, and skill, plan a support deck by synergy, sort the tier lists live, and track the banner calendar.

Card, uma, and skill data adapted from the community alpha123/uma-tools project (GPL-3.0). Banner timeline from EOG research. Free community content, not monetised.

Eden of Gaming Hub

Umamusume Database

Browse the Eden of Gaming reference set for Umamusume. Switch between support cards, trainee outfits, and skills, then search and filter to find an entry. Open any row for its details, and follow the GameTora link for exhaustive per-entry numbers.

Category
Rarity
Showing 526 of 526

Card

CategoryGuts
RarityR
Name (JP)スペシャルウィーク
Card ID10001

Hint Skills

Wet Conditions ○Rainy Days ○Homestretch HasteOuter SwellSteadfastHydrateLate Surger Savvy ○

Event Skills

Extra Tank

Card

CategorySpeed
RarityR
Name (JP)サイレンススズカ
Card ID10002

Hint Skills

FocusEarly LeadFast-PacedFinal PushRosy OutlookFront Runner Straightaways ○Front Runner Corners ○Front Runner Savvy ○Leader's Pride

Event Skills

Left-Handed ○

Card

CategorySpeed
RarityR
Name (JP)トウカイテイオー
Card ID10003

Hint Skills

Prudent PositioningNimble NavigatorGo with the FlowThunderbolt StepSoft StepShrewd Step

Event Skills

Pace Chaser Straightaways ○

Card

CategorySpeed
RarityR
Name (JP)マルゼンスキー
Card ID10004

Hint Skills

Early LeadProductive PlanMile Corners ○Shifting GearsAcceleration

Event Skills

Early Lead

Card

CategoryPower
RarityR
Name (JP)オグリキャップ
Card ID10005

Hint Skills

Cloudy Days ○Corner Adept ○Corner Acceleration ○FocusNimble NavigatorHomestretch HasteUp-TempoAccelerationHydrateGroundwork

Event Skills

Nakayama Racecourse ○

Card

CategoryStamina
RarityR
Name (JP)ゴールドシップ
Card ID10006

Hint Skills

Standing ByStraightaway SpurtInside ScoopPressureSmoke ScreenI Can See Right Through YouAfter-School StrollStrategistIntense GazeEnd Closer Savvy ○HighlanderUma StanGroundworkSympathy

Event Skills

Hanshin Racecourse ○

Card

CategoryPower
RarityR
Name (JP)ウオッカ
Card ID10007

Hint Skills

Tokyo Racecourse ○Straightaway AdeptStraightaway AccelerationStraightaway RecoveryHomestretch HasteSlick SurgeUpdraftersMile Straightaways ○Medium Straightaways ○

Event Skills

Nimble Navigator

Card

CategorySpeed
RarityR
Name (JP)タイキシャトル
Card ID10008

Hint Skills

Preferred PositionPrepared to PassProductive PlanUpdraftersMile Straightaways ○Shifting Gears

Event Skills

Prepared to Pass

Card

CategoryGuts
RarityR
Name (JP)グラスワンダー
Card ID10009

Hint Skills

Nakayama Racecourse ○Competitive Spirit ○Homestretch HastePosition PilferSlick SurgeUpdraftersFlustered Pace ChasersTether

Event Skills

Frenzied Pace ChasersTarget in Sight ○

Card

CategoryStamina
RarityR
Name (JP)メジロマックイーン
Card ID10010

Hint Skills

Kyoto Racecourse ○Spring Runner ○Stamina to SpareDeep BreathsLong Corners ○Keeping the LeadHydrateDisorient

Event Skills

Early Lead

Card

CategoryPower
RarityR
Name (JP)エルコンドルパサー
Card ID10011

Hint Skills

Standard Distance ○Sunny Days ○Prepared to PassUp-TempoMedium Straightaways ○HawkeyePace Chaser Straightaways ○

Event Skills

Sunny Days ○

Card

CategoryStamina
RarityR
Name (JP)テイエムオペラオー
Card ID10012

Hint Skills

Stamina to SpareUp-TempoLong Corners ○Pace Chaser Straightaways ○Tactical TweakLate Surger Straightaways ○Studious

Event Skills

Non-Standard Distance ○

Card

CategoryWit
RarityR
Name (JP)シンボリルドルフ
Card ID10013

Hint Skills

Preferred PositionSubdued Front RunnersSubdued Pace ChasersSubdued Late SurgersSubdued End ClosersTetherPace Chaser Savvy ○Groundwork

Event Skills

Rainy Days ○

Card

CategoryStamina
RarityR
Name (JP)セイウンスカイ
Card ID10014

Hint Skills

Inner Post Proficiency ○Long Shot ○Trick (Front)Frenzied Late SurgersHesitant Pace ChasersTail Held High

Event Skills

Keeping the Lead

Card

CategoryStamina
RarityR
Name (JP)ライスシャワー
Card ID10015

Hint Skills

Kyoto Racecourse ○Maverick ○Deep BreathsFrenzied Pace ChasersSubdued Pace ChasersFlustered Pace ChasersStraight DescentDisorientHighlander

Event Skills

Firm Conditions ○

Card

CategoryGuts
RarityR
Name (JP)ウイニングチケット
Card ID10016

Hint Skills

Firm Conditions ○Cloudy Days ○Position PilferSlick SurgeOuter Swell

Event Skills

Late Surger Corners ○

Card

CategorySpeed
RarityR
Name (JP)ゴールドシチー
Card ID10017

Hint Skills

Sapporo Racecourse ○Watchful EyeAcceleration

Event Skills

A Small Breather

Card

CategorySpeed
RarityR
Name (JP)サクラバクシンオー
Card ID10018

Hint Skills

Sprinting GearFrenzied Front RunnersFlustered Front RunnersSprint Straightaways ○Sprint Corners ○Huge LeadCountermeasureIntimidate

Event Skills

Gap Closer

Card

CategoryStamina
RarityR
Name (JP)スーパークリーク
Card ID10019

Hint Skills

Firm Conditions ○Corner Recovery ○Ramp UpHomestretch HasteHesitant Pace Chasers

Event Skills

Deep Breaths

Card

CategoryGuts
RarityR
Name (JP)ハルウララ
Card ID10020

Hint Skills

None listed

Event Skills

Long Shot ○

Card

CategoryFriend
RarityR
Name (JP)駿川たづな
Card ID10021

Hint Skills

None listed

Event Skills

Watchful EyeFocusTail Held High

Card

CategoryFriend
RarityR
Name (JP)桐生院葵
Card ID10022

Hint Skills

None listed

Event Skills

Maverick ○Subdued Front RunnersHesitant End ClosersLay LowShake It Out

Card

CategoryWit
RarityR
Name (JP)ダイワスカーレット
Card ID10023

Hint Skills

Competitive Spirit ○Preferred PositionPrepared to PassRosy OutlookUp-TempoShifting Gears

Event Skills

Stamina to Spare

Card

CategoryPower
RarityR
Name (JP)ヒシアマゾン
Card ID10024

Hint Skills

Stamina to SpareStraightaway SpurtEnd Closer Straightaways ○Pace Chaser Savvy ○End Closer Savvy ○

Event Skills

Hesitant End Closers

Card

CategoryGuts
RarityR
Name (JP)エアグルーヴ
Card ID10025

Hint Skills

Pace StrategyUp-TempoFlustered End ClosersHesitant End ClosersMedium Straightaways ○Groundwork

Event Skills

Go with the Flow

Card

CategoryPower
RarityR
Name (JP)アグネスデジタル
Card ID10026

Hint Skills

Lay LowCalm in a CrowdMile Straightaways ○Opening GambitMedium Straightaways ○Late Surger Straightaways ○

Event Skills

Rainy Days ○Wet Conditions ○

Card

CategoryStamina
RarityR
Name (JP)タマモクロス
Card ID10027

Hint Skills

Rosy OutlookFrenzied Late SurgersFlustered Late SurgersMedium Corners ○Thunderbolt StepSoft Step1,500,000 CC

Event Skills

Calm in a Crowd

Card

CategoryWit
RarityR
Name (JP)ファインモーション
Card ID10028

Hint Skills

Right-Handed ○Fall Runner ○Outer Post Proficiency ○Straightaway AccelerationNimble Navigator

Event Skills

Corner Adept ○

Card

CategoryPower
RarityR
Name (JP)ビワハヤヒデ
Card ID10029

Hint Skills

Hanshin Racecourse ○Wet Conditions ○Cloudy Days ○Outer Post Proficiency ○Frenzied End Closers

Event Skills

Inside Scoop

Card

CategoryStamina
RarityR
Name (JP)マヤノトップガン
Card ID10030

Hint Skills

Non-Standard Distance ○Corner Adept ○Straightaway AdeptStraightaway RecoveryNimble NavigatorGo with the Flow

Event Skills

Straightaway Adept

Card

CategoryStamina
RarityR
Name (JP)マンハッタンカフェ
Card ID10031

Hint Skills

Wet Conditions ○Rainy Days ○Long Straightaways ○Passing ProStamina EaterHighlander

Event Skills

Non-Standard Distance ○

Card

CategoryPower
RarityR
Name (JP)ミホノブルボン
Card ID10032

Hint Skills

Snowy Days ○Early LeadFront Runner Straightaways ○Front Runner Corners ○

Event Skills

Focus

Card

CategoryPower
RarityR
Name (JP)メジロライアン
Card ID10033

Hint Skills

Wet Conditions ○Rainy Days ○Up-TempoMedium Straightaways ○

Event Skills

Pace Strategy

Card

CategoryGuts
RarityR
Name (JP)ユキノビジン
Card ID10034

Hint Skills

Nakayama Racecourse ○Winter Runner ○SteadfastMedium Corners ○

Event Skills

Corner Acceleration ○

Card

CategoryGuts
RarityR
Name (JP)アイネスフウジン
Card ID10035

Hint Skills

SteadfastSpeed EaterMoxieSlipstreamPlaytime's Over!

Event Skills

Fast-Paced

Card

CategoryWit
RarityR
Name (JP)アグネスタキオン
Card ID10036

Hint Skills

Up-TempoMedium Straightaways ○Medium Corners ○Tether

Event Skills

Late Surger Savvy ○

Card

CategoryWit
RarityR
Name (JP)エアシャカール
Card ID10037

Hint Skills

PressureLevelheadedStrategist

Event Skills

Pace Strategy

Card

CategorySpeed
RarityR
Name (JP)エイシンフラッシュ
Card ID10038

Hint Skills

Standard Distance ○Straightaway AccelerationLate Surger Straightaways ○Late Surger Corners ○Fighter

Event Skills

Target in Sight ○

Card

CategoryPower
RarityR
Name (JP)スマートファルコン
Card ID10039

Hint Skills

Wet Conditions ○Cloudy Days ○Outer Post Proficiency ○Corner Recovery ○Oi Racecourse ○Second WindRestartFront Runner Savvy ○

Event Skills

Final Push

Card

CategorySpeed
RarityR
Name (JP)ナリタタイシン
Card ID10040

Hint Skills

Lay LowCalm in a CrowdStanding ByMasterful GambitEnd Closer Corners ○Intense GazeLone Wolf

Event Skills

Pressure

Card

CategorySpeed
RarityR
Name (JP)ニシノフラワー
Card ID10041

Hint Skills

Hanshin Racecourse ○Standard Distance ○Firm Conditions ○UpdraftersPace Chaser Corners ○

Event Skills

None listed

Card

CategorySpeed
RarityR
Name (JP)ビコーペガサス
Card ID10042

Hint Skills

Outer Post Proficiency ○Wait-and-SeeGap CloserProductive PlanUpdraftersMeticulous MeasuresStop Right There!

Event Skills

Sprint Straightaways ○

Card

CategoryWit
RarityR
Name (JP)マーベラスサンデー
Card ID10043

Hint Skills

Straightaway AdeptRamp UpHesitant Front RunnersHesitant Pace ChasersTail Held High

Event Skills

Hanshin Racecourse ○

Card

CategoryWit
RarityR
Name (JP)マチカネフクキタル
Card ID10044

Hint Skills

Hakodate Racecourse ○Calm in a CrowdTrick (Rear)Late Surger Corners ○A Small BreatherLucky SevenTriple 7s

Event Skills

None listed

Card

CategoryGuts
RarityR
Name (JP)メイショウドトウ
Card ID10045

Hint Skills

Non-Standard Distance ○Firm Conditions ○Inner Post Proficiency ○Long Shot ○HawkeyeLate Surger Straightaways ○Shake It Out

Event Skills

Pace Chaser Corners ○

Card

CategoryWit
RarityR
Name (JP)メジロドーベル
Card ID10046

Hint Skills

Kyoto Racecourse ○Sunny Days ○Up-TempoSteadfastLate Surger Savvy ○

Event Skills

Unyielding Spirit

Card

CategoryGuts
RarityR
Name (JP)ナイスネイチャ
Card ID10047

Hint Skills

Kokura Racecourse ○Corner Acceleration ○Lay LowGo with the FlowHesitant Late SurgersMurmurA Small BreatherSharp Gaze

Event Skills

Ramp Up

Card

CategorySpeed
RarityR
Name (JP)キングヘイロー
Card ID10048

Hint Skills

Firm Conditions ○Cloudy Days ○Outer Post Proficiency ○Corner Recovery ○Wait-and-SeeGap Closer

Event Skills

Homestretch Haste

Card

CategoryWit
RarityR
Name (JP)フジキセキ
Card ID10049

Hint Skills

Summer Runner ○Cloudy Days ○Trick (Front)Mile Corners ○Unyielding Spirit

Event Skills

Prepared to Pass

Card

CategorySpeed
RarityR
Name (JP)スイープトウショウ
Card ID10050

Hint Skills

Prudent PositioningTrick (Front)Trick (Rear)MurmurI Can See Right Through YouAfter-School StrollSlipstream

Event Skills

None listed

Card

CategorySpeed
RarityR
Name (JP)ツインターボ
Card ID10051

Hint Skills

Competitive Spirit ○Target in Sight ○Early LeadFast-PacedLeader's PrideMoxie

Event Skills

Early Lead

Card

CategoryPower
RarityR
Name (JP)ダイタクヘリオス
Card ID10052

Hint Skills

Ramp UpStamina to SpareMile Corners ○Shifting GearsSpeed EaterSympathySlipstream

Event Skills

Long Shot ○

Card

CategoryWit
RarityR
Name (JP)イクノディクタス
Card ID10053

Hint Skills

Lay LowCalm in a CrowdHawkeyeStudiousSharp Gaze

Event Skills

Trick (Rear)

Card

CategoryGuts
RarityR
Name (JP)メジロパーマー
Card ID10054

Hint Skills

Nakayama Racecourse ○Hanshin Racecourse ○Early LeadFast-PacedFlustered Pace ChasersMoxieSympathy

Event Skills

Wet Conditions ○

Card

CategorySpeed
RarityR
Name (JP)キタサンブラック
Card ID10055

Hint Skills

Corner Adept ○Corner Recovery ○Straightaway RecoveryFocusExtra TankLong Corners ○Front Runner Straightaways ○Dodging Danger

Event Skills

None listed

Card

CategoryStamina
RarityR
Name (JP)サトノダイヤモンド
Card ID10056

Hint Skills

Firm Conditions ○Sunny Days ○Flustered Front RunnersMedium Corners ○TetherA Small BreatherStudious

Event Skills

Hesitant Front Runners

Card

CategoryGuts
RarityR
Name (JP)マチカネタンホイザ
Card ID10057

Hint Skills

Lay LowPace StrategySteadfastDeep BreathsFighter

Event Skills

Subdued Front Runners

Card

CategoryPower
RarityR
Name (JP)ヤエノムテキ
Card ID10058

Hint Skills

Ramp UpHomestretch HastePrepared to PassUp-TempoTail Held High

Event Skills

Medium Corners ○

Card

CategoryStamina
RarityR
Name (JP)ゼンノロブロイ
Card ID10059

Hint Skills

Straightaway AdeptPrudent PositioningNimble NavigatorGo with the FlowShrewd StepStudiousPace Chaser Savvy ○Late Surger Savvy ○

Event Skills

Medium Straightaways ○

Card

CategoryFriend
RarityR
Name (JP)樫本理子
Card ID10060

Hint Skills

None listed

Event Skills

Ramp UpMaverick ○Lone WolfStraightaway AccelerationSympathy

Card

CategoryGuts
RarityR
Name (JP)シーキングザパール
Card ID10061

Hint Skills

Firm Conditions ○Pace StrategySprinting GearWatchful EyeSprint Straightaways ○Unyielding Spirit

Event Skills

Uma Stan

Card

CategoryStamina
RarityR
Name (JP)サクラチヨノオー
Card ID10062

Hint Skills

SteadfastShifting GearsMedium Corners ○Pace Chaser Savvy ○

Event Skills

Spring Runner ○

Card

CategorySpeed
RarityR
Name (JP)カワカミプリンセス
Card ID10063

Hint Skills

Standard Distance ○Preferred PositionSoft StepTactical Tweak

Event Skills

Steadfast

Card

CategoryGuts
RarityR
Name (JP)ヒシアケボノ
Card ID10064

Hint Skills

Sunny Days ○Final PushSprint Corners ○CountermeasureMeticulous MeasuresHydrate

Event Skills

Sprinting Gear

Card

CategoryPower
RarityR
Name (JP)バンブーメモリー
Card ID10065

Hint Skills

Target in Sight ○Straightaway AdeptGap CloserMile Straightaways ○AccelerationLate Surger Straightaways ○

Event Skills

Standard Distance ○

Card

CategorySpeed
RarityR
Name (JP)シンコウウインディ
Card ID10066

Hint Skills

Wet Conditions ○Competitive Spirit ○Prepared to PassHesitant Front Runners

Event Skills

Unyielding Spirit

Card

CategoryStamina
RarityR
Name (JP)ナカヤマフェスタ
Card ID10067

Hint Skills

Wet Conditions ○Long Shot ○Slick SurgeOuter SwellSteadfastLate Surger Straightaways ○Sharp GazeLucky SevenAll I've Got

Event Skills

Nakayama Racecourse ○Hanshin Racecourse ○

Card

CategoryPower
RarityR
Name (JP)イナリワン
Card ID10068

Hint Skills

Spring Runner ○Winter Runner ○Target in Sight ○Ramp UpSharp GazeTail Held HighForward, March!Familiar Ground

Event Skills

Kyoto Racecourse ○

Card

CategoryWit
RarityR
Name (JP)メジロアルダン
Card ID10069

Hint Skills

Left-Handed ○Preferred PositionSoft StepPace Chaser Corners ○Pace Chaser Savvy ○

Event Skills

Hesitant Pace Chasers

Card

CategoryStamina
RarityR
Name (JP)トーセンジョーダン
Card ID10070

Hint Skills

Long Shot ○Stamina to SparePosition PilferMedium Straightaways ○Medium Corners ○Pace Chaser Straightaways ○

Event Skills

Lucky Seven

Card

CategoryGuts
RarityR
Name (JP)シリウスシンボリ
Card ID10071

Hint Skills

Wet Conditions ○Prepared to PassMedium Corners ○Lone Wolf

Event Skills

Disorient

Card

CategorySpeed
RarityR
Name (JP)ナリタブライアン
Card ID10072

Hint Skills

Right-Handed ○Preferred PositionOuter SwellInside ScoopMedium Straightaways ○Medium Corners ○Long Straightaways ○Hydrate

Event Skills

Lone Wolf

Card

CategoryWit
RarityR
Name (JP)カレンチャン
Card ID10073

Hint Skills

Sprinting GearHesitant Late SurgersSprint Straightaways ○Meticulous MeasuresDisorient

Event Skills

Intimidate

Card

CategoryFriend
RarityR
Name (JP)安心沢刺々美
Card ID10074

Hint Skills

None listed

Event Skills

WallflowerCorner Recovery ×Risky BusinessRunning IdleUma Stan

Card

CategoryPower
RarityR
Name (JP)アドマイヤベガ
Card ID10075

Hint Skills

Masterful GambitTetherEnd Closer Straightaways ○LevelheadedStrategist

Event Skills

Subdued Pace Chasers

Card

CategoryStamina
RarityR
Name (JP)メジロブライト
Card ID10076

Hint Skills

Right-Handed ○Extra TankPassing ProPressureStamina Eater

Event Skills

Deep Breaths

Card

CategorySpeed
RarityR
Name (JP)ナリタトップロード
Card ID10077

Hint Skills

Non-Standard Distance ○Firm Conditions ○Inner Post Proficiency ○Preferred PositionPrepared to PassLong Straightaways ○All I've Got

Event Skills

Up-Tempo

Card

CategoryWit
RarityR
Name (JP)ミスターシービー
Card ID10078

Hint Skills

Rainy Days ○Corner Acceleration ○Homestretch HasteStraightaway SpurtMedium Corners ○StrategistTail Held High

Event Skills

Early Start

Card

CategoryPower
RarityR
Name (JP)ダイイチルビー
Card ID10079

Hint Skills

Slick SurgeGap CloserSubdued Front RunnersFlustered Front RunnersHesitant Front RunnersStop Right There!Opening GambitTetherLate Surger Straightaways ○Lone WolfFearless

Event Skills

Gap Closer

Card

CategoryGuts
RarityR
Name (JP)ケイエスミラクル
Card ID10080

Hint Skills

UpdraftersSprint Corners ○CountermeasurePace Chaser Straightaways ○Pace Chaser Savvy ○

Event Skills

Light as a Feather

Card

CategoryGuts
RarityR
Name (JP)ツルマルツヨシ
Card ID10081

Hint Skills

Long Shot ○Up-TempoRisky BusinessFighting SpiritFull Throttle

Event Skills

Fighter

Card

CategoryStamina
RarityR
Name (JP)シンボリクリスエス
Card ID10082

Hint Skills

Corner Recovery ○Slick SurgeLong Straightaways ○Passing ProLate Surger Corners ○1,500,000 CCFearless

Event Skills

Cloudy Days ○

Card

CategoryFriend
RarityR
Name (JP)ライトハロー
Card ID10083

Hint Skills

None listed

Event Skills

Maverick ○Playtime's Over!Front Runner Savvy ○Pace Chaser Savvy ○

Card

CategoryPower
RarityR
Name (JP)タニノギムレット
Card ID10084

Hint Skills

Firm Conditions ○Straightaway SpurtUpdraftersHawkeyeTake the ChanceEager

Event Skills

End Closer Savvy ○

Card

CategoryStamina
RarityR
Name (JP)サクラローレル
Card ID10085

Hint Skills

Spring Runner ○Winter Runner ○Sunny Days ○Deep BreathsLong Corners ○Stamina EaterA Small BreatherFree-Spirited

Event Skills

Subdued Pace Chasers

Card

CategoryGuts
RarityR
Name (JP)ヤマニンゼファー
Card ID10086

Hint Skills

Fall Runner ○Long Shot ○Corner Acceleration ○Mile Corners ○Shifting GearsUnyielding SpiritMedium Corners ○Pace Chaser Savvy ○

Event Skills

Card

CategorySpeed
RarityR
Name (JP)アストンマーチャン
Card ID10087

Hint Skills

Wet Conditions ○Early LeadSprint Straightaways ○Stop Right There!Dodging DangerRestartGroundwork

Event Skills

Light as a Feather

Card

CategoryWit
RarityR
Name (JP)メジロラモーヌ
Card ID10088

Hint Skills

Straightaway AdeptFocusMile Straightaways ○Shifting GearsMile Corners ○Medium Straightaways ○All I've Got

Event Skills

Medium Corners ○

Card

CategorySpeed
RarityR
Name (JP)ジャングルポケット
Card ID10089

Hint Skills

Late Surger Corners ○End Closer Corners ○Early StartTake the ChanceFearless

Event Skills

Card

CategoryStamina
RarityR
Name (JP)ホッコータルマエ
Card ID10090

Hint Skills

Forward, March!

Event Skills

Top Pick

Card

CategorySpeed
RarityR
Name (JP)カツラギエース
Card ID10091

Hint Skills

Tokyo Racecourse ○Fast-PacedSteadfastMedium Straightaways ○Front Runner Corners ○Leader's Pride

Event Skills

Groundwork

Card

CategoryGuts
RarityR
Name (JP)コパノリッキー
Card ID10092

Hint Skills

Oi Racecourse ○Pace Chaser Savvy ○Top PickForward, March!

Event Skills

Card

CategoryPower
RarityR
Name (JP)ワンダーアキュート
Card ID10093

Hint Skills

Unyielding SpiritTop PickForward, March!

Event Skills

Card

CategoryFriend
RarityR
Name (JP)佐岳メイ
Card ID10094

Hint Skills

None listed

Event Skills

Lone WolfStraightaway Adept

Card

CategoryGuts
RarityR
Name (JP)タップダンスシチー
Card ID10095

Hint Skills

Inner Post Proficiency ○Early LeadFast-PacedFinal PushFront Runner Corners ○

Event Skills

Leader's Pride

Card

CategorySpeed
RarityR
Name (JP)スティルインラブ
Card ID10096

Hint Skills

Corner Adept ○Straightaway AdeptNimble NavigatorMedium Corners ○Tail Held HighPlaytime's Over!

Event Skills

Card

CategoryGuts
RarityR
Name (JP)ヴィルシーナ
Card ID10097

Hint Skills

Tokyo Racecourse ○Standard Distance ○Prudent PositioningFast-PacedSecond Wind

Event Skills

Productive Plan

Card

CategoryStamina
RarityR
Name (JP)サウンズオブアース
Card ID10098

Hint Skills

Straightaway RecoveryNimble NavigatorHomestretch HasteSlipstreamPlaytime's Over!

Event Skills

Card

CategoryGuts
RarityR
Name (JP)ヴィブロス
Card ID10099

Hint Skills

Position PilferSlick SurgeMedium Straightaways ○1,500,000 CCBe StillEager

Event Skills

Late Surger Straightaways ○

Card

CategoryPower
RarityR
Name (JP)ロイスアンドロイス
Card ID10100

Hint Skills

FocusLay LowPace StrategyCalm in a CrowdNimble NavigatorUp-TempoSlipstream

Event Skills

Go with the Flow

Card

CategorySpeed
RarityR
Name (JP)ドゥラメンテ
Card ID10101

Hint Skills

Straightaway RecoveryMedium Straightaways ○End Closer Straightaways ○Slipstream

Event Skills

Card

CategoryWit
RarityR
Name (JP)ノースフライト
Card ID10102

Hint Skills

Standard Distance ○FocusGo with the FlowPrepared to PassProductive PlanUpdraftersMile Corners ○Acceleration

Event Skills

Card

CategoryGuts
RarityR
Name (JP)オルフェーヴル
Card ID10103

Hint Skills

Corner Adept ○Nimble NavigatorTail Held HighPlaytime's Over!

Event Skills

Card

CategoryFriend
RarityR
Name (JP)都留岐涼花
Card ID10104

Hint Skills

None listed

Event Skills

Competitive Spirit ○Homestretch Haste

Card

CategoryStamina
RarityR
Name (JP)シュヴァルグラン
Card ID10105

Hint Skills

Stamina to SparePrepared to PassInside ScoopLong Straightaways ○Long Corners ○Pace Chaser Straightaways ○

Event Skills

Card

CategoryWit
RarityR
Name (JP)ネオユニヴァース
Card ID10106

Hint Skills

Standard Distance ○Medium Corners ○Uma StanAll I've GotEagerRestraint

Event Skills

Card

CategoryStamina
RarityR
Name (JP)ヒシミラクル
Card ID10107

Hint Skills

Slick SurgeDeep BreathsStamina EaterA Small Breather

Event Skills

Free-Spirited

Card

CategoryWit
RarityR
Name (JP)ダンツフレーム
Card ID10108

Hint Skills

Ramp UpMedium Straightaways ○Thunderbolt StepUma StanAll I've GotFighting Spirit

Event Skills

Card

CategoryFriend
RarityR
Name (JP)秋川理事長
Card ID10109

Hint Skills

None listed

Event Skills

Straightaway AdeptUma Stan

Card

CategoryPower
RarityR
Name (JP)エスポワールシチー
Card ID10110

Hint Skills

Unyielding SpiritPlaytime's Over!

Event Skills

Card

CategorySpeed
RarityR
Name (JP)バブルガムフェロー
Card ID10111

Hint Skills

Ramp UpGo with the FlowHydrate

Event Skills

Head-On

Card

CategorySpeed
RarityR
Name (JP)ジェンティルドンナ
Card ID10113

Hint Skills

Firm Conditions ○Straightaway AdeptHomestretch HasteStamina to SpareFighterUma Stan

Event Skills

Downhill Speedster

Card

CategoryGuts
RarityR
Name (JP)ラインクラフト
Card ID10114

Hint Skills

Hanshin Racecourse ○Prepared to PassProductive PlanMile Straightaways ○AccelerationUnyielding SpiritSpeed Eater

Event Skills

Mile Corners ○

Card

CategoryWit
RarityR
Name (JP)シーザリオ
Card ID10115

Hint Skills

Standard Distance ○Ramp UpHomestretch HasteAll I've GotFighting Spirit

Event Skills

Card

CategoryGuts
RarityR
Name (JP)ブラストワンピース
Card ID10116

Hint Skills

Corner Adept ○Stamina to SparePace Chaser Straightaways ○Uma Stan

Event Skills

Long Straightaways ○

Card

CategoryGuts
RarityR
Name (JP)ノーリーズン
Card ID10117

Hint Skills

Long Shot ○Straightaway AccelerationFighterA Small BreatherFighting Spirit

Event Skills

All I've Got

Card

CategoryGuts
RarityR
Name (JP)ブエナビスタ
Card ID10118

Hint Skills

Corner Acceleration ○Straightaway AccelerationRamp UpUpdraftersUnyielding SpiritPumped

Event Skills

Card

CategorySpeed
RarityR
Name (JP)ドリームジャーニー
Card ID10119

Hint Skills

Right-Handed ○Nimble NavigatorMasterful GambitEnd Closer Corners ○Early Start

Event Skills

Card

CategoryWit
RarityR
Name (JP)デアリングタクト
Card ID10120

Hint Skills

Spring Runner ○Position PilferLate Surger Straightaways ○1,500,000 CCDownhill Speedster

Event Skills

Card

CategoryPower
RarityR
Name (JP)デアリングハート
Card ID10121

Hint Skills

Ramp UpGo with the FlowPrepared to PassProductive PlanShifting GearsUnyielding SpiritSympathy

Event Skills

Card

CategorySpeed
RarityR
Name (JP)アーモンドアイ
Card ID10122

Hint Skills

Corner Adept ○Straightaway AdeptNimble NavigatorUma StanTail Held High

Event Skills

Card

CategoryWit
RarityR
Name (JP)ラッキーライラック
Card ID10123

Hint Skills

Non-Standard Distance ○Corner Acceleration ○SteadfastMedium Corners ○Soft Step

Event Skills

Card

CategoryPower
RarityR
Name (JP)グランアレグリア
Card ID10124

Hint Skills

Standard Distance ○UpdraftersPumped

Event Skills

Mile Straightaways ○

Card

CategoryGuts
RarityR
Name (JP)トランセンド
Card ID10125

Hint Skills

GroundworkPlaytime's Over!Top PickForward, March!

Event Skills

Forward, March!

Card

CategoryStamina
RarityR
Name (JP)カレンブーケドール
Card ID10126

Hint Skills

Corner Recovery ○Ramp UpPreferred PositionSoft StepHydrate

Event Skills

Card

CategoryWit
RarityR
Name (JP)エアメサイア
Card ID10127

Hint Skills

Standard Distance ○Go with the FlowPosition PilferFighterHighlander

Event Skills

Slick Surge

Card

CategoryFriend
RarityR
Name (JP)タッカーブライン
Card ID10128

Hint Skills

None listed

Event Skills

Straightaway Recovery

Card

CategorySpeed
RarityR
Name (JP)フサイチパンドラ
Card ID10129

Hint Skills

Go with the FlowHomestretch HastePreferred PositionPace Chaser Corners ○Straight Descent

Event Skills

Card

CategoryWit
RarityR
Name (JP)ウインバリアシオン
Card ID10131

Hint Skills

Right-Handed ○Summer Runner ○Straightaway RecoveryInside ScoopLong Straightaways ○

Event Skills

Long Corners ○

Card

CategoryGuts
RarityR
Name (JP)ステイゴールド
Card ID10132

Hint Skills

Corner Adept ○Uma StanGroundworkSlipstream

Event Skills

Straightaway Adept

Card

CategorySpeed
RarityR
Name (JP)アドマイヤグルーヴ
Card ID10133

Hint Skills

Fall Runner ○Medium Straightaways ○Medium Corners ○1,500,000 CCFearless

Event Skills

Take the Chance

Card

CategoryWit
RarityR
Name (JP)クロノジェネシス
Card ID10134

Hint Skills

Non-Standard Distance ○Calm in a Crowd

Event Skills

Card

CategorySpeed
RarityR
Name (JP)カルストンライトオ
Card ID10135

Hint Skills

Fall Runner ○Straightaway AdeptPrudent PositioningSprinting GearSprint Straightaways ○Playtime's Over!

Event Skills

Straightaway Adept

Card

CategoryWit
RarityR
Name (JP)デュランダル
Card ID10136

Hint Skills

Firm Conditions ○Straightaway AdeptEnd Closer Straightaways ○

Event Skills

Card

CategorySpeed
RarityR
Name (JP)サクラチトセオー
Card ID10137

Hint Skills

Cloudy Days ○Medium Corners ○Soft Step

Event Skills

Eager

Card

CategoryFriend
RarityR
Name (JP)保科健子
Card ID10138

Hint Skills

None listed

Event Skills

Playtime's Over!

Card

CategoryStamina
RarityR
Name (JP)フェノーメノ
Card ID10139

Hint Skills

Long Corners ○Feature Act

Event Skills

Card

CategoryWit
RarityR
Name (JP)フォーエバーヤング
Card ID10140

Hint Skills

Straightaway AdeptRamp UpNimble NavigatorGroundworkTail Held HighPlaytime's Over!

Event Skills

Card

CategoryFriend
RarityR
Name (JP)カジノドライヴ
Card ID10141

Hint Skills

None listed

Event Skills

None listed

Card

CategoryGuts
RarityR
Name (JP)レッドディザイア
Card ID10142

Hint Skills

Slick SurgeOuter SwellFighterSympathyFearless

Event Skills

Card

CategorySpeed
RarityR
Name (JP)ヴィクトワールピサ
Card ID10143

Hint Skills

Nakayama Racecourse ○Corner Recovery ○Homestretch HasteUma Stan

Event Skills

Card

CategorySpeed
RarityR
Name (JP)マルシュロレーヌ
Card ID10144

Hint Skills

Long Shot ○Top PickForward, March!

Event Skills

Card

CategoryWit
RaritySR
Name (JP)フジキセキ
Card ID20001

Hint Skills

Summer Runner ○Cloudy Days ○Trick (Front)Mile Corners ○Unyielding Spirit

Event Skills

Flustered End ClosersPrepared to Pass

Card

CategoryWit
RaritySR
Name (JP)ダイワスカーレット
Card ID20002

Hint Skills

Competitive Spirit ○Preferred PositionPrepared to PassRosy OutlookUp-TempoShifting Gears

Event Skills

Tactical TweakStamina to Spare

Card

CategoryPower
RaritySR
Name (JP)ヒシアマゾン
Card ID20003

Hint Skills

Stamina to SpareStraightaway SpurtEnd Closer Straightaways ○Pace Chaser Savvy ○End Closer Savvy ○

Event Skills

Masterful GambitHesitant End Closers

Card

CategoryGuts
RaritySR
Name (JP)エアグルーヴ
Card ID20004

Hint Skills

Pace StrategyUp-TempoFlustered End ClosersHesitant End ClosersMedium Straightaways ○Groundwork

Event Skills

Straightaway AccelerationGo with the Flow

Card

CategoryPower
RaritySR
Name (JP)アグネスデジタル
Card ID20005

Hint Skills

Lay LowCalm in a CrowdMile Straightaways ○Opening GambitMedium Straightaways ○Late Surger Straightaways ○

Event Skills

Frenzied End ClosersRainy Days ○Wet Conditions ○

Card

CategoryPower
RaritySR
Name (JP)ビワハヤヒデ
Card ID20006

Hint Skills

Hanshin Racecourse ○Wet Conditions ○Cloudy Days ○Outer Post Proficiency ○Frenzied End Closers

Event Skills

PressureInside Scoop

Card

CategoryStamina
RaritySR
Name (JP)マヤノトップガン
Card ID20007

Hint Skills

Non-Standard Distance ○Corner Adept ○Straightaway AdeptStraightaway RecoveryNimble NavigatorGo with the Flow

Event Skills

FocusStraightaway Adept

Card

CategoryStamina
RaritySR
Name (JP)マンハッタンカフェ
Card ID20008

Hint Skills

Wet Conditions ○Rainy Days ○Long Straightaways ○Passing ProStamina EaterHighlander

Event Skills

StudiousNon-Standard Distance ○

Card

CategoryPower
RaritySR
Name (JP)ミホノブルボン
Card ID20009

Hint Skills

Snowy Days ○Early LeadFront Runner Straightaways ○Front Runner Corners ○

Event Skills

Corner Recovery ○Front Runner Straightaways ○Focus

Card

CategoryPower
RaritySR
Name (JP)メジロライアン
Card ID20010

Hint Skills

Wet Conditions ○Rainy Days ○Up-TempoMedium Straightaways ○

Event Skills

Nimble NavigatorPace Strategy

Card

CategoryGuts
RaritySR
Name (JP)ユキノビジン
Card ID20011

Hint Skills

Nakayama Racecourse ○Winter Runner ○SteadfastMedium Corners ○

Event Skills

Corner Acceleration ○

Card

CategoryWit
RaritySR
Name (JP)アグネスタキオン
Card ID20012

Hint Skills

Up-TempoMedium Straightaways ○Medium Corners ○Tether

Event Skills

Subdued Front RunnersLate Surger Savvy ○

Card

CategorySpeed
RaritySR
Name (JP)エイシンフラッシュ
Card ID20013

Hint Skills

Standard Distance ○Straightaway AccelerationLate Surger Straightaways ○Late Surger Corners ○Fighter

Event Skills

Homestretch HasteTarget in Sight ○

Card

CategorySpeed
RaritySR
Name (JP)ナリタタイシン
Card ID20014

Hint Skills

Lay LowCalm in a CrowdStanding ByMasterful GambitEnd Closer Corners ○Intense GazeLone Wolf

Event Skills

I Can See Right Through YouPressure

Card

CategoryWit
RaritySR
Name (JP)マーベラスサンデー
Card ID20015

Hint Skills

Straightaway AdeptRamp UpHesitant Front RunnersHesitant Pace ChasersTail Held High

Event Skills

Hanshin Racecourse ○

Card

CategoryWit
RaritySR
Name (JP)マチカネフクキタル
Card ID20016

Hint Skills

Hakodate Racecourse ○Calm in a CrowdTrick (Rear)Late Surger Corners ○A Small BreatherLucky SevenTriple 7s

Event Skills

Right-Handed ○

Card

CategoryGuts
RaritySR
Name (JP)メイショウドトウ
Card ID20017

Hint Skills

Non-Standard Distance ○Firm Conditions ○Inner Post Proficiency ○Long Shot ○HawkeyeLate Surger Straightaways ○Shake It Out

Event Skills

Prepared to PassPace Chaser Corners ○

Card

CategoryWit
RaritySR
Name (JP)メジロドーベル
Card ID20018

Hint Skills

Kyoto Racecourse ○Sunny Days ○Up-TempoSteadfastLate Surger Savvy ○

Event Skills

Slick SurgeUnyielding Spirit

Card

CategoryGuts
RaritySR
Name (JP)ナイスネイチャ
Card ID20019

Hint Skills

Kokura Racecourse ○Corner Acceleration ○Lay LowGo with the FlowHesitant Late SurgersMurmurA Small BreatherSharp Gaze

Event Skills

Extra TankRamp Up

Card

CategorySpeed
RaritySR
Name (JP)キングヘイロー
Card ID20020

Hint Skills

Firm Conditions ○Cloudy Days ○Outer Post Proficiency ○Corner Recovery ○Wait-and-SeeGap Closer

Event Skills

Homestretch Haste

Card

CategoryFriend
RaritySR
Name (JP)桐生院葵
Card ID20021

Hint Skills

None listed

Event Skills

Maverick ○Subdued Front RunnersHesitant End ClosersLay LowShake It Out

Card

CategoryGuts
RaritySR
Name (JP)タマモクロス
Card ID20022

Hint Skills

Rosy OutlookFrenzied Late SurgersFlustered Late SurgersMedium Corners ○Thunderbolt StepSoft Step1,500,000 CC

Event Skills

Pace Chaser Corners ○Late Surger Corners ○Calm in a Crowd

Card

CategorySpeed
RaritySR
Name (JP)スイープトウショウ
Card ID20023

Hint Skills

Prudent PositioningTrick (Front)Trick (Rear)MurmurI Can See Right Through YouAfter-School StrollSlipstream

Event Skills

Lucky SevenMaverick ○LevelheadedLone Wolf

Card

CategoryPower
RaritySR
Name (JP)ダイタクヘリオス
Card ID20024

Hint Skills

Ramp UpStamina to SpareMile Corners ○Shifting GearsSpeed EaterSympathySlipstream

Event Skills

Straight DescentWatchful EyeLong Shot ○

Card

CategoryWit
RaritySR
Name (JP)イクノディクタス
Card ID20025

Hint Skills

Lay LowCalm in a CrowdHawkeyeStudiousSharp Gaze

Event Skills

Frenzied Front RunnersFrenzied End ClosersTrick (Rear)

Card

CategoryWit
RaritySR
Name (JP)ナイスネイチャ
Card ID20026

Hint Skills

Kokura Racecourse ○Corner Acceleration ○Lay LowGo with the FlowHesitant Late SurgersMurmurA Small BreatherSharp Gaze

Event Skills

Long Shot ○Ramp Up

Card

CategoryPower
RaritySR
Name (JP)ニシノフラワー
Card ID20027

Hint Skills

Hanshin Racecourse ○Standard Distance ○Firm Conditions ○UpdraftersPace Chaser Corners ○

Event Skills

Straightaway AdeptStraightaway Acceleration

Card

CategoryStamina
RaritySR
Name (JP)ゼンノロブロイ
Card ID20028

Hint Skills

Straightaway AdeptPrudent PositioningNimble NavigatorGo with the FlowShrewd StepStudiousPace Chaser Savvy ○Late Surger Savvy ○

Event Skills

Sharp GazeMedium Straightaways ○

Card

CategoryGuts
RaritySR
Name (JP)シーキングザパール
Card ID20029

Hint Skills

Firm Conditions ○Pace StrategySprinting GearWatchful EyeSprint Straightaways ○Unyielding Spirit

Event Skills

Lucky SevenShifting GearsUma Stan

Card

CategoryWit
RaritySR
Name (JP)アイネスフウジン
Card ID20030

Hint Skills

SteadfastSpeed EaterMoxieSlipstreamPlaytime's Over!

Event Skills

Medium Straightaways ○SympathyStandard Distance ○Final PushFast-Paced

Card

CategorySpeed
RaritySR
Name (JP)シンコウウインディ
Card ID20031

Hint Skills

Wet Conditions ○Competitive Spirit ○Prepared to PassHesitant Front Runners

Event Skills

Shifting GearsUnyielding Spirit

Card

CategoryPower
RaritySR
Name (JP)イナリワン
Card ID20032

Hint Skills

Spring Runner ○Winter Runner ○Target in Sight ○Ramp UpSharp GazeTail Held HighForward, March!Familiar Ground

Event Skills

Oi Racecourse ○Kyoto Racecourse ○

Card

CategorySpeed
RaritySR
Name (JP)エルコンドルパサー
Card ID20033

Hint Skills

Standard Distance ○Prepared to PassUp-TempoPace Chaser Straightaways ○Head-On

Event Skills

Pace Chaser Corners ○Sunny Days ○

Card

CategoryWit
RaritySR
Name (JP)メジロアルダン
Card ID20034

Hint Skills

Left-Handed ○Preferred PositionSoft StepPace Chaser Corners ○Pace Chaser Savvy ○

Event Skills

Hesitant Pace Chasers

Card

CategoryStamina
RaritySR
Name (JP)トーセンジョーダン
Card ID20035

Hint Skills

Long Shot ○Stamina to SparePosition PilferMedium Straightaways ○Medium Corners ○Pace Chaser Straightaways ○

Event Skills

Ramp UpLucky Seven

Card

CategoryStamina
RaritySR
Name (JP)メジロパーマー
Card ID20036

Hint Skills

Corner Adept ○Deep BreathsExtra TankKeeping the LeadMoxieFeature Act

Event Skills

Wet Conditions ○

Card

CategoryPower
RaritySR
Name (JP)ファインモーション
Card ID20037

Hint Skills

Right-Handed ○Fall Runner ○Outer Post Proficiency ○Straightaway AccelerationNimble Navigator

Event Skills

SteadfastCorner Adept ○

Card

CategoryGuts
RaritySR
Name (JP)シリウスシンボリ
Card ID20038

Hint Skills

Wet Conditions ○Prepared to PassMedium Corners ○Lone Wolf

Event Skills

Shrewd StepDisorient

Card

CategorySpeed
RaritySR
Name (JP)ウオッカ
Card ID20039

Hint Skills

Tokyo Racecourse ○Straightaway AdeptStraightaway AccelerationStraightaway RecoveryHomestretch HasteSlick SurgeUpdraftersMile Straightaways ○Medium Straightaways ○

Event Skills

Mile Corners ○Nimble Navigator

Card

CategoryStamina
RaritySR
Name (JP)メジロライアン
Card ID20040

Hint Skills

Slick SurgeUp-TempoMedium Straightaways ○

Event Skills

Late Surger Straightaways ○Pace Strategy

Card

CategoryGuts
RaritySR
Name (JP)アドマイヤベガ
Card ID20041

Hint Skills

Masterful GambitTetherEnd Closer Straightaways ○LevelheadedStrategist

Event Skills

End Closer Savvy ○Subdued Pace Chasers

Card

CategoryPower
RaritySR
Name (JP)サクラバクシンオー
Card ID20042

Hint Skills

Sprinting GearFrenzied Front RunnersFlustered Front RunnersSprint Straightaways ○Sprint Corners ○Huge LeadCountermeasureIntimidate

Event Skills

Tail Held HighGap Closer

Card

CategoryPower
RaritySR
Name (JP)スペシャルウィーク
Card ID20043

Hint Skills

Wet Conditions ○Homestretch HasteStamina to SpareSteadfastPace Chaser Straightaways ○HydrateTactical Tweak

Event Skills

Head-OnExtra Tank

Card

CategorySpeed
RaritySR
Name (JP)カレンチャン
Card ID20044

Hint Skills

Sprinting GearHesitant Late SurgersSprint Straightaways ○Meticulous MeasuresDisorient

Event Skills

Shrewd StepSprint Corners ○Intimidate

Card

CategoryGuts
RaritySR
Name (JP)スマートファルコン
Card ID20045

Hint Skills

Wet Conditions ○Cloudy Days ○Oi Racecourse ○Front Runner Straightaways ○Front Runner Savvy ○Top PickForward, March!

Event Skills

Leader's PrideTop PickFinal Push

Card

CategoryWit
RaritySR
Name (JP)スイープトウショウ
Card ID20046

Hint Skills

Prudent PositioningMurmurEnd Closer Corners ○I Can See Right Through YouAfter-School StrollEnd Closer Savvy ○Slipstream

Event Skills

Trick (Rear)Subdued End ClosersEnd Closer Straightaways ○

Card

CategoryStamina
RaritySR
Name (JP)トウカイテイオー
Card ID20047

Hint Skills

Prudent PositioningNimble NavigatorGo with the FlowThunderbolt StepSoft StepShrewd Step

Event Skills

Medium Corners ○Pace Chaser Straightaways ○

Card

CategoryGuts
RaritySR
Name (JP)オグリキャップ
Card ID20048

Hint Skills

Corner Acceleration ○Nimble NavigatorHomestretch HasteAccelerationUnyielding SpiritGroundworkPumpedFearless

Event Skills

Wet Conditions ○Nakayama Racecourse ○

Card

CategoryWit
RaritySR
Name (JP)ゴールドシチー
Card ID20049

Hint Skills

Rainy Days ○Long Shot ○Watchful EyeTail Held HighLone Wolf

Event Skills

Straightaway RecoverySnowy Days ○A Small Breather

Card

CategoryWit
RaritySR
Name (JP)セイウンスカイ
Card ID20050

Hint Skills

Early LeadFast-PacedHesitant Pace ChasersFrenzied Late SurgersFront Runner Savvy ○Groundwork

Event Skills

Hesitant Late SurgersSecond WindKeeping the Lead

Card

CategoryGuts
RaritySR
Name (JP)ケイエスミラクル
Card ID20051

Hint Skills

UpdraftersSprint Corners ○CountermeasurePace Chaser Straightaways ○Pace Chaser Savvy ○

Event Skills

Sprint Straightaways ○Light as a Feather

Card

CategoryGuts
RaritySR
Name (JP)ツルマルツヨシ
Card ID20052

Hint Skills

Long Shot ○Up-TempoRisky BusinessFighting SpiritFull Throttle

Event Skills

Late Surger Straightaways ○Fighter

Card

CategoryPower
RaritySR
Name (JP)ナリタトップロード
Card ID20053

Hint Skills

Right-Handed ○Non-Standard Distance ○Firm Conditions ○Preferred PositionPrepared to Pass

Event Skills

Inner Post Proficiency ○Up-Tempo

Card

CategoryStamina
RaritySR
Name (JP)テイエムオペラオー
Card ID20054

Hint Skills

Non-Standard Distance ○Corner Recovery ○Straightaway AdeptStamina to SparePrepared to PassUp-TempoLong Corners ○Head-OnFeature Act

Event Skills

Preferred PositionNon-Standard Distance ○

Card

CategorySpeed
RaritySR
Name (JP)アストンマーチャン
Card ID20055

Hint Skills

Wet Conditions ○Early LeadSprint Straightaways ○Stop Right There!Dodging DangerRestartGroundwork

Event Skills

Meticulous MeasuresCountermeasureMaverick ○IntimidateLight as a Feather

Card

CategorySpeed
RaritySR
Name (JP)ジャングルポケット
Card ID20056

Hint Skills

Late Surger Corners ○End Closer Corners ○Early StartTake the ChanceFearless

Event Skills

EagerStraightaway Spurt

Card

CategoryGuts
RaritySR
Name (JP)メジロドーベル
Card ID20057

Hint Skills

Right-Handed ○Non-Standard Distance ○Medium Corners ○Thunderbolt StepTetherTake the Chance

Event Skills

Kyoto Racecourse ○Unyielding Spirit

Card

CategoryStamina
RaritySR
Name (JP)シンボリルドルフ
Card ID20058

Hint Skills

Subdued Front RunnersSubdued Pace ChasersSubdued Late SurgersSubdued End ClosersLong Straightaways ○Long Corners ○Feature Act

Event Skills

Corner Recovery ○Right-Handed ○Rainy Days ○

Card

CategoryPower
RaritySR
Name (JP)アグネスタキオン
Card ID20059

Hint Skills

Right-Handed ○Nakayama Racecourse ○Up-TempoMedium Straightaways ○TetherPace Chaser Savvy ○Head-OnRisky Business

Event Skills

Risky BusinessLate Surger Savvy ○

Card

CategoryPower
RaritySR
Name (JP)ヒシアケボノ
Card ID20060

Hint Skills

Sunny Days ○Corner Acceleration ○Sprinting GearSprint Corners ○CountermeasureMeticulous Measures

Event Skills

Sprint Straightaways ○Sprinting Gear

Card

CategoryStamina
RaritySR
Name (JP)ゴールドシップ
Card ID20061

Hint Skills

Standing ByStraightaway SpurtInside ScoopFrenzied Front RunnersFrenzied Pace ChasersFrenzied Late SurgersFrenzied End ClosersPassing ProPressureStamina EaterSmoke ScreenEnd Closer Straightaways ○End Closer Corners ○I Can See Right Through YouAfter-School StrollStrategistIntense GazeEnd Closer Savvy ○Uma StanSympathyEarly StartRisky Business

Event Skills

Risky BusinessEnd Closer Savvy ○Inside ScoopAfter-School StrollHanshin Racecourse ○

Card

CategoryWit
RaritySR
Name (JP)マルゼンスキー
Card ID20062

Hint Skills

Nakayama Racecourse ○Early LeadFinal PushProductive PlanAccelerationSpeed Eater

Event Skills

Unyielding SpiritDodging DangerMile Corners ○Early Lead

Card

CategorySpeed
RaritySR
Name (JP)サイレンススズカ
Card ID20063

Hint Skills

Left-Handed ○Firm Conditions ○Sunny Days ○Fast-PacedFront Runner Straightaways ○RestartShake It Out

Event Skills

Leader's PrideFront Runner Corners ○Left-Handed ○

Card

CategoryGuts
RaritySR
Name (JP)コパノリッキー
Card ID20064

Hint Skills

Oi Racecourse ○Pace Chaser Savvy ○Top PickForward, March!

Event Skills

Card

CategoryPower
RaritySR
Name (JP)グラスワンダー
Card ID20065

Hint Skills

Position PilferOuter SwellMile Corners ○Unyielding Spirit1,500,000 CCSharp Gaze

Event Skills

Flustered Pace ChasersSlick SurgeFrenzied Pace ChasersTarget in Sight ○

Card

CategoryStamina
RaritySR
Name (JP)キタサンブラック
Card ID20066

Hint Skills

Corner Adept ○Corner Recovery ○Straightaway RecoveryExtra TankKeeping the LeadFront Runner Straightaways ○

Event Skills

Long Corners ○

Card

CategoryWit
RaritySR
Name (JP)タイキシャトル
Card ID20067

Hint Skills

Productive PlanMile Corners ○Shifting GearsAccelerationSpeed Eater

Event Skills

Prepared to Pass

Card

CategoryStamina
RaritySR
Name (JP)ナイスネイチャ
Card ID20068

Hint Skills

Slick SurgeMurmurFighterA Small BreatherSharp GazeBe Still

Event Skills

Homestretch HasteRamp Up

Card

CategorySpeed
RaritySR
Name (JP)マチカネタンホイザ
Card ID20069

Hint Skills

Calm in a CrowdPosition PilferPressureStamina EaterLate Surger Straightaways ○Be Still

Event Skills

Subdued Front Runners

Card

CategoryGuts
RaritySR
Name (JP)ヴィルシーナ
Card ID20070

Hint Skills

Tokyo Racecourse ○Standard Distance ○Prudent PositioningFast-PacedSecond Wind

Event Skills

Productive Plan

Card

CategoryPower
RaritySR
Name (JP)ロイスアンドロイス
Card ID20071

Hint Skills

FocusLay LowPace StrategyCalm in a CrowdNimble NavigatorUp-TempoSlipstream

Event Skills

Fighting SpiritGo with the Flow

Card

CategoryWit
RaritySR
Name (JP)タニノギムレット
Card ID20072

Hint Skills

Straightaway AdeptGo with the FlowMasterful GambitStraightaway SpurtMedium Straightaways ○End Closer Straightaways ○I Can See Right Through You

Event Skills

End Closer Corners ○End Closer Savvy ○

Card

CategorySpeed
RaritySR
Name (JP)トーセンジョーダン
Card ID20073

Hint Skills

Long Shot ○Go with the FlowPrepared to PassUp-TempoMedium Straightaways ○

Event Skills

Lucky Seven

Card

CategoryStamina
RaritySR
Name (JP)ヤエノムテキ
Card ID20074

Hint Skills

Pace StrategyHomestretch HastePreferred PositionSteadfastMedium Corners ○Fighting Spirit

Event Skills

Medium Corners ○

Card

CategoryGuts
RaritySR
Name (JP)タップダンスシチー
Card ID20075

Hint Skills

Tokyo Racecourse ○Straightaway AccelerationRosy OutlookUp-TempoDodging DangerWith All My Soul

Event Skills

Leader's Pride

Card

CategoryPower
RaritySR
Name (JP)エアシャカール
Card ID20076

Hint Skills

Straightaway AccelerationMasterful GambitEnd Closer Straightaways ○Levelheaded

Event Skills

Pace Strategy

Card

CategoryWit
RaritySR
Name (JP)ダンツフレーム
Card ID20077

Hint Skills

Ramp UpMedium Straightaways ○Thunderbolt StepUma StanAll I've GotFighting Spirit

Event Skills

Card

CategorySpeed
RaritySR
Name (JP)マチカネフクキタル
Card ID20078

Hint Skills

PressureStamina EaterLucky SevenTriple 7sFree-Spirited

Event Skills

Non-Standard Distance ○

Card

CategoryGuts
RaritySR
Name (JP)マーベラスサンデー
Card ID20079

Hint Skills

Right-Handed ○Straightaway AccelerationRamp UpPreferred PositionUp-TempoShrewd StepTake the Chance

Event Skills

Pace Chaser Straightaways ○Hanshin Racecourse ○

Card

CategoryWit
RaritySR
Name (JP)サクラローレル
Card ID20080

Hint Skills

Lay LowGo with the FlowDeep BreathsPassing ProStamina Eater

Event Skills

Subdued Pace Chasers

Card

CategoryPower
RaritySR
Name (JP)ノースフライト
Card ID20081

Hint Skills

Standard Distance ○Ramp UpGo with the FlowProductive PlanMile Corners ○Acceleration

Event Skills

Card

CategorySpeed
RaritySR
Name (JP)バブルガムフェロー
Card ID20082

Hint Skills

Ramp UpGo with the FlowHydrate

Event Skills

Head-On

Card

CategoryStamina
RaritySR
Name (JP)メジロラモーヌ
Card ID20083

Hint Skills

Ramp UpSteadfastSoft StepAll I've GotFighting Spirit

Event Skills

Medium Corners ○

Card

CategoryWit
RaritySR
Name (JP)ラッキーライラック
Card ID20084

Hint Skills

Non-Standard Distance ○Corner Acceleration ○SteadfastMedium Corners ○Soft Step

Event Skills

Card

CategoryGuts
RaritySR
Name (JP)メジロマックイーン
Card ID20085

Hint Skills

Pace StrategyCalm in a CrowdDeep BreathsPace Chaser Savvy ○

Event Skills

Feature ActEarly Lead

Card

CategorySpeed
RaritySR
Name (JP)ライスシャワー
Card ID20086

Hint Skills

Kyoto Racecourse ○Deep BreathsHydrateHighlander

Event Skills

Firm Conditions ○

Card

CategoryPower
RaritySR
Name (JP)デアリングハート
Card ID20087

Hint Skills

Ramp UpGo with the FlowPrepared to PassProductive PlanShifting GearsUnyielding SpiritSympathy

Event Skills

Card

CategoryStamina
RaritySR
Name (JP)カレンブーケドール
Card ID20088

Hint Skills

Corner Recovery ○Ramp UpPreferred PositionSoft StepHydrate

Event Skills

Up-Tempo

Card

CategoryGuts
RaritySR
Name (JP)カワカミプリンセス
Card ID20089

Hint Skills

Corner Acceleration ○Thunderbolt StepSympathyEager

Event Skills

Steadfast

Card

CategoryWit
RaritySR
Name (JP)ビコーペガサス
Card ID20090

Hint Skills

Wet Conditions ○Sprinting GearFighterFull Throttle

Event Skills

Sprint Straightaways ○

Card

CategorySpeed
RaritySR
Name (JP)サクラチトセオー
Card ID20091

Hint Skills

Cloudy Days ○Medium Corners ○Soft Step

Event Skills

Eager

Card

CategoryPower
RaritySR
Name (JP)ホッコータルマエ
Card ID20092

Hint Skills

Shrewd StepSympathy

Event Skills

Top Pick

Card

CategorySpeed
RaritySR
Name (JP)メジロドーベル
Card ID20093

Hint Skills

Winter Runner ○Go with the FlowStudiousPumped

Event Skills

FearlessUnyielding Spirit

Card

CategoryStamina
RaritySR
Name (JP)サトノダイヤモンド
Card ID20094

Hint Skills

Winter Runner ○FighterA Small BreatherTake the ChanceFighting Spirit

Event Skills

Hesitant Front Runners

Card

CategoryGuts
RaritySR
Name (JP)レッドディザイア
Card ID20095

Hint Skills

Slick SurgeOuter SwellFighterSympathyFearless

Event Skills

Card

CategoryGuts
RaritySR
Name (JP)タイキシャトル
Card ID20096

Hint Skills

Wet Conditions ○HydratePace Chaser Savvy ○

Event Skills

Prepared to Pass

Card

CategoryPower
RaritySR
Name (JP)スーパークリーク
Card ID20097

Hint Skills

Corner Recovery ○Inside ScoopLong Corners ○Passing ProPressure

Event Skills

Deep Breaths

Card

CategoryGuts
RaritySSR
Name (JP)スペシャルウィーク
Card ID30001

Hint Skills

Wet Conditions ○Rainy Days ○Homestretch HasteOuter SwellSteadfastHydrateLate Surger Savvy ○

Event Skills

Soft StepStraight DescentHomestretch HasteIn Body and MindExtra Tank

Card

CategorySpeed
RaritySSR
Name (JP)サイレンススズカ
Card ID30002

Hint Skills

FocusEarly LeadFast-PacedFinal PushRosy OutlookFront Runner Straightaways ○Front Runner Corners ○Front Runner Savvy ○Leader's Pride

Event Skills

RestartFocusUnrestrainedLeft-Handed ○

Card

CategorySpeed
RaritySSR
Name (JP)トウカイテイオー
Card ID30003

Hint Skills

Prudent PositioningNimble NavigatorGo with the FlowThunderbolt StepSoft StepShrewd Step

Event Skills

Rushing Gale!Pace Chaser Straightaways ○

Card

CategoryStamina
RaritySSR
Name (JP)ゴールドシップ
Card ID30004

Hint Skills

Standing ByStraightaway SpurtInside ScoopPressureSmoke ScreenI Can See Right Through YouAfter-School StrollStrategistIntense GazeEnd Closer Savvy ○HighlanderUma StanGroundworkSympathy

Event Skills

Early StartEnd Closer Savvy ○Corner ConnoisseurRisky BusinessHanshin Racecourse ○

Card

CategoryPower
RaritySSR
Name (JP)ウオッカ
Card ID30005

Hint Skills

Tokyo Racecourse ○Straightaway AdeptStraightaway AccelerationStraightaway RecoveryHomestretch HasteSlick SurgeUpdraftersMile Straightaways ○Medium Straightaways ○

Event Skills

UpdraftersBreath of Fresh AirNimble Navigator

Card

CategoryGuts
RaritySSR
Name (JP)グラスワンダー
Card ID30006

Hint Skills

Nakayama Racecourse ○Competitive Spirit ○Homestretch HastePosition PilferSlick SurgeUpdraftersFlustered Pace ChasersTether

Event Skills

TetherLate Surger Savvy ○Furious FeatFrenzied Pace ChasersTarget in Sight ○

Card

CategoryPower
RaritySSR
Name (JP)エルコンドルパサー
Card ID30007

Hint Skills

Standard Distance ○Sunny Days ○Prepared to PassUp-TempoMedium Straightaways ○HawkeyePace Chaser Straightaways ○

Event Skills

Stamina to SpareKiller TunesSunny Days ○

Card

CategoryStamina
RaritySSR
Name (JP)セイウンスカイ
Card ID30008

Hint Skills

Inner Post Proficiency ○Long Shot ○Trick (Front)Frenzied Late SurgersHesitant Pace ChasersTail Held High

Event Skills

Dodging DangerSecond WindFast-PacedEscape ArtistKeeping the Lead

Card

CategoryStamina
RaritySSR
Name (JP)タマモクロス
Card ID30009

Hint Skills

Rosy OutlookFrenzied Late SurgersFlustered Late SurgersMedium Corners ○Thunderbolt StepSoft Step1,500,000 CC

Event Skills

Tail Held HighFast & FuriousCalm in a Crowd

Card

CategoryWit
RaritySSR
Name (JP)ファインモーション
Card ID30010

Hint Skills

Right-Handed ○Fall Runner ○Outer Post Proficiency ○Straightaway AccelerationNimble Navigator

Event Skills

Speed StarPrepared to PassCorner Adept ○

Card

CategoryGuts
RaritySSR
Name (JP)アイネスフウジン
Card ID30011

Hint Skills

SteadfastSpeed EaterMoxieSlipstreamPlaytime's Over!

Event Skills

RestlessMoxieFast-Paced

Card

CategoryGuts
RaritySSR
Name (JP)ウイニングチケット
Card ID30012

Hint Skills

Firm Conditions ○Cloudy Days ○Position PilferSlick SurgeOuter Swell

Event Skills

FighterOn Your Left!Late Surger Corners ○

Card

CategoryWit
RaritySSR
Name (JP)エアシャカール
Card ID30013

Hint Skills

PressureLevelheadedStrategist

Event Skills

Intense GazeStraightaway SpurtUnyieldingPace Strategy

Card

CategorySpeed
RaritySSR
Name (JP)ゴールドシチー
Card ID30014

Hint Skills

Sapporo Racecourse ○Watchful EyeAcceleration

Event Skills

Go with the FlowKeen EyeA Small Breather

Card

CategorySpeed
RaritySSR
Name (JP)サクラバクシンオー
Card ID30015

Hint Skills

Sprinting GearFrenzied Front RunnersFlustered Front RunnersSprint Straightaways ○Sprint Corners ○Huge LeadCountermeasureIntimidate

Event Skills

Turbo SprintGap Closer

Card

CategoryStamina
RaritySSR
Name (JP)スーパークリーク
Card ID30016

Hint Skills

Firm Conditions ○Corner Recovery ○Ramp UpHomestretch HasteHesitant Pace Chasers

Event Skills

Swinging MaestroDeep Breaths

Card

CategoryPower
RaritySSR
Name (JP)スマートファルコン
Card ID30017

Hint Skills

Wet Conditions ○Cloudy Days ○Outer Post Proficiency ○Corner Recovery ○Oi Racecourse ○Second WindRestartFront Runner Savvy ○

Event Skills

GroundworkFocusTop PickPrudent PositioningCenter StageFinal Push

Card

CategorySpeed
RaritySSR
Name (JP)ニシノフラワー
Card ID30018

Hint Skills

Hanshin Racecourse ○Standard Distance ○Firm Conditions ○UpdraftersPace Chaser Corners ○

Event Skills

CountermeasureBeeline BurstStraightaway Adept

Card

CategoryGuts
RaritySSR
Name (JP)ハルウララ
Card ID30019

Hint Skills

None listed

Event Skills

UnruffledLong Shot ○

Card

CategorySpeed
RaritySSR
Name (JP)ビコーペガサス
Card ID30020

Hint Skills

Outer Post Proficiency ○Wait-and-SeeGap CloserProductive PlanUpdraftersMeticulous MeasuresStop Right There!

Event Skills

Plan XSprint Straightaways ○

Card

CategoryFriend
RaritySSR
Name (JP)駿川たづな
Card ID30021

Hint Skills

None listed

Event Skills

Watchful EyeFocusConcentrationTail Held High

Card

CategoryStamina
RaritySSR
Name (JP)メジロマックイーン
Card ID30022

Hint Skills

Kyoto Racecourse ○Wet Conditions ○Rainy Days ○Corner Adept ○Straightaway AdeptStamina to SparePrepared to PassDeep BreathsInside ScoopExtra Tank

Event Skills

CooldownDeep BreathsEarly Lead

Card

CategoryStamina
RaritySSR
Name (JP)ライスシャワー
Card ID30023

Hint Skills

Kyoto Racecourse ○Maverick ○Deep BreathsFrenzied Pace ChasersSubdued Pace ChasersFlustered Pace ChasersStraight DescentDisorientHighlander

Event Skills

Extra TankAdrenaline RushFirm Conditions ○

Card

CategoryPower
RaritySSR
Name (JP)オグリキャップ
Card ID30024

Hint Skills

Cloudy Days ○Corner Adept ○Corner Acceleration ○FocusNimble NavigatorHomestretch HasteUp-TempoAccelerationHydrateGroundwork

Event Skills

Stamina to SpareOuter SwellFurious FeatNakayama Racecourse ○

Card

CategorySpeed
RaritySSR
Name (JP)スペシャルウィーク
Card ID30025

Hint Skills

Wet Conditions ○Rainy Days ○Homestretch HasteOuter SwellSteadfastHydrateLate Surger Savvy ○

Event Skills

Shake It OutHydrateGourmandExtra Tank

Card

CategorySpeed
RaritySSR
Name (JP)ツインターボ
Card ID30026

Hint Skills

Competitive Spirit ○Target in Sight ○Early LeadFast-PacedLeader's PrideMoxie

Event Skills

Leader's PrideEarly LeadTaking the LeadWatchful Eye

Card

CategoryGuts
RaritySSR
Name (JP)メジロパーマー
Card ID30027

Hint Skills

Nakayama Racecourse ○Hanshin Racecourse ○Early LeadFast-PacedFlustered Pace ChasersMoxieSympathy

Event Skills

Front Runner Straightaways ○Pace StrategyFront Runner Savvy ○Keeping the LeadVanguard SpiritLone WolfWet Conditions ○

Card

CategorySpeed
RaritySSR
Name (JP)キタサンブラック
Card ID30028

Hint Skills

Corner Adept ○Corner Recovery ○Straightaway RecoveryFocusExtra TankLong Corners ○Front Runner Straightaways ○Dodging Danger

Event Skills

Straightaway AdeptProfessor of Curvature

Card

CategoryStamina
RaritySSR
Name (JP)サトノダイヤモンド
Card ID30029

Hint Skills

Firm Conditions ○Sunny Days ○Flustered Front RunnersMedium Corners ○TetherA Small BreatherStudious

Event Skills

All I've GotIron WillHesitant Front Runners

Card

CategoryGuts
RaritySSR
Name (JP)マチカネタンホイザ
Card ID30030

Hint Skills

Lay LowPace StrategySteadfastDeep BreathsFighter

Event Skills

UnruffledCalm in a CrowdSubdued Front Runners

Card

CategoryWit
RaritySSR
Name (JP)ユキノビジン
Card ID30031

Hint Skills

Nakayama Racecourse ○Winter Runner ○SteadfastMedium Corners ○

Event Skills

Inner Post Proficiency ○HydrateNo Stopping Me!Corner Acceleration ○

Card

CategoryPower
RaritySSR
Name (JP)ヤエノムテキ
Card ID30032

Hint Skills

Ramp UpHomestretch HastePrepared to PassUp-TempoTail Held High

Event Skills

Subdued Late SurgersHesitant Late SurgersPlaytime's Over!It's On!Medium Corners ○

Card

CategoryPower
RaritySSR
Name (JP)ウイニングチケット
Card ID30033

Hint Skills

Firm Conditions ○Cloudy Days ○Position PilferSlick SurgeOuter Swell

Event Skills

In Body and MindLate Surger Corners ○

Card

CategoryPower
RaritySSR
Name (JP)ライスシャワー
Card ID30034

Hint Skills

Kyoto Racecourse ○Maverick ○Deep BreathsFrenzied Pace ChasersSubdued Pace ChasersFlustered Pace ChasersStraight DescentDisorientHighlander

Event Skills

Passing ProSwinging MaestroFirm Conditions ○

Card

CategoryFriend
RaritySSR
Name (JP)樫本理子
Card ID30036

Hint Skills

None listed

Event Skills

Ramp UpMaverick ○Lone WolfRushing Gale!Sympathy

Card

CategoryGuts
RaritySSR
Name (JP)シンボリルドルフ
Card ID30037

Hint Skills

Right-Handed ○Nakayama Racecourse ○Corner Recovery ○Rosy OutlookMedium Corners ○TetherFighting SpiritEager

Event Skills

Corner Acceleration ○Corner Adept ○Swinging MaestroRainy Days ○

Card

CategoryStamina
RaritySSR
Name (JP)サクラチヨノオー
Card ID30038

Hint Skills

SteadfastShifting GearsMedium Corners ○Pace Chaser Savvy ○

Event Skills

Stamina to SpareMedium Straightaways ○Speed StarSpring Runner ○

Card

CategorySpeed
RaritySSR
Name (JP)カワカミプリンセス
Card ID30039

Hint Skills

Standard Distance ○Preferred PositionSoft StepTactical Tweak

Event Skills

TetherCenter StageSteadfast

Card

CategoryGuts
RaritySSR
Name (JP)ヒシアケボノ
Card ID30040

Hint Skills

Sunny Days ○Final PushSprint Corners ○CountermeasureMeticulous MeasuresHydrate

Event Skills

Sunny Days ○HydrateGap CloserSixth SenseDodging DangerSprinting Gear

Card

CategoryWit
RaritySSR
Name (JP)メジロドーベル
Card ID30041

Hint Skills

Kyoto Racecourse ○Sunny Days ○Up-TempoSteadfastLate Surger Savvy ○

Event Skills

The Bigger PictureUnyielding Spirit

Card

CategoryPower
RaritySSR
Name (JP)バンブーメモリー
Card ID30042

Hint Skills

Target in Sight ○Straightaway AdeptGap CloserMile Straightaways ○AccelerationLate Surger Straightaways ○

Event Skills

Competitive Spirit ○Homestretch HasteRunning IdleHesitant Late SurgersRising DragonOuter SwellStandard Distance ○

Card

CategoryStamina
RaritySSR
Name (JP)ナカヤマフェスタ
Card ID30043

Hint Skills

Wet Conditions ○Long Shot ○Slick SurgeOuter SwellSteadfastLate Surger Straightaways ○Sharp GazeLucky SevenAll I've Got

Event Skills

Uma StanCome What MayAll I've GotNakayama Racecourse ○Hanshin Racecourse ○

Card

CategorySpeed
RaritySSR
Name (JP)ナリタブライアン
Card ID30044

Hint Skills

Right-Handed ○Preferred PositionOuter SwellInside ScoopMedium Straightaways ○Medium Corners ○Long Straightaways ○Hydrate

Event Skills

ShatterproofLone Wolf

Card

CategorySpeed
RaritySSR
Name (JP)スイープトウショウ
Card ID30045

Hint Skills

Prudent PositioningTrick (Front)Trick (Rear)MurmurI Can See Right Through YouAfter-School StrollSlipstream

Event Skills

Straightaway SpurtCrusader

Card

CategoryStamina
RaritySSR
Name (JP)ウイニングチケット
Card ID30046

Hint Skills

Firm Conditions ○Cloudy Days ○Position PilferSlick SurgeOuter Swell

Event Skills

Triple 7s1,500,000 CCMedium Straightaways ○Maverick ○Hard WorkerLate Surger Corners ○

Card

CategoryPower
RaritySSR
Name (JP)ダイワスカーレット
Card ID30047

Hint Skills

Competitive Spirit ○Preferred PositionPrepared to PassRosy OutlookUp-TempoShifting Gears

Event Skills

Race PlannerPreferred PositionStamina to Spare

Card

CategoryGuts
RaritySSR
Name (JP)メジロライアン
Card ID30048

Hint Skills

Wet Conditions ○Rainy Days ○Up-TempoMedium Straightaways ○

Event Skills

Pace Chaser Savvy ○UnyieldingPace Strategy

Card

CategoryFriend
RaritySSR
Name (JP)ライトハロー
Card ID30052

Hint Skills

None listed

Event Skills

Maverick ○See Ya Later!Front Runner Savvy ○Pace Chaser Savvy ○

Card

CategorySpeed
RaritySSR
Name (JP)タイキシャトル
Card ID30053

Hint Skills

Wet Conditions ○Productive PlanMile Straightaways ○Shifting GearsAccelerationSpeed Eater

Event Skills

Mile Corners ○Mile MavenPrepared to Pass

Card

CategoryWit
RaritySSR
Name (JP)ナイスネイチャ
Card ID30054

Hint Skills

Kokura Racecourse ○Corner Acceleration ○Lay LowGo with the FlowHesitant Late SurgersMurmurA Small BreatherSharp Gaze

Event Skills

On Your Left!Ramp Up

Card

CategoryWit
RaritySSR
Name (JP)セイウンスカイ
Card ID30055

Hint Skills

Inner Post Proficiency ○Long Shot ○Trick (Front)Frenzied Late SurgersHesitant Pace ChasersTail Held High

Event Skills

Frenzied Pace ChasersVanguard SpiritKeeping the Lead

Card

CategoryPower
RaritySSR
Name (JP)キングヘイロー
Card ID30056

Hint Skills

Firm Conditions ○Cloudy Days ○Outer Post Proficiency ○Corner Recovery ○Wait-and-SeeGap Closer

Event Skills

Stop Right There!Uma StanGap CloserBlinding FlashHomestretch Haste

Card

CategorySpeed
RaritySSR
Name (JP)ゴールドシップ
Card ID30057

Hint Skills

Standing ByStraightaway SpurtInside ScoopPressureSmoke ScreenI Can See Right Through YouAfter-School StrollStrategistIntense GazeEnd Closer Savvy ○HighlanderUma StanGroundworkSympathy

Event Skills

Long Straightaways ○Inside ScoopInnate ExperienceMaverick ○Hanshin Racecourse ○

Card

CategoryPower
RaritySSR
Name (JP)トウカイテイオー
Card ID30058

Hint Skills

Prudent PositioningNimble NavigatorGo with the FlowThunderbolt StepSoft StepShrewd Step

Event Skills

Adrenaline RushPace Chaser Straightaways ○

Card

CategoryStamina
RaritySSR
Name (JP)ミホノブルボン
Card ID30059

Hint Skills

Snowy Days ○Early LeadFront Runner Straightaways ○Front Runner Corners ○

Event Skills

UnrestrainedFinal PushFocus

Card

CategoryGuts
RaritySSR
Name (JP)ツインターボ
Card ID30060

Hint Skills

Competitive Spirit ○Target in Sight ○Early LeadFast-PacedLeader's PrideMoxie

Event Skills

Killer TunesUp-TempoEarly Lead

Card

CategoryWit
RaritySSR
Name (JP)ビワハヤヒデ
Card ID30061

Hint Skills

Hanshin Racecourse ○Wet Conditions ○Cloudy Days ○Outer Post Proficiency ○Frenzied End Closers

Event Skills

Corner Recovery ○CooldownInside Scoop

Card

CategoryStamina
RaritySSR
Name (JP)サイレンススズカ
Card ID30062

Hint Skills

FocusEarly LeadFast-PacedFinal PushRosy OutlookFront Runner Straightaways ○Front Runner Corners ○Front Runner Savvy ○Leader's Pride

Event Skills

HydrateSoft StepConcentrationLeft-Handed ○

Card

CategoryGuts
RaritySSR
Name (JP)イクノディクタス
Card ID30063

Hint Skills

Lay LowCalm in a CrowdHawkeyeStudiousSharp Gaze

Event Skills

Go with the FlowThe Bigger PictureTrick (Rear)

Card

CategoryPower
RaritySSR
Name (JP)タマモクロス
Card ID30064

Hint Skills

Rosy OutlookFrenzied Late SurgersFlustered Late SurgersMedium Corners ○Thunderbolt StepSoft Step1,500,000 CC

Event Skills

Wet Conditions ○15,000,000 CCCalm in a Crowd

Card

CategorySpeed
RaritySSR
Name (JP)ゼンノロブロイ
Card ID30065

Hint Skills

Straightaway AdeptPrudent PositioningNimble NavigatorGo with the FlowShrewd StepStudiousPace Chaser Savvy ○Late Surger Savvy ○

Event Skills

Right-Handed ○Left-Handed ○Lie in WaitMedium Straightaways ○

Card

CategoryWit
RaritySSR
Name (JP)ミホノブルボン
Card ID30066

Hint Skills

Snowy Days ○Early LeadFront Runner Straightaways ○Front Runner Corners ○

Event Skills

MoxieTaking the LeadFocus

Card

CategoryGroup
RaritySSR
Name (JP)玉座に集いし者たち
Card ID30067

Hint Skills

None listed

Event Skills

Pace Chaser Straightaways ○Rainy Days ○FighterFighting SpiritPrudent PositioningFull ThrottleNakayama Racecourse ○Refraction ArcMedium Corners ○

Card

CategoryWit
RaritySSR
Name (JP)カレンチャン
Card ID30068

Hint Skills

Sprinting GearHesitant Late SurgersSprint Straightaways ○Meticulous MeasuresDisorient

Event Skills

Stop Right There!Playtime's Over!Perfect Prep!Meticulous MeasuresIntimidate

Card

CategoryStamina
RaritySSR
Name (JP)ナリタブライアン
Card ID30069

Hint Skills

Right-Handed ○Preferred PositionOuter SwellInside ScoopMedium Straightaways ○Medium Corners ○Long Straightaways ○Hydrate

Event Skills

Up-TempoBeeline BurstLone Wolf

Card

CategoryGuts
RaritySSR
Name (JP)ユキノビジン
Card ID30070

Hint Skills

Nakayama Racecourse ○Winter Runner ○SteadfastMedium Corners ○

Event Skills

Snowy Days ○Playtime's Over!Corner ConnoisseurCorner Acceleration ○

Card

CategoryPower
RaritySSR
Name (JP)ダイタクヘリオス
Card ID30071

Hint Skills

Ramp UpStamina to SpareMile Corners ○Shifting GearsSpeed EaterSympathySlipstream

Event Skills

Early LeadPace Chaser Corners ○Escape ArtistFast-PacedLong Shot ○

Card

CategorySpeed
RaritySSR
Name (JP)マヤノトップガン
Card ID30072

Hint Skills

Non-Standard Distance ○Corner Adept ○Straightaway AdeptStraightaway RecoveryNimble NavigatorGo with the Flow

Event Skills

Head-OnCompetitive Spirit ○RestlessStraightaway Adept

Card

CategoryWit
RaritySSR
Name (JP)ナリタタイシン
Card ID30073

Hint Skills

Lay LowCalm in a CrowdStanding ByMasterful GambitEnd Closer Corners ○Intense GazeLone Wolf

Event Skills

Soft StepPassing ProSleeping LionStanding ByPressure

Card

CategoryPower
RaritySSR
Name (JP)マーベラスサンデー
Card ID30074

Hint Skills

Straightaway AdeptRamp UpHesitant Front RunnersHesitant Pace ChasersTail Held High

Event Skills

Cloudy Days ○Fast & FuriousPosition PilferHanshin Racecourse ○

Card

CategoryStamina
RaritySSR
Name (JP)マンハッタンカフェ
Card ID30075

Hint Skills

Wet Conditions ○Rainy Days ○Long Straightaways ○Passing ProStamina EaterHighlander

Event Skills

Long Corners ○Stamina SiphonNon-Standard Distance ○

Card

CategorySpeed
RaritySSR
Name (JP)サイレンススズカ
Card ID30076

Hint Skills

FocusEarly LeadFast-PacedFinal PushRosy OutlookFront Runner Straightaways ○Front Runner Corners ○Front Runner Savvy ○Leader's Pride

Event Skills

TrackblazerLeft-Handed ○

Card

CategoryPower
RaritySSR
Name (JP)アドマイヤベガ
Card ID30077

Hint Skills

Masterful GambitTetherEnd Closer Straightaways ○LevelheadedStrategist

Event Skills

Flustered Pace ChasersDaring StrikeSubdued Pace Chasers

Card

CategorySpeed
RaritySSR
Name (JP)マチカネフクキタル
Card ID30078

Hint Skills

Hakodate Racecourse ○Calm in a CrowdTrick (Rear)Late Surger Corners ○A Small BreatherLucky SevenTriple 7s

Event Skills

Super Lucky SevenLucky Seven

Card

CategoryStamina
RaritySSR
Name (JP)メイショウドトウ
Card ID30079

Hint Skills

Non-Standard Distance ○Firm Conditions ○Inner Post Proficiency ○Long Shot ○HawkeyeLate Surger Straightaways ○Shake It Out

Event Skills

Medium Corners ○Killer TunesPace Chaser Corners ○

Card

CategoryFriend
RaritySSR
Name (JP)安心沢刺々美
Card ID30080

Hint Skills

None listed

Event Skills

WallflowerCorner Recovery ×Risky BusinessRunning IdleNothing VenturedUma Stan

Card

CategoryGroup
RaritySSR
Name (JP)チーム<シリウス>
Card ID30081

Hint Skills

None listed

Event Skills

Extra TankLeft-Handed ○Early LeadFirm Conditions ○Late Surger Corners ○Lone WolfRisky BusinessTarget in Sight ○Best in JapanCorner Recovery ○

Card

CategoryWit
RaritySSR
Name (JP)ニシノフラワー
Card ID30082

Hint Skills

Hanshin Racecourse ○Standard Distance ○Firm Conditions ○UpdraftersPace Chaser Corners ○

Event Skills

Shifting GearsDetermined Descent

Card

CategoryGuts
RaritySSR
Name (JP)サクラバクシンオー
Card ID30083

Hint Skills

Sprinting GearFrenzied Front RunnersFlustered Front RunnersSprint Straightaways ○Sprint Corners ○Huge LeadCountermeasureIntimidate

Event Skills

GroundworkIn High SpiritsLight as a FeatherGap Closer

Card

CategorySpeed
RaritySSR
Name (JP)トーセンジョーダン
Card ID30084

Hint Skills

Long Shot ○Stamina to SparePosition PilferMedium Straightaways ○Medium Corners ○Pace Chaser Straightaways ○

Event Skills

Breath of Fresh AirStraightaway RecoveryLucky Seven

Card

CategoryPower
RaritySSR
Name (JP)アグネスデジタル
Card ID30085

Hint Skills

Left-Handed ○Mile Straightaways ○Late Surger Straightaways ○Uma StanForward, March!All I've Got

Event Skills

HydrateFocusLead the Charge!Uma StanRainy Days ○Wet Conditions ○

Card

CategorySpeed
RaritySSR
Name (JP)ナリタトップロード
Card ID30086

Hint Skills

Non-Standard Distance ○Firm Conditions ○Inner Post Proficiency ○Preferred PositionPrepared to PassLong Straightaways ○All I've Got

Event Skills

Pace Chaser Savvy ○PressureFirm Course MenaceUp-Tempo

Card

CategoryStamina
RaritySSR
Name (JP)メジロブライト
Card ID30087

Hint Skills

Right-Handed ○Extra TankPassing ProPressureStamina Eater

Event Skills

Early StartOverwhelming PressureDeep Breaths

Card

CategoryWit
RaritySSR
Name (JP)サトノダイヤモンド
Card ID30088

Hint Skills

Position PilferPressureLate Surger Straightaways ○Late Surger Corners ○Late Surger Savvy ○Be Still

Event Skills

SympathyBe StillLie in WaitHesitant Front Runners

Card

CategoryGuts
RaritySSR
Name (JP)マーベラスサンデー
Card ID30089

Hint Skills

Straightaway AdeptRamp UpHesitant Front RunnersHesitant Pace ChasersTail Held High

Event Skills

Adrenaline RushHanshin Racecourse ○

Card

CategoryStamina
RaritySSR
Name (JP)シンボリルドルフ
Card ID30090

Hint Skills

Subdued Front RunnersSubdued Pace ChasersSubdued Late SurgersSubdued End ClosersMedium Straightaways ○Medium Corners ○TetherAll I've Got

Event Skills

Soft StepBurning SoulRainy Days ○

Card

CategoryWit
RaritySSR
Name (JP)シリウスシンボリ
Card ID30091

Hint Skills

Wet Conditions ○Medium Corners ○Late Surger Straightaways ○Lone WolfBe Still

Event Skills

Playtime's Over!Late Surger Savvy ○Take the ChanceFrom the BrinkDisorient

Card

CategorySpeed
RaritySSR
Name (JP)エアシャカール
Card ID30092

Hint Skills

Standing ByStraightaway SpurtUp-TempoEnd Closer Corners ○Levelheaded

Event Skills

EagerEnd Closer Straightaways ○SerenityPace Strategy

Card

CategoryPower
RaritySSR
Name (JP)ダイワスカーレット
Card ID30093

Hint Skills

Competitive Spirit ○Preferred PositionPrepared to PassPace Chaser Corners ○Straight Descent

Event Skills

Feature ActUp-TempoNeck and NeckStamina to Spare

Card

CategoryGuts
RaritySSR
Name (JP)バンブーメモリー
Card ID30094

Hint Skills

Target in Sight ○Homestretch HasteOuter SwellGap CloserUpdraftersMile Straightaways ○

Event Skills

Position PilferFull of VigorPumpedStandard Distance ○

Card

CategorySpeed
RaritySSR
Name (JP)シーキングザパール
Card ID30095

Hint Skills

Firm Conditions ○Prepared to PassSlick SurgeSprinting GearWatchful EyeSharp GazePace Chaser Savvy ○Late Surger Savvy ○Head-On

Event Skills

UpdraftersLight as a FeatherDauntlessUma Stan

Card

CategoryPower
RaritySSR
Name (JP)カワカミプリンセス
Card ID30096

Hint Skills

Standard Distance ○Preferred PositionSoft StepTactical Tweak

Event Skills

UnyieldingSteadfast

Card

CategoryWit
RaritySSR
Name (JP)ミスターシービー
Card ID30097

Hint Skills

Rainy Days ○Corner Acceleration ○Homestretch HasteStraightaway SpurtMedium Corners ○StrategistTail Held High

Event Skills

Corner Recovery ○Intense GazeDaring StrikeEarly Start

Card

CategoryPower
RaritySSR
Name (JP)ハルウララ
Card ID30098

Hint Skills

None listed

Event Skills

Hard WorkerLong Shot ○

Card

CategoryStamina
RaritySSR
Name (JP)イクノディクタス
Card ID30099

Hint Skills

Calm in a CrowdPosition PilferLate Surger Corners ○StudiousSharp GazeLate Surger Savvy ○Be Still

Event Skills

Keep Going!Full ThrottleTrick (Rear)

Card

CategoryWit
RaritySSR
Name (JP)ライスシャワー
Card ID30100

Hint Skills

Deep BreathsPace Chaser Corners ○Straight DescentDisorientPace Chaser Savvy ○Feature Act

Event Skills

Kyoto Racecourse ○ShatterproofFirm Conditions ○

Card

CategorySpeed
RaritySSR
Name (JP)アグネスタキオン
Card ID30101

Hint Skills

Up-TempoMedium Straightaways ○Medium Corners ○TetherPace Chaser Corners ○Pace Chaser Savvy ○Head-On

Event Skills

Pace Chaser Straightaways ○MurmurLate Surger Savvy ○

Card

CategoryGuts
RaritySSR
Name (JP)エルコンドルパサー
Card ID30102

Hint Skills

Standard Distance ○Preferred PositionPrepared to PassHawkeyePace Chaser Straightaways ○Pace Chaser Savvy ○Head-On

Event Skills

Speed StarSunny Days ○

Card

CategoryWit
RaritySSR
Name (JP)マチカネタンホイザ
Card ID30103

Hint Skills

Corner Recovery ○Lay LowPace StrategyNimble NavigatorHomestretch HasteShake It Out

Event Skills

Ramp UpFlustered Late SurgersIt's On!Subdued Front Runners

Card

CategoryStamina
RaritySSR
Name (JP)ゼンノロブロイ
Card ID30104

Hint Skills

Tokyo Racecourse ○Up-TempoMedium Corners ○TetherPace Chaser Savvy ○Late Surger Savvy ○

Event Skills

StudiousTactical TweakClairvoyanceMedium Straightaways ○

Card

CategoryGuts
RaritySSR
Name (JP)スペシャルウィーク
Card ID30105

Hint Skills

Right-Handed ○Nakayama Racecourse ○Non-Standard Distance ○Winter Runner ○Long Straightaways ○Pressure

Event Skills

Feature ActStraightaway RecoveryOverwhelming PressureExtra Tank

Card

CategoryPower
RaritySSR
Name (JP)エアグルーヴ
Card ID30106

Hint Skills

Flustered End ClosersHesitant End ClosersLate Surger Straightaways ○Sharp GazeBe StillFearless

Event Skills

FearlessTake the ChanceUpdraftersLie in WaitGo with the Flow

Card

CategorySpeed
RaritySSR
Name (JP)マルゼンスキー
Card ID30107

Hint Skills

Summer Runner ○FocusEarly LeadFront Runner Straightaways ○Front Runner Corners ○Leader's PrideTriple 7sGroundworkSlipstreamPlaytime's Over!

Event Skills

FocusTop RunnerEarly Lead

Card

CategoryWit
RaritySSR
Name (JP)ナカヤマフェスタ
Card ID30108

Hint Skills

Wet Conditions ○Summer Runner ○Long Shot ○Nimble NavigatorSlick SurgeSteadfastLate Surger Straightaways ○Lucky SevenTriple 7sUma StanAll I've GotRisky Business

Event Skills

Nothing VenturedRisky BusinessNakayama Racecourse ○Hanshin Racecourse ○

Card

CategoryGuts
RaritySSR
Name (JP)サクラチヨノオー
Card ID30109

Hint Skills

Summer Runner ○Mile Straightaways ○Shifting GearsPace Chaser Straightaways ○Pace Chaser Corners ○Pace Chaser Savvy ○Head-On

Event Skills

Step on the Gas!AccelerationSpring Runner ○

Card

CategoryStamina
RaritySSR
Name (JP)マンハッタンカフェ
Card ID30110

Hint Skills

Deep BreathsLong Straightaways ○Long Corners ○Passing ProPressureStamina EaterHighlander

Event Skills

Of Calm MindNon-Standard Distance ○

Card

CategoryWit
RaritySSR
Name (JP)トウカイテイオー
Card ID30111

Hint Skills

Competitive Spirit ○Corner Adept ○Prudent PositioningNimble NavigatorGo with the FlowSoft StepPace Chaser Corners ○With All My Soul

Event Skills

Preferred PositionProfessor of CurvaturePace Chaser Straightaways ○

Card

CategoryGuts
RaritySSR
Name (JP)ツインターボ
Card ID30112

Hint Skills

Competitive Spirit ○Target in Sight ○Early LeadFast-PacedMoxieLeader's Pride

Event Skills

Playtime's Over!Early Lead

Card

CategoryStamina
RaritySSR
Name (JP)ビワハヤヒデ
Card ID30113

Hint Skills

Hanshin Racecourse ○Wet Conditions ○Outer Post Proficiency ○Cloudy Days ○Stamina to SparePassing ProPace Chaser Straightaways ○Pace Chaser Savvy ○Tail Held HighHead-On

Event Skills

Prepared to PassVIP PassInside Scoop

Card

CategoryPower
RaritySSR
Name (JP)ダイイチルビー
Card ID30114

Hint Skills

Slick SurgeGap CloserSubdued Front RunnersFlustered Front RunnersHesitant Front RunnersStop Right There!Opening GambitTetherLate Surger Straightaways ○Lone WolfFearless

Event Skills

Late Surger Corners ○Sprinting GearGap Closer

Card

CategoryStamina
RaritySSR
Name (JP)メジロパーマー
Card ID30115

Hint Skills

Early LeadFinal PushKeeping the LeadMoxieFront Runner Savvy ○GroundworkSympathyPlaytime's Over!

Event Skills

Passing ProFront Runner Corners ○Taking the LeadWet Conditions ○

Card

CategorySpeed
RaritySSR
Name (JP)ダイタクヘリオス
Card ID30116

Hint Skills

Firm Conditions ○Fall Runner ○Sunny Days ○Mile Corners ○Shifting GearsSpeed EaterSympathySlipstream

Event Skills

Front Runner Straightaways ○Tail Held HighLong Shot ○

Card

CategoryGuts
RaritySSR
Name (JP)シンコウウインディ
Card ID30117

Hint Skills

Prepared to PassHesitant Front RunnersCompetitive Spirit ○Wet Conditions ○

Event Skills

Unyielding Spirit

Card

CategoryStamina
RaritySSR
Name (JP)シンボリクリスエス
Card ID30118

Hint Skills

Corner Recovery ○Slick SurgeLong Straightaways ○Passing ProLate Surger Corners ○1,500,000 CCFearless

Event Skills

Competitive Spirit ○Cloudy Days ○

Card

CategorySpeed
RaritySSR
Name (JP)メジロアルダン
Card ID30119

Hint Skills

Left-Handed ○Preferred PositionSoft StepPace Chaser Corners ○Pace Chaser Savvy ○

Event Skills

Race PlannerHesitant Pace Chasers

Card

CategoryGuts
RaritySSR
Name (JP)ヤエノムテキ
Card ID30120

Hint Skills

Ramp UpHomestretch HastePrepared to PassUp-TempoMedium Straightaways ○Medium Corners ○Tail Held High

Event Skills

HydrateLeft-Handed ○Killer TunesMedium Corners ○

Card

CategorySpeed
RaritySSR
Name (JP)ミホノブルボン
Card ID30121

Hint Skills

FocusPrudent PositioningEarly LeadLeader's PrideFront Runner Straightaways ○Front Runner Corners ○

Event Skills

Fast-PacedTrackblazerFocus

Card

CategorySpeed
RaritySSR
Name (JP)エイシンフラッシュ
Card ID30122

Hint Skills

Standard Distance ○Soft StepLate Surger Straightaways ○Late Surger Corners ○FighterLate Surger Savvy ○Take the Chance

Event Skills

Position PilferTarget in Sight ○

Card

CategoryPower
RaritySSR
Name (JP)ナリタブライアン
Card ID30123

Hint Skills

Right-Handed ○Firm Conditions ○Winter Runner ○Preferred PositionOuter SwellLong Straightaways ○

Event Skills

Lone Wolf

Card

CategoryWit
RaritySSR
Name (JP)エアグルーヴ
Card ID30124

Hint Skills

Standard Distance ○Winter Runner ○Position PilferUpdraftersLate Surger Straightaways ○Late Surger Savvy ○Be StillFearless

Event Skills

StudiousPace StrategyFast & FuriousGo with the Flow

Card

CategoryStamina
RaritySSR
Name (JP)サクラローレル
Card ID30125

Hint Skills

Spring Runner ○Winter Runner ○Sunny Days ○Deep BreathsLong Corners ○Stamina EaterA Small BreatherFree-Spirited

Event Skills

Be StillDauntlessSubdued Pace Chasers

Card

CategoryGuts
RaritySSR
Name (JP)ヤマニンゼファー
Card ID30126

Hint Skills

Fall Runner ○Long Shot ○Corner Acceleration ○Mile Corners ○Shifting GearsUnyielding SpiritMedium Corners ○Pace Chaser Savvy ○

Event Skills

Slipstream

Card

CategoryStamina
RaritySSR
Name (JP)スペシャルウィーク
Card ID30127

Hint Skills

Left-Handed ○Standard Distance ○Nimble NavigatorHomestretch HasteUp-TempoExtra TankSoft StepAll I've GotFeature ActFighting Spirit

Event Skills

Free-SpiritedNo Stopping Me!Extra Tank

Card

CategoryWit
RaritySSR
Name (JP)スイープトウショウ
Card ID30128

Hint Skills

Trick (Rear)MurmurEnd Closer Straightaways ○I Can See Right Through YouAfter-School StrollSlipstream

Event Skills

Intense GazeRestraint

Card

CategoryPower
RaritySSR
Name (JP)グラスワンダー
Card ID30129

Hint Skills

Winter Runner ○Cloudy Days ○Long Corners ○Stamina Eater

Event Skills

PressureCooldownFrenzied Pace ChasersTarget in Sight ○

Card

CategoryGuts
RaritySSR
Name (JP)ケイエスミラクル
Card ID30130

Hint Skills

UpdraftersSprint Corners ○CountermeasurePace Chaser Straightaways ○Pace Chaser Savvy ○

Event Skills

Corner Acceleration ○Neck and NeckLight as a Feather

Card

CategorySpeed
RaritySSR
Name (JP)マーベラスサンデー
Card ID30131

Hint Skills

Pace StrategyLong Straightaways ○Stamina EaterTail Held HighAll I've GotTake the ChanceEager

Event Skills

Straightaway RecoveryIndomitableHanshin Racecourse ○

Card

CategoryPower
RaritySSR
Name (JP)ビコーペガサス
Card ID30132

Hint Skills

Rainy Days ○Nimble NavigatorPosition PilferSprinting GearLate Surger Corners ○Fearless

Event Skills

Frenzied Late SurgersSlick SurgeSprint Straightaways ○

Card

CategoryWit
RaritySSR
Name (JP)ヒシアケボノ
Card ID30133

Hint Skills

Sunny Days ○Final PushSprint Corners ○CountermeasureMeticulous MeasuresHydrate

Event Skills

Sunny Days ○Plan XSprinting Gear

Card

CategoryWit
RaritySSR
Name (JP)メジロラモーヌ
Card ID30134

Hint Skills

Straightaway AdeptFocusMile Straightaways ○Mile Corners ○Shifting GearsMedium Straightaways ○All I've Got

Event Skills

Unyielding SpiritFighting SpiritMedium Corners ○

Card

CategorySpeed
RaritySSR
Name (JP)カツラギエース
Card ID30135

Hint Skills

Tokyo Racecourse ○Fast-PacedSteadfastMedium Straightaways ○Front Runner Corners ○Leader's Pride

Event Skills

Final PushUnyieldingGroundwork

Card

CategoryGuts
RaritySSR
Name (JP)シンボリクリスエス
Card ID30136

Hint Skills

Medium Corners ○Late Surger Corners ○1,500,000 CCAll I've GotFighting SpiritFearless

Event Skills

HawkeyeBurning SoulCloudy Days ○

Card

CategoryGroup
RaritySSR
Name (JP)祖にして導く者
Card ID30137

Hint Skills

None listed

Event Skills

Ramp UpSprint Corners ○Long Straightaways ○Corner Adept ○Mile Corners ○Medium Corners ○Straightaway AdeptUma StanProductive PlanCountermeasureDeep BreathsAll I've GotTriple 7s

Card

CategoryPower
RaritySSR
Name (JP)ナイスネイチャ
Card ID30138

Hint Skills

Kokura Racecourse ○Corner Adept ○Straightaway AdeptLay LowHomestretch HasteSlick SurgeUma StanSlipstream

Event Skills

Tail Held HighNimble NavigatorRamp Up

Card

CategoryStamina
RaritySSR
Name (JP)メジロマックイーン
Card ID30139

Hint Skills

Kyoto Racecourse ○Wet Conditions ○Corner Recovery ○Straightaway RecoveryExtra TankLong Straightaways ○Long Corners ○Feature Act

Event Skills

Early Lead

Card

CategorySpeed
RaritySSR
Name (JP)トウカイテイオー
Card ID30140

Hint Skills

Prudent PositioningNimble NavigatorGo with the FlowThunderbolt StepSoft StepShrewd Step

Event Skills

Pace Chaser Corners ○Lightning StepPace Chaser Straightaways ○

Card

CategoryWit
RaritySSR
Name (JP)ミホノブルボン
Card ID30141

Hint Skills

Left-Handed ○Firm Conditions ○Wet Conditions ○Early LeadFast-PacedFinal PushSecond WindHighlanderGroundwork

Event Skills

Front Runner Savvy ○Focus

Card

CategoryStamina
RaritySSR
Name (JP)サクラローレル
Card ID30142

Hint Skills

Spring Runner ○Corner Recovery ○Straightaway RecoveryStamina EaterFree-Spirited

Event Skills

On Your Left!Subdued Pace Chasers

Card

CategoryPower
RaritySSR
Name (JP)イクノディクタス
Card ID30143

Hint Skills

Calm in a CrowdPosition PilferLate Surger Straightaways ○Sharp GazeLate Surger Savvy ○

Event Skills

StudiousHard WorkerTrick (Rear)

Card

CategoryPower
RaritySSR
Name (JP)タニノギムレット
Card ID30145

Hint Skills

Firm Conditions ○Straightaway SpurtUpdraftersHawkeyeTake the ChanceEager

Event Skills

Sturm und DrangEnd Closer Savvy ○

Card

CategoryWit
RaritySSR
Name (JP)オグリキャップ
Card ID30146

Hint Skills

Cloudy Days ○Corner Adept ○Nimble NavigatorPreferred PositionUp-TempoPace Chaser Straightaways ○Pace Chaser Corners ○Straight DescentHydrateAll I've GotHead-On

Event Skills

Triple 7sNakayama Racecourse ○

Card

CategorySpeed
RaritySSR
Name (JP)ジャングルポケット
Card ID30147

Hint Skills

Corner Adept ○Slick SurgeMedium Straightaways ○Medium Corners ○Take the Chance

Event Skills

All I've Got

Card

CategoryGuts
RaritySSR
Name (JP)ダイワスカーレット
Card ID30148

Hint Skills

FocusRosy OutlookUp-TempoSteadfastMedium Straightaways ○Dodging DangerLeader's PrideFront Runner Savvy ○With All My Soul

Event Skills

Fast-PacedStamina to Spare

Card

CategoryWit
RaritySSR
Name (JP)アストンマーチャン
Card ID30149

Hint Skills

FocusEarly LeadSprinting GearSprint Straightaways ○Sprint Corners ○Meticulous MeasuresFront Runner Savvy ○

Event Skills

IntimidateDodging DangerConcentrationLight as a Feather

Card

CategoryStamina
RaritySSR
Name (JP)ウオッカ
Card ID30150

Hint Skills

Tokyo Racecourse ○Straightaway RecoveryPosition PilferAccelerationTake the ChanceFull Throttle

Event Skills

Sharp Gaze15,000,000 CCNimble Navigator

Card

CategoryPower
RaritySSR
Name (JP)マヤノトップガン
Card ID30151

Hint Skills

Ramp UpNimble NavigatorPreferred PositionSoft StepPace Chaser Straightaways ○Head-On

Event Skills

No Stopping Me!Straightaway Adept

Card

CategoryWit
RaritySSR
Name (JP)テイエムオペラオー
Card ID30152

Hint Skills

Nakayama Racecourse ○Straightaway AdeptStraightaway RecoveryInside ScoopLong Straightaways ○Long Corners ○Feature Act

Event Skills

Deep BreathsCorner Adept ○Beeline BurstNon-Standard Distance ○

Card

CategoryGuts
RaritySSR
Name (JP)ゴールドシチー
Card ID30153

Hint Skills

Mile Corners ○Unyielding SpiritOpening GambitTail Held High

Event Skills

Shifting GearsA Small Breather

Card

CategorySpeed
RaritySSR
Name (JP)メジロパーマー
Card ID30154

Hint Skills

Corner Adept ○Deep BreathsLong Straightaways ○Long Corners ○Front Runner Straightaways ○MoxieGroundworkPlaytime's Over!

Event Skills

Wet Conditions ○

Card

CategoryWit
RaritySSR
Name (JP)ダイタクヘリオス
Card ID30155

Hint Skills

Firm Conditions ○Summer Runner ○Sunny Days ○Sprint Corners ○Mile Corners ○DisorientSlipstreamLight as a Feather

Event Skills

SympathyStaggering LeadLong Shot ○

Card

CategoryPower
RaritySSR
Name (JP)ワンダーアキュート
Card ID30156

Hint Skills

Unyielding SpiritTop PickForward, March!

Event Skills

Tail Held High

Card

CategoryWit
RaritySSR
Name (JP)マンハッタンカフェ
Card ID30157

Hint Skills

Deep BreathsLong Straightaways ○Free-Spirited

Event Skills

Tail Held HighLate Surger Corners ○CooldownNon-Standard Distance ○

Card

CategoryGuts
RaritySSR
Name (JP)ジャングルポケット
Card ID30158

Hint Skills

Position PilferSlick SurgeMedium Straightaways ○Late Surger Corners ○1,500,000 CCLate Surger Savvy ○Take the Chance

Event Skills

Card

CategorySpeed
RaritySSR
Name (JP)エアグルーヴ
Card ID30159

Hint Skills

Stamina to SparePace Chaser Corners ○Straight DescentDisorientPace Chaser Savvy ○Head-On

Event Skills

Straightaway AccelerationSpeed StarGo with the Flow

Card

CategoryFriend
RaritySSR
Name (JP)佐岳メイ
Card ID30160

Hint Skills

None listed

Event Skills

Lone WolfStraightaway Adept

Card

CategorySpeed
RaritySSR
Name (JP)エルコンドルパサー
Card ID30161

Hint Skills

Corner Adept ○Corner Recovery ○Medium Corners ○Pace Chaser Corners ○With All My SoulDownhill Speedster

Event Skills

Up-TempoSteadfastProfessor of CurvatureSunny Days ○

Card

CategoryStamina
RaritySSR
Name (JP)アドマイヤベガ
Card ID30162

Hint Skills

Standing ByMasterful GambitEnd Closer Corners ○StrategistEarly Start

Event Skills

Medium Corners ○SerenitySubdued Pace Chasers

Card

CategoryWit
RaritySSR
Name (JP)ナカヤマフェスタ
Card ID30163

Hint Skills

Ramp UpHomestretch HasteLone Wolf

Event Skills

Fighting SpiritRight-Handed DemonRight-Handed ○Nakayama Racecourse ○Hanshin Racecourse ○

Card

CategoryPower
RaritySSR
Name (JP)ヒシアマゾン
Card ID30164

Hint Skills

Corner Adept ○Nimble NavigatorHomestretch HasteStanding ByMasterful GambitEnd Closer Straightaways ○

Event Skills

End Closer Corners ○Straightaway SpurtEncroaching ShadowHesitant End Closers

Card

CategoryStamina
RaritySSR
Name (JP)タニノギムレット
Card ID30165

Hint Skills

Tokyo Racecourse ○Straightaway AdeptNimble NavigatorStraightaway SpurtSteadfastMedium Straightaways ○End Closer Straightaways ○Eager

Event Skills

Lone WolfElatedEnd Closer Savvy ○

Card

CategoryGuts
RaritySSR
Name (JP)タップダンスシチー
Card ID30166

Hint Skills

Inner Post Proficiency ○Early LeadFast-PacedFinal PushFront Runner Corners ○

Event Skills

MoxieUnrestrainedEscape ArtistLeader's Pride

Card

CategorySpeed
RaritySSR
Name (JP)ファインモーション
Card ID30167

Hint Skills

Right-Handed ○Prudent PositioningStamina to SpareProductive PlanUp-Tempo

Event Skills

Calm and CollectedCorner Adept ○

Card

CategorySpeed
RaritySSR
Name (JP)ゴールドシップ
Card ID30168

Hint Skills

Right-Handed ○Ramp UpHomestretch HasteStanding ByStraightaway SpurtEnd Closer Straightaways ○End Closer Corners ○End Closer Savvy ○Uma Stan

Event Skills

Risky BusinessEnd Closer Corners ○End Closer Straightaways ○SuperstanHanshin Racecourse ○

Card

CategoryPower
RaritySSR
Name (JP)ツルマルツヨシ
Card ID30169

Hint Skills

Homestretch HastePrepared to PassSteadfastMedium Straightaways ○

Event Skills

Pace StrategyFull ThrottleFlash ForwardFighter

Card

CategoryGuts
RaritySSR
Name (JP)キングヘイロー
Card ID30170

Hint Skills

Outer SwellSprinting GearSprint Straightaways ○Meticulous MeasuresFearless

Event Skills

Homestretch Haste

Card

CategoryPower
RaritySSR
Name (JP)ハルウララ
Card ID30171

Hint Skills

None listed

Event Skills

Iron WillLong Shot ○

Card

CategoryWit
RaritySSR
Name (JP)メジロマックイーン
Card ID30172

Hint Skills

Prepared to PassPace Chaser Straightaways ○HydrateTail Held HighHead-On

Event Skills

Hanshin Racecourse ○Early Lead

Card

CategoryStamina
RaritySSR
Name (JP)サウンズオブアース
Card ID30173

Hint Skills

Straightaway RecoveryNimble NavigatorHomestretch HasteSlipstreamPlaytime's Over!

Event Skills

Straightaway AdeptStraightaway RecoveryBeeline BurstBreath of Fresh Air

Card

CategorySpeed
RaritySSR
Name (JP)メジロドーベル
Card ID30174

Hint Skills

Ramp UpOuter SwellUpdraftersMile Corners ○Pumped

Event Skills

RestraintFull of VigorUnyielding Spirit

Card

CategoryPower
RaritySSR
Name (JP)メジロラモーヌ
Card ID30175

Hint Skills

Right-Handed ○Up-TempoMedium Straightaways ○HighlanderPlaytime's Over!All I've GotTake the Chance

Event Skills

Winter Runner ○Medium Corners ○

Card

CategoryGuts
RaritySSR
Name (JP)メジロライアン
Card ID30176

Hint Skills

Non-Standard Distance ○Winter Runner ○PressureLate Surger Straightaways ○FighterFighting Spirit

Event Skills

Hard WorkerPace Strategy

Card

CategoryGuts
RaritySSR
Name (JP)ヴィブロス
Card ID30177

Hint Skills

Position PilferSlick SurgeMedium Straightaways ○1,500,000 CCBe StillEager

Event Skills

Fast & FuriousLie in WaitLate Surger Straightaways ○

Card

CategorySpeed
RaritySSR
Name (JP)ドゥラメンテ
Card ID30178

Hint Skills

Straightaway RecoveryMedium Straightaways ○End Closer Straightaways ○Slipstream

Event Skills

Card

CategoryWit
RaritySSR
Name (JP)サトノダイヤモンド
Card ID30179

Hint Skills

Corner Acceleration ○Prudent PositioningSlick SurgeFighting SpiritLate Surger Corners ○Full Throttle

Event Skills

Keep Going!Burning SoulHesitant Front Runners

Card

CategoryGroup
RaritySSR
Name (JP)刻み続ける者たち
Card ID30180

Hint Skills

None listed

Event Skills

Extra TankPace Chaser Straightaways ○Long Straightaways ○Thunderbolt StepHomestretch HasteTokyo Racecourse ○In Body and Mind

Card

CategoryStamina
RaritySSR
Name (JP)ツインターボ
Card ID30181

Hint Skills

Competitive Spirit ○Ramp UpEarly LeadFinal PushSteadfastKeeping the LeadMoxieRisky Business

Event Skills

Leader's PrideTop RunnerEarly Lead

Card

CategoryStamina
RaritySSR
Name (JP)ホッコータルマエ
Card ID30182

Hint Skills

Forward, March!

Event Skills

Head-OnTop Pick

Card

CategoryPower
RaritySSR
Name (JP)ウイニングチケット
Card ID30183

Hint Skills

Left-Handed ○Nimble NavigatorPosition PilferSlick Surge

Event Skills

Late Surger Corners ○

Card

CategorySpeed
RaritySSR
Name (JP)サクラバクシンオー
Card ID30184

Hint Skills

Sprint Corners ○CountermeasureGroundworkLight as a Feather

Event Skills

Sprinting GearGap Closer

Card

CategoryWit
RaritySSR
Name (JP)ノースフライト
Card ID30185

Hint Skills

Standard Distance ○FocusGo with the FlowPrepared to PassProductive PlanUpdraftersMile Corners ○Acceleration

Event Skills

Changing Gears

Card

CategorySpeed
RaritySSR
Name (JP)ジェンティルドンナ
Card ID30186

Hint Skills

Firm Conditions ○Straightaway AdeptHomestretch HasteStamina to SpareFighterUma Stan

Event Skills

Mile Straightaways ○Medium Straightaways ○It's On!Downhill Speedster

Card

CategoryGuts
RaritySSR
Name (JP)オルフェーヴル
Card ID30187

Hint Skills

Corner Adept ○Nimble NavigatorTail Held HighPlaytime's Over!

Event Skills

Card

CategoryFriend
RaritySSR
Name (JP)都留岐涼花
Card ID30188

Hint Skills

None listed

Event Skills

Competitive Spirit ○Homestretch Haste

Card

CategoryGuts
RaritySSR
Name (JP)キタサンブラック
Card ID30189

Hint Skills

Kyoto Racecourse ○FocusUp-TempoExtra TankMoxieFront Runner Savvy ○

Event Skills

Trackblazer

Card

CategoryStamina
RaritySSR
Name (JP)ドゥラメンテ
Card ID30190

Hint Skills

Pace StrategyHomestretch HasteMedium Straightaways ○Eager

Event Skills

Rushing Gale!

Card

CategoryPower
RaritySSR
Name (JP)サウンズオブアース
Card ID30191

Hint Skills

Ramp UpNimble NavigatorHomestretch HasteUp-TempoSympathy

Event Skills

Unruffled

Card

CategorySpeed
RaritySSR
Name (JP)ヴィブロス
Card ID30192

Hint Skills

Outer SwellWatchful EyeUnyielding SpiritMurmurFighter

Event Skills

RelaxLate Surger Straightaways ○

Card

CategoryStamina
RaritySSR
Name (JP)シュヴァルグラン
Card ID30193

Hint Skills

Stamina to SparePrepared to PassInside ScoopLong Straightaways ○Long Corners ○Pace Chaser Straightaways ○

Event Skills

HeadlinerFeature Act

Card

CategoryGuts
RaritySSR
Name (JP)ラインクラフト
Card ID30194

Hint Skills

Hanshin Racecourse ○Prepared to PassProductive PlanMile Straightaways ○AccelerationUnyielding SpiritSpeed Eater

Event Skills

Mile Corners ○

Card

CategoryPower
RaritySSR
Name (JP)ケイエスミラクル
Card ID30195

Hint Skills

Summer Runner ○Sprinting GearSprint Straightaways ○CountermeasureDownhill Speedster

Event Skills

Straightaway AdeptTurbo SprintLight as a Feather

Card

CategorySpeed
RaritySSR
Name (JP)ヤマニンゼファー
Card ID30196

Hint Skills

Prepared to PassProductive PlanPace Chaser Straightaways ○SlipstreamHead-On

Event Skills

Card

CategoryPower
RaritySSR
Name (JP)バンブーメモリー
Card ID30197

Hint Skills

Tokyo Racecourse ○Masterful GambitGap CloserUpdraftersMeticulous MeasuresUnyielding Spirit

Event Skills

Moonlit FlashStandard Distance ○

Card

CategoryWit
RaritySSR
Name (JP)ネオユニヴァース
Card ID30198

Hint Skills

Standard Distance ○Medium Corners ○Uma StanAll I've GotEagerRestraint

Event Skills

Take the ChanceFrom the Brink

Card

CategoryStamina
RaritySSR
Name (JP)ヒシミラクル
Card ID30199

Hint Skills

Slick SurgeDeep BreathsStamina EaterA Small Breather

Event Skills

Free-Spirited

Card

CategoryGuts
RaritySSR
Name (JP)ノーリーズン
Card ID30200

Hint Skills

Long Shot ○Straightaway AccelerationFighterA Small BreatherFighting Spirit

Event Skills

DauntlessAll I've Got

Card

CategoryWit
RaritySSR
Name (JP)ナリタタイシン
Card ID30201

Hint Skills

Straightaway SpurtEnd Closer Straightaways ○

Event Skills

Straightaway SpurtEncroaching ShadowPressure

Card

CategoryGuts
RaritySSR
Name (JP)ウオッカ
Card ID30202

Hint Skills

Left-Handed ○Corner Adept ○Outer SwellUnyielding SpiritFull Throttle

Event Skills

Nimble Navigator

Card

CategoryPower
RaritySSR
Name (JP)ジャングルポケット
Card ID30203

Hint Skills

Tokyo Racecourse ○Calm in a CrowdHomestretch HasteMedium Straightaways ○Eager

Event Skills

Elated

Card

CategoryPower
RaritySSR
Name (JP)セイウンスカイ
Card ID30204

Hint Skills

Right-Handed ○Medium Corners ○Front Runner Straightaways ○Dodging DangerLeader's PrideWith All My Soul

Event Skills

Keeping the Lead

Card

CategorySpeed
RaritySSR
Name (JP)ヴィルシーナ
Card ID30205

Hint Skills

Corner Acceleration ○FocusRamp UpGo with the FlowShifting GearsSecond Wind

Event Skills

Productive Plan

Card

CategorySpeed
RaritySSR
Name (JP)ヴィブロス
Card ID30206

Hint Skills

Straightaway AdeptNimble NavigatorMile Straightaways ○Uma Stan

Event Skills

Tail Held HighTail NineLate Surger Straightaways ○

Card

CategoryFriend
RaritySSR
Name (JP)秋川理事長
Card ID30207

Hint Skills

None listed

Event Skills

Straightaway AdeptSuperstan

Card

CategoryPower
RaritySSR
Name (JP)ニシノフラワー
Card ID30208

Hint Skills

Straightaway AdeptGroundworkSlipstream

Event Skills

Card

CategoryStamina
RaritySSR
Name (JP)ダンツフレーム
Card ID30209

Hint Skills

Nimble NavigatorStamina to SparePreferred PositionMedium Straightaways ○Medium Corners ○Pace Chaser Straightaways ○Playtime's Over!All I've Got

Event Skills

Card

CategorySpeed
RaritySSR
Name (JP)スマートファルコン
Card ID30210

Hint Skills

Prudent PositioningEarly LeadFast-PacedFront Runner Straightaways ○Front Runner Corners ○Leader's PrideFront Runner Savvy ○Groundwork

Event Skills

Taking the LeadEarly LeadFinal Push

Card

CategoryWit
RaritySSR
Name (JP)コパノリッキー
Card ID30211

Hint Skills

Left-Handed ○Groundwork

Event Skills

Card

CategoryStamina
RaritySSR
Name (JP)ワンダーアキュート
Card ID30212

Hint Skills

Pace StrategyForward, March!

Event Skills

Card

CategorySpeed
RaritySSR
Name (JP)トウカイテイオー
Card ID30213

Hint Skills

Nakayama Racecourse ○Corner Adept ○Go with the FlowUp-TempoTail Held High

Event Skills

Miraculous StepPace Chaser Straightaways ○

Card

CategoryGuts
RaritySSR
Name (JP)ファインモーション
Card ID30214

Hint Skills

Summer Runner ○Straightaway RecoveryMedium Corners ○

Event Skills

Sapporo Racecourse ○Corner Adept ○

Card

CategorySpeed
RaritySSR
Name (JP)スティルインラブ
Card ID30215

Hint Skills

Corner Adept ○Straightaway AdeptNimble NavigatorMedium Corners ○Tail Held HighPlaytime's Over!

Event Skills

Card

CategoryGuts
RaritySSR
Name (JP)ブエナビスタ
Card ID30216

Hint Skills

Corner Acceleration ○Straightaway AccelerationRamp UpUpdraftersUnyielding SpiritPumped

Event Skills

Corner Connoisseur

Card

CategoryWit
RaritySSR
Name (JP)シーザリオ
Card ID30217

Hint Skills

Standard Distance ○Ramp UpHomestretch HasteAll I've GotFighting Spirit

Event Skills

Refraction Arc

Card

CategoryWit
RaritySSR
Name (JP)タイキシャトル
Card ID30218

Hint Skills

Productive PlanMile Corners ○Unyielding SpiritGroundwork

Event Skills

Prepared to Pass

Card

CategoryGuts
RaritySSR
Name (JP)フジキセキ
Card ID30219

Hint Skills

Pace Chaser Corners ○Playtime's Over!Head-On

Event Skills

Prepared to Pass

Card

CategoryWit
RaritySSR
Name (JP)シンボリクリスエス
Card ID30220

Hint Skills

Ramp UpPace StrategyDeep BreathsExtra TankLong Corners ○Stamina Eater

Event Skills

Innate ExperienceCloudy Days ○

Card

CategoryStamina
RaritySSR
Name (JP)サトノダイヤモンド
Card ID30221

Hint Skills

Homestretch HasteDeep BreathsInside ScoopExtra TankPassing Pro

Event Skills

Hesitant Front Runners

Card

CategoryPower
RaritySSR
Name (JP)エスポワールシチー
Card ID30222

Hint Skills

Unyielding SpiritPlaytime's Over!

Event Skills

Card

CategoryGuts
RaritySSR
Name (JP)ヒシアマゾン
Card ID30223

Hint Skills

Masterful GambitStraightaway SpurtEnd Closer Corners ○Uma StanSlipstream

Event Skills

Early StartDaring StrikeHesitant End Closers

Card

CategorySpeed
RaritySSR
Name (JP)ナリタブライアン
Card ID30224

Hint Skills

Pace Chaser Straightaways ○Pace Chaser Corners ○Head-On

Event Skills

Lone Wolf

Card

CategoryGuts
RaritySSR
Name (JP)マチカネフクキタル
Card ID30225

Hint Skills

1,500,000 CCA Small BreatherLucky SevenTriple 7s

Event Skills

Card

CategoryStamina
RaritySSR
Name (JP)エアシャカール
Card ID30226

Hint Skills

Non-Standard Distance ○Corner Adept ○Homestretch HasteLong Corners ○

Event Skills

Pace Strategy

Card

CategoryWit
RaritySSR
Name (JP)ダイワスカーレット
Card ID30227

Hint Skills

Straightaway AdeptFront Runner Corners ○Dodging DangerLeader's PridePlaytime's Over!

Event Skills

Front Runner Straightaways ○Feature ActFast-PacedTop RunnerStamina to Spare

Card

CategoryPower
RaritySSR
Name (JP)シンボリクリスエス
Card ID30228

Hint Skills

Position PilferLate Surger Corners ○Slipstream

Event Skills

Cloudy Days ○

Card

CategoryWit
RaritySSR
Name (JP)アグネスデジタル
Card ID30229

Hint Skills

Mile Straightaways ○Mile Corners ○Unyielding SpiritSlipstreamPumped

Event Skills

Rainy Days ○Wet Conditions ○

Card

CategorySpeed
RaritySSR
Name (JP)メイショウドトウ
Card ID30230

Hint Skills

Right-Handed ○Slick SurgeLate Surger Straightaways ○1,500,000 CCUma StanFull Throttle

Event Skills

Be StillPace Chaser Corners ○

Card

CategoryPower
RaritySSR
Name (JP)テイエムオペラオー
Card ID30231

Hint Skills

Corner Recovery ○Ramp UpPreferred PositionPace Chaser Straightaways ○Shrewd Step

Event Skills

Speed StarNon-Standard Distance ○

Card

CategoryGuts
RaritySSR
Name (JP)ブラストワンピース
Card ID30232

Hint Skills

Corner Adept ○Stamina to SparePace Chaser Straightaways ○Uma Stan

Event Skills

Long Straightaways ○

Card

CategoryWit
RaritySSR
Name (JP)シンボリルドルフ
Card ID30233

Hint Skills

Medium Straightaways ○Uma StanTail Held HighSlipstreamDownhill Speedster

Event Skills

SlipstreamRainy Days ○

Card

CategoryPower
RaritySSR
Name (JP)メジロアルダン
Card ID30234

Hint Skills

Left-Handed ○Pace Chaser Corners ○

Event Skills

Hesitant Pace Chasers

Card

CategorySpeed
RaritySSR
Name (JP)マルゼンスキー
Card ID30235

Hint Skills

Straightaway AccelerationFocusFinal PushFront Runner Corners ○MoxieFront Runner Savvy ○Playtime's Over!

Event Skills

Early Lead

Card

CategorySpeed
RaritySSR
Name (JP)シーキングザパール
Card ID30236

Hint Skills

Sprinting GearSprint Straightaways ○Sprint Corners ○

Event Skills

Uma Stan

Card

CategoryGuts
RaritySSR
Name (JP)カレンチャン
Card ID30237

Hint Skills

FocusSprinting GearSprint Straightaways ○Sprint Corners ○GroundworkLight as a Feather

Event Skills

ConcentrationIntimidate

Card

CategoryWit
RaritySSR
Name (JP)イクノディクタス
Card ID30238

Hint Skills

Mile Straightaways ○Mile Corners ○Unyielding SpiritGroundwork

Event Skills

Unyielding SpiritBig-SisterlyTrick (Rear)

Card

CategoryStamina
RaritySSR
Name (JP)ナイスネイチャ
Card ID30239

Hint Skills

Lay LowPace StrategyPosition PilferTrick (Rear)TetherBe StillEagerFearless

Event Skills

RelaxRamp Up

Card

CategoryStamina
RaritySSR
Name (JP)ジャングルポケット
Card ID30240

Hint Skills

Tokyo Racecourse ○Go with the FlowHomestretch HasteOuter SwellLate Surger Straightaways ○FighterA Small BreatherLate Surger Savvy ○

Event Skills

Card

CategoryGroup
RaritySSR
Name (JP)伝説の体現者
Card ID30241

Hint Skills

None listed

Event Skills

SlipstreamCorner Adept ○Tail Held HighFighting SpiritGroundwork

Card

CategorySpeed
RaritySSR
Name (JP)アーモンドアイ
Card ID30242

Hint Skills

Corner Adept ○Straightaway AdeptNimble NavigatorUma StanTail Held High

Event Skills

Beeline BurstProfessor of Curvature

Card

CategoryPower
RaritySSR
Name (JP)グランアレグリア
Card ID30243

Hint Skills

Standard Distance ○UpdraftersPumped

Event Skills

Mile Straightaways ○

Card

CategoryStamina
RaritySSR
Name (JP)メジロブライト
Card ID30244

Hint Skills

Spring Runner ○Long Straightaways ○Stamina EaterLate Surger Straightaways ○Be Still

Event Skills

Deep Breaths

Card

CategoryPower
RaritySSR
Name (JP)ウオッカ
Card ID30245

Hint Skills

Left-Handed ○Medium Corners ○Late Surger Straightaways ○Late Surger Corners ○

Event Skills

Nimble Navigator

Card

CategorySpeed
RaritySSR
Name (JP)ドリームジャーニー
Card ID30246

Hint Skills

Right-Handed ○Nimble NavigatorMasterful GambitEnd Closer Corners ○Early Start

Event Skills

Card

CategorySpeed
RaritySSR
Name (JP)シンボリクリスエス
Card ID30247

Hint Skills

Pace StrategyHomestretch HasteDeep BreathsPressureStamina EaterFree-Spirited

Event Skills

Cloudy Days ○

Card

CategoryWit
RaritySSR
Name (JP)デアリングタクト
Card ID30248

Hint Skills

Spring Runner ○Position PilferLate Surger Straightaways ○1,500,000 CCDownhill Speedster

Event Skills

Fast & Furious

Card

CategoryGuts
RaritySSR
Name (JP)トランセンド
Card ID30249

Hint Skills

GroundworkPlaytime's Over!Top PickForward, March!

Event Skills

Forward, March!

Card

CategoryPower
RaritySSR
Name (JP)ブエナビスタ
Card ID30250

Hint Skills

Medium Straightaways ○End Closer Corners ○Eager

Event Skills

Elated

Card

CategoryGuts
RaritySSR
Name (JP)エスポワールシチー
Card ID30251

Hint Skills

Ramp UpGo with the FlowMile Straightaways ○

Event Skills

Trending in the Charts!

Card

CategoryGuts
RaritySSR
Name (JP)サイレンススズカ
Card ID30252

Hint Skills

Prudent PositioningFast-PacedFront Runner Straightaways ○Groundwork

Event Skills

Escape ArtistLeft-Handed ○

Card

CategorySpeed
RaritySSR
Name (JP)ラインクラフト
Card ID30253

Hint Skills

Productive PlanMile Straightaways ○Shifting GearsSpeed EaterGroundwork

Event Skills

Changing GearsMile Corners ○

Card

CategoryWit
RaritySSR
Name (JP)デアリングハート
Card ID30254

Hint Skills

Mile Corners ○Unyielding SpiritPace Chaser Straightaways ○Head-On

Event Skills

Card

CategoryWit
RaritySSR
Name (JP)エアメサイア
Card ID30255

Hint Skills

Standard Distance ○Go with the FlowPosition PilferFighterHighlander

Event Skills

15,000,000 CCSlick Surge

Card

CategoryPower
RaritySSR
Name (JP)タマモクロス
Card ID30256

Hint Skills

Nimble NavigatorHomestretch HasteTail Held High

Event Skills

SlipstreamCalm in a Crowd

Card

CategoryFriend
RaritySSR
Name (JP)タッカーブライン
Card ID30257

Hint Skills

None listed

Event Skills

Straightaway Recovery

Card

CategoryStamina
RaritySSR
Name (JP)メジロライアン
Card ID30258

Hint Skills

Slick SurgeLate Surger Corners ○All I've GotTake the ChanceEagerFearless

Event Skills

Pace Strategy

Card

CategorySpeed
RaritySSR
Name (JP)フサイチパンドラ
Card ID30259

Hint Skills

Go with the FlowHomestretch HastePreferred PositionPace Chaser Corners ○Straight Descent

Event Skills

Card

CategorySpeed
RaritySSR
Name (JP)メジロマックイーン
Card ID30260

Hint Skills

Go with the FlowExtra TankLong Corners ○HydratePace Chaser Savvy ○

Event Skills

Early Lead

Card

CategoryWit
RaritySSR
Name (JP)ウインバリアシオン
Card ID30261

Hint Skills

Right-Handed ○Summer Runner ○Straightaway RecoveryInside ScoopLong Straightaways ○

Event Skills

Innate ExperienceLong Corners ○

Card

CategoryStamina
RaritySSR
Name (JP)ドゥラメンテ
Card ID30262

Hint Skills

Straightaway SpurtEnd Closer Straightaways ○End Closer Corners ○Slipstream

Event Skills

Card

CategoryPower
RaritySSR
Name (JP)ヴィブロス
Card ID30263

Hint Skills

AccelerationUnyielding Spirit1,500,000 CCLate Surger Savvy ○Downhill Speedster

Event Skills

Full of VigorLate Surger Straightaways ○

Card

CategoryGuts
RaritySSR
Name (JP)ステイゴールド
Card ID30264

Hint Skills

Corner Adept ○Uma StanGroundworkSlipstream

Event Skills

Straightaway Adept

Card

CategorySpeed
RaritySSR
Name (JP)アドマイヤグルーヴ
Card ID30265

Hint Skills

Fall Runner ○Medium Straightaways ○Medium Corners ○1,500,000 CCFearless

Event Skills

Take the Chance

Card

CategoryWit
RaritySSR
Name (JP)クロノジェネシス
Card ID30266

Hint Skills

Non-Standard Distance ○Calm in a Crowd

Event Skills

Killer Tunes

Card

CategorySpeed
RaritySSR
Name (JP)カルストンライトオ
Card ID30267

Hint Skills

Fall Runner ○Straightaway AdeptPrudent PositioningSprinting GearSprint Straightaways ○Playtime's Over!

Event Skills

In High SpiritsStraightaway Adept

Card

CategoryWit
RaritySSR
Name (JP)デュランダル
Card ID30268

Hint Skills

Firm Conditions ○Straightaway AdeptEnd Closer Straightaways ○

Event Skills

Moonlit Flash

Card

CategorySpeed
RaritySSR
Name (JP)ダンツフレーム
Card ID30269

Hint Skills

Hanshin Racecourse ○Prepared to PassSlick SurgeFull Throttle

Event Skills

Come What May

Card

CategoryGuts
RaritySSR
Name (JP)ダイイチルビー
Card ID30270

Hint Skills

Fall Runner ○Slick SurgeSprint Straightaways ○Meticulous MeasuresLate Surger Corners ○

Event Skills

Gap Closer

Card

CategoryGuts
RaritySSR
Name (JP)フジキセキ
Card ID30271

Hint Skills

Straightaway AdeptNimble NavigatorProductive PlanMile Corners ○SlipstreamHead-On

Event Skills

Prepared to Pass

Card

CategorySpeed
RaritySSR
Name (JP)エイシンフラッシュ
Card ID30272

Hint Skills

Straightaway AdeptRamp UpLate Surger Straightaways ○Late Surger Corners ○Playtime's Over!FearlessFull Throttle

Event Skills

Glittering StarTarget in Sight ○

Card

CategoryPower
RaritySSR
Name (JP)トーセンジョーダン
Card ID30273

Hint Skills

Tokyo Racecourse ○Slick SurgeFighterPlaytime's Over!Be Still

Event Skills

DauntlessLucky Seven

Card

CategoryStamina
RaritySSR
Name (JP)カレンブーケドール
Card ID30274

Hint Skills

Spring Runner ○Corner Recovery ○Stamina to Spare

Event Skills

Swinging Maestro

Card

CategorySpeed
RaritySSR
Name (JP)トウカイテイオー
Card ID30275

Hint Skills

Pace Chaser Straightaways ○Pace Chaser Corners ○Head-On

Event Skills

Pace Chaser Straightaways ○

Card

CategoryFriend
RaritySSR
Name (JP)保科健子
Card ID30276

Hint Skills

None listed

Event Skills

See Ya Later!

Card

CategoryPower
RaritySSR
Name (JP)ミホノブルボン
Card ID30277

Hint Skills

Standard Distance ○Prudent PositioningEarly LeadFast-PacedFront Runner Straightaways ○Front Runner Corners ○Leader's PrideGroundworkRestraint

Event Skills

Prudent PositioningTaking the LeadFocus

Card

CategoryStamina
RaritySSR
Name (JP)ゴールドシップ
Card ID30278

Hint Skills

Winter Runner ○Straightaway SpurtLong Corners ○End Closer Straightaways ○Uma Stan

Event Skills

Encroaching ShadowHanshin Racecourse ○

Card

CategoryStamina
RaritySSR
Name (JP)フェノーメノ
Card ID30279

Hint Skills

Long Corners ○Feature Act

Event Skills

Headliner

Card

CategoryStamina
RaritySSR
Name (JP)オルフェーヴル
Card ID30280

Hint Skills

LevelheadedEarly Start

Event Skills

Go-Home Specialist

Card

CategoryStamina
RaritySSR
Name (JP)イナリワン
Card ID30281

Hint Skills

Right-Handed ○Long Straightaways ○Late Surger Corners ○Be Still

Event Skills

Kyoto Racecourse ○

Card

CategorySpeed
RaritySSR
Name (JP)エアグルーヴ
Card ID30282

Hint Skills

Left-Handed ○Medium Straightaways ○Medium Corners ○All I've GotFighting Spirit

Event Skills

Go with the Flow

Card

CategoryPower
RaritySSR
Name (JP)ファインモーション
Card ID30283

Hint Skills

Winter Runner ○Straightaway AdeptStraight DescentDownhill Speedster

Event Skills

Corner Adept ○

Card

CategoryGuts
RaritySSR
Name (JP)バブルガムフェロー
Card ID30284

Hint Skills

Competitive Spirit ○Corner Acceleration ○Pace Chaser Savvy ○Groundwork

Event Skills

Head-On

Card

CategoryGuts
RaritySSR
Name (JP)キングヘイロー
Card ID30285

Hint Skills

Position PilferSlick SurgeLate Surger Straightaways ○1,500,000 CC

Event Skills

Homestretch Haste

Card

CategorySpeed
RaritySSR
Name (JP)マチカネフクキタル
Card ID30286

Hint Skills

Right-Handed ○Inside ScoopLong Straightaways ○Uma Stan

Event Skills

Card

CategoryPower
RaritySSR
Name (JP)ネオユニヴァース
Card ID30287

Hint Skills

Tail Held HighSympathyAll I've GotTake the Chance

Event Skills

Card

CategoryWit
RaritySSR
Name (JP)サイレンススズカ
Card ID30288

Hint Skills

Left-Handed ○FocusMile Corners ○Dodging DangerRestartFront Runner Savvy ○Groundwork

Event Skills

Left-Handed ○

Card

CategoryWit
RaritySSR
Name (JP)フォーエバーヤング
Card ID30289

Hint Skills

Straightaway AdeptRamp UpNimble NavigatorGroundworkTail Held HighPlaytime's Over!

Event Skills

Tail Nine

Card

CategoryFriend
RaritySSR
Name (JP)カジノドライヴ
Card ID30290

Hint Skills

None listed

Event Skills

None listed

Card

CategorySpeed
RaritySSR
Name (JP)ヴィクトワールピサ
Card ID30291

Hint Skills

Nakayama Racecourse ○Corner Recovery ○Homestretch HasteUma Stan

Event Skills

Card

CategorySpeed
RaritySSR
Name (JP)マルシュロレーヌ
Card ID30292

Hint Skills

Long Shot ○Top PickForward, March!

Event Skills

Eden of Gaming reference data. Per-entry numbers and art credit: GameTora.

Guides & Resources

Eden of Gaming's working set of trusted Umamusume resources, deduped and vetted down to the tools and guides experienced trainers actually keep open. Global-relevant first, with JP look-ahead noted where it matters. EOG links and credits these; we do not host or monetise them.

Start Here

First reads for a fresh Global account.

Training & Scenarios

Career-mode mechanics and per-scenario strategy.

Support Cards & Builds

Deck building and trainee tier guidance.

Euophrys Support Card Tier List Both

Stats-based, deck-aware support-card ranking, not a static list. Enter the cards you run and it scores the best card to add next, with rankings that vary by limit-break level so you can see if LB0 is fine. Has a Global view.

tier-list

Long-standing, open-source (Euophrys/umamusume-tierlist), and community-recognized as the canonical analytic support-card tool.

Tachyon's Uma Lab Both

Support-card tier generator and deck builder. Set distance and running style, generate rankings, and assemble a six-card deck while it analyzes synergy, stat distribution, and hint effectiveness.

tool

Open-source, actively maintained, credits the Euophrys methodology, and properly attributes Cygames IP.

GameTora: Support Card List & Compare Both

Full support-card database with effect breakdowns and a side-by-side compare tool for deck construction. The objective data layer to pair with a stats-based tier list.

database

GameTora hub data; manually verified and globally scoped.

Game8: Best Character (Trainee) Tier List Global

Frequently updated trainee tier list split into Overall, Training Easiness, Team Trials, and current Champions Meeting, weighing inheritance and reliability. A quick who-to-train reference.

tier-list

Large, professionally maintained wiki with frequent dated updates tracking the current Global scenario and CM. Cross-check fine numbers against GameTora.

umareference: Reference Guide Global

A 45-chapter PvP-focused written guide: support-card builds by scenario, support tier lists, per-character reviews, stat-priority models, and breeding planning. Strong for players moving past beginner into optimization.

guide

Single-author Global Edition by Erzzy, actively dated and updated (last refreshed Apr 2026), and cross-linked by other reputable hubs.

Champions Meeting & PvP

Race simulation and competitive team strategy.

Inheritance & Breeding

Sparks, factors, and parent planning.

GameTora: Affinity / Compatibility Calculator Both

Pick your trainee plus parents and grandparents and it computes inheritance compatibility, helping you hit the double-circle threshold that boosts blue, red, and green factor inheritance rates.

tool

The community-standard affinity calculator; accurate and globally usable.

GameTora: Legacies (Inheritance) Guide Both

End-to-end explanation of the legacy system: how parents and grandparents pass stat bonuses, aptitude, and skill hints via sparks, plus legacy loops and double-circle setups. A solid primer before using the calculators.

guide

From the recognized community database; clear, accurate mechanics covering both JP-era and Global context.

umareference: Advanced Breeding Strategy Global

Practical breeding planning: which factor (spark) combos to deliberately build, how affinity and spark inheritance stack, target stat thresholds for blue sparks, and a "Parents to Try Making" subsection.

guide

Part of the maintained Global-focused umareference guide; the most thorough community writeup on intentional breeding.

uma.guide: Sparks & Inheritance Guide Both

Beginner-friendly explanation of the four spark colors, how sparks are earned and inherited from legacies and sub-legacies, and how to read them when planning parents.

guide

Part of the maintained uma.guide hub; clear and aimed at the Global audience.

Pure-DB Friend / Factor Finder Global

Friend and support-card finder for sourcing inheritance parents. Filter by blue, red, and green/unique factors, max-limit-break cards, scenario, running style, skill count, and G1 wins to find strong rental parents.

tool

Purpose-built multi-language friend database with a dedicated Global instance; a commonly shared utility for factor hunting.

Databases & Tools

Core reference data and planning calculators.

GameTora: Database & Tools Hub Both

The single most-used Umamusume reference. Interactive databases for characters, support cards, skills, races, racetracks, scenarios, and G1 factors, plus the event helper, affinity calculator, gacha simulator, banner planner, and compare tools. Tracks JP vs Global differences.

database

The de-facto community standard, manually curated, actively maintained, and explicitly supporting the Global server.

GameTora: Skill Database Both

Searchable, filterable database of every skill with exact effects, activation conditions, distance/style/track requirements, and SP costs. The authoritative place to verify what a skill does before building toward it.

database

Data-driven rather than opinion, so it does not go stale the way written tier lists can.

GameTora: Banner Planner Both

Plan carat spending: input carats, tickets, and free pulls to see how many rolls you can afford, with cumulative rate-up odds for a target character or support card. The cleanest pull-or-save decision tool.

tool

On the community-standard database; performs real odds and resource math against live banner data.

uma.guide: Tools & References Both

Tool-oriented companion hub: deck builder, training simulator, skills database, track browser, roster viewer, CM planner, and support-card compare, plus written guides and card reviews. Strong for newer-to-intermediate trainers.

wiki

Maintained community site with active New Articles and Current Events sections tracking live content; broadly cited as a quality reference.

alpha123 uma-skill-tools (GitHub) Both

Open-source TypeScript libraries for simulating races and parsing skill activation conditions, the engine behind the Umalator. For verifying methodology, contributing, or self-hosting. Transparent about a few not-yet-implemented effects.

tool

Source repo of the community-standard race sim, GPL-3.0, with honest documented caveats, exactly the trust signal a content-first hub wants.

News & Schedules

Banner timing and JP look-ahead.

Community

Where trainers gather and crowd-source answers.

These are independent community resources. Eden of Gaming links and credits them so you can find the best of what already exists; we do not host, mirror, or monetise their content. Found a broken link or a guide we should add? Tell us in the EOG Discord.

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