Recommended Stat Thresholds
| Stat | Target |
|---|---|
| Affinity Rate | 40% |
| Max Physical | As high as possible |
| Power | 225 (at level 95) |
| Precision Rate | 95%+ |
| Critical Rate | 50% |
Stat Priority
Tier 0
Mandatory, socket before anything else.
- Art of Sword Damage Boost
- Boost vs. Player Units. PvP/GvG builds
- Boost vs. Boss Units. PvE
Tier 1
Stack in order listed until each threshold is met.
- Affinity (until threshold)
- Power (until threshold)
- Max Physical Attack
- Critical Rate (until threshold)
- Momentum
Tier 2
Fill remaining slots after Tier 1 is capped.
- Precision Rate (until threshold)
- Max Bellstrike Attack
- Min Attribute Attack of Other Class
Final Attunement. PvE
| Weapons Set | Physical Penetration |
| Armor Set | Strategic Sword - Bleeding DMG Boost % |
Final Attunement. PvP / GvG
Weapons
- Recover 50 Endurance and gain Tenacity for 3s after casting an Execution Skill. GvG
- Using an Execution Skill restores 30 Vitality and HP equal to 20% of damage dealt. PvP/GvG
- Deal 15 bonus Qi damage and recover 5 Qi when hitting a non-defending unit with a Counterattack Skill. PvP
Disc
- If [Special Skill: Inner Balance Strike III] hits the same target 3 or more times, recover 25 Endurance. PvP/GvG
- If the final slash of [Martial Arts Skill: First Orbit] hits a staggered or controlled unit, apply 2 stacks of Bleed and briefly Immobilize the target.
Pendant
- When [Charged Skill: Second Track Slash] hits a unit below 30% Qi, knock them airborne. 10s cooldown on the same target.
Headpiece
- When you remove a stagger or control effect with a Control-Removing Skill, gain Tenacity for 2s (2.8s) after Super Armor wears off. PvP/GvG
Chestpiece
- Reduce damage taken by 20% (28%) when you are staggered. PvP/GvG
Greaves
- After dodging an enemy attack, recover 6% (8%) of Max HP. PvP/GvG
Bracer
- Recover 16 Qi upon a successful deflection. PvP