Recommended Stat Thresholds
| Stat | Target |
|---|---|
| Critical Rate | 68% (Hawking), 73%+ (Swallowcall) |
| Max Physical | As high as possible |
| Agility | 225 (at level 95) |
| Min Physical | Match build target |
| Affinity | 16–20% (Hawking), as low as possible (Swallowcall) |
Stat Priority
Tier 0
Mandatory, socket before anything else.
- Rope Dart Skill Damage. PvE, Speedruns
- Boost vs. Boss Units. PvE, Speedruns
- All Martial Arts Damage
- Boost vs. Player Units. PvP
Tier 1
Stack in order listed until each threshold is met.
- Max Physical Attack
- Power
- Critical Rate (until threshold)
- Precision Rate (until threshold)
Tier 2
Fill remaining slots after Tier 1 is capped.
- Min Physical Attack
- Agility
- Momentum. Hawking set build only
- Min Other Attribute Attack
- Max Bamboocut Attack
Final Attunement. PvE
| Weapons Set | Physical Penetration |
| Armor Set | Mortal Rope Dart - Rodent DMG Boost % |
Final Attunement. PvP / GvG
Weapons
- Using an Execution Skill restores 30 Vitality and HP equal to 20% of damage dealt. PvP/GvG
- Deal 15 bonus Qi damage and recover 5 Qi when hitting a non-defending unit with a Counterattack Skill. PvP
Disc
- Each time [Martial Arts Skill: Ignorance] hits a unit with Qi below 30%, your next Execution Skill deals 3% more damage, up to 10 stacks. PvP
- Hitting a non-defending unit with [Special Skill: Rodent Rampage] applies a debuff that reduces healing received by 10% for 3 seconds, stacking up to 5 times. GvG
Pendant
- Hitting a non-defending unit with [Dual Blades: Light Attack] applies one stack of Vulnerability. Each stack increases the target's damage taken by 3% for 8 seconds, stacking up to 5 times. PvP
Headpiece
- When you remove a stagger or control effect with a Control-Removing Skill, gain Tenacity for 2s (2.8s) after Super Armor wears off. PvP/GvG
Chestpiece
- Reduce damage taken by 20% (28%) when you are staggered. PvP/GvG
Greaves
- After dodging an enemy attack, recover 6% (8%) of Max HP. PvP/GvG
Bracer
- Recover 16 Qi upon a successful deflection. PvP