NKP · Eden of Gaming Hub

Nekopara Sekai Connect

Overview
Live Patch 1.0 Updated May 4, 2025
Eden Rank 1 Global

Section 00

Nekopara Sekai Connect

Eden of Gaming's day-one hub for Nekopara Sekai Connect. 41 catgirls rated, six meta team compositions, and the World Cruise GvG schedule auto-converted to your timezone. Pick a section to dive in.

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Changelog

Recent updates

  • May 4, 2025 New Character

    Anniversary Vanilla released on limited banner, enhanced kit, SS-tier Festival support.

  • Apr 29, 2025 Patch

    Patch 2.1.0. Spring Festival season opened. Bond system rework live.

  • Apr 19, 2025 Event

    Chocola Birthday event, free pulls and exclusive story chapter through May 1.

  • Apr 8, 2025 Hotfix

    Hotfix 2.0.4. Cinnamon skill proc bug fixed. Competition matchmaking adjusted.

Element
Role
Type
Analysis
41 cats listed Click a row to expand

Top-tier Sweet Kitchen carry. The reroll target.

5 Sweet Kitchen Power TIER S

Recommended sets

Lovely

Keripo analysis

Top tier Sweet Kitchen carry with a high uptime Food self-buff. Recommended reroll target for early game, recommended over Soufflé due to more frequent bias for Food over Sweets during early game content. Also cuter.

Top-tier Sweet Kitchen carry with Sweets self-buff.

5 Sweet Kitchen Power TIER S

Recommended sets

Lovely

Keripo analysis

Top tier Sweet Kitchen carry with Sweets self-buff. Has a power SP requirement and better S3 passive percentage but is Sweets focused so not as good as Sakura for early game content. Still plenty strong and worth investing in later game for when Sweets food type is boosted.

Top-tier Sweet Floor carry. Pairs with Sakura.

5 Sweet Floor Power TIER S

Recommended sets

CasualFancy

Keripo analysis

Top tier Sweet Floor carry that pairs very well with Sweet Kitchen carries.

All-round Customer Service + Work Speed buffer.

5 Sweet Kitchen Buff TIER S

Recommended sets

Elegant

Keripo analysis

All-round generic support who buffs the team's Customer Service and Work Speed. Ideal in Sweet teams but can be used in any team.

Sweet Kitchen support. Buffs + enemy team debuffs.

5 Sweet Kitchen Extra TIER A

Recommended sets

Elegant

Keripo analysis

Decent Sweet Kitchen support with decent Sweet team buffs and enemy team debuffs. Good alternative to Vanilla but limited to Sweet teams.

Passion Floor carry. Drinks self-buff + team movement speed.

5 Passion Floor Power TIER A

Recommended sets

CasualFancy

Keripo analysis

Strong Passion Floor carry with Drinks self-buff and useful generic team movement speed buff. Not as strong as Paramita but still a solid choice. If only Passion had a proper Kitchen carry...

Strongest Passion Floor carry. Drinks self-buff.

5 Passion Floor Power TIER A

Recommended sets

CasualFancy

Keripo analysis

Strong Passion Floor carry with Drinks self-buff. Stronger than Chocola but would be a good idea to run both if a Sakura-tier Passion Kitchen carry were to exist.

Pop Floor carry. Food self-buff.

5 Pop Floor Power TIER A

Recommended sets

CasualFancy

Keripo analysis

Strong Pop Floor carry with Food self-buff. Not as strong as Brownie but still a generally good pick. Also very sexy.

Strongest Pop Floor carry. Drink self-buff, higher base stats.

5 Pop Floor Power TIER A

Recommended sets

CasualFancy

Keripo analysis

Strong Pop Floor carry with Drink self-buff. Higher base stats than Ak dut but Drink instead of Food.

Free 5-star starter. Pop CS + Work Speed buffer.

5 Pop Floor Buff TIER B

Recommended sets

Elegant

Keripo analysis

Mediocre Pop Floor buffer. You get her as your starter free 5-star and are forced to invest into her a bit to unlock the story quest, so she will end up being part of your team for the first few days of the game. After that feel free to ditch her for something better.

Pop Kitchen SP debuffer. Only Pop P5 option.

5 Pop Kitchen Debuff TIER B

Recommended sets

Elegant

Keripo analysis

Decent Pop Kitchen debuffer but Vanilla would still be a better P5 pick if not locked into elements and there was a proper Pop Kitchen carry.

Passion Floor support. Eating-speed + team CS buff.

5 Passion Floor Extra TIER B

Recommended sets

Elegant

Keripo analysis

Decent Passion Floor support unit who increases the customer eating speed and buffs your Passion team's customer service and work speed while also contributing decently with a self Sweets buff. Would be a decent P3 pick if Passion ever gets some Kitchen carries.

Strongest debuffer in the game. CS + stamina down.

4 Passion Floor Debuff TIER B

Recommended sets

Elegant

Keripo analysis

The strongest debuffer in the game; customer service directly affects the opponent's points gain and stamina regen down increases the chance of their units running out of stamina if not running a healer or wearing stamina gear. Dampened only by the fact that she is a 4-star, resulting in a drastic loss of points potential on your side. A decent backup pick if you are unable to field 3x 5-star Power Floor units, but only if you're willing to invest hard into her skills.

Sweet Floor debuffer. High SP cost, less reliable than Cannelé.

5 Sweet Floor Debuff TIER C

Recommended sets

Elegant

Keripo analysis

Mediocre Sweet Floor debuffer. While her SP skill is very strong, the high SP cost makes her much less reliable as a debuffer compared to Cannelé. Her only redeeming quality is being a Sweet 5-star and having a sassy personality.

Passion Floor buffer. Work speed + movement speed.

5 Passion Floor Buff TIER C

Recommended sets

Elegant

Only Pop Kitchen carry currently. 4-star ceiling.

4 Pop Kitchen Power TIER C

Recommended sets

Lovely

Keripo analysis

Mediocre Pop Kitchen carry. Buffs are just ok and her stats are lower as a 4-star but she's also currently the only Pop Kitchen carry.

Backup Passion Floor carry. 4-star.

4 Passion Floor Power TIER C

Recommended sets

CasualFancy

Keripo analysis

Decent Passion Floor carry if you're out of 5-star Floor options. Very solid and respectable skills, dampened only by her status as a 4-star.

Pop Kitchen healer. Stamina recovery + low Stam consumption.

5 Pop Kitchen Healer TIER D

Recommended sets

Elegant

Sweet Floor healer. Random ally stamina recovery.

4 Sweet Floor Healer TIER D

Sweet Floor SP battery. Stamina recovery support.

4 Sweet Floor Extra TIER D

Passion Floor 4-star. Drinks self-buff.

4 Passion Floor Power TIER D

Passion Floor buffer. Movement speed + CS buff.

4 Passion Floor Buff TIER D

Passion Floor debuffer. SP + Work Speed down.

4 Passion Floor Debuff TIER D

Passion Kitchen debuffer. AoE CS down + Work Speed down.

4 Passion Kitchen Debuff TIER D

Passion Kitchen buffer. SP recovery + stamina speed.

4 Passion Kitchen Buff TIER D

Pop Floor 4-star. Cooking parameter self-buff.

4 Pop Floor Power TIER D

Pop Floor support. Lucky Star rate buff.

4 Pop Floor Extra TIER D

Pop Kitchen buffer. Customer eating speed.

4 Pop Kitchen Buff TIER D

3-star Sweet Kitchen. Self Food self-buff kit.

3 Sweet Kitchen Power TIER F

3-star Sweet Floor. Self Drinks self-buff kit.

3 Sweet Floor Power TIER F

3-star Sweet Kitchen healer. Stamina recovery on active.

3 Sweet Kitchen Healer TIER F

3-star Passion Kitchen. Used as filler in Passion-only teams.

3 Passion Kitchen Power TIER F

3-star Passion Floor. Self Drinks self-buff kit.

3 Passion Floor Power TIER F

3-star Sweet Floor. Self Sweets self-buff kit.

3 Sweet Floor Power TIER F

3-star Passion Kitchen buffer. Kitchen CS up.

3 Passion Kitchen Buff TIER F

3-star Pop Kitchen. Self Sweets self-buff kit.

3 Pop Kitchen Power TIER F

3-star Pop Floor. Self Sweets self-buff kit.

3 Pop Floor Power TIER F

3-star Pop Floor buffer. Floor CS up.

3 Pop Floor Buff TIER F

3-star Passion Floor debuffer. Enemy Food down.

3 Passion Floor Debuff TIER F

3-star Pop Floor debuffer. Enemy Drinks down.

3 Pop Floor Debuff TIER F
Element
Role
Type
S
Floor
Kitchen
A
Floor
Kitchen
B
Floor
Kitchen
C
Floor
Kitchen
D
Floor
Kitchen
F
Floor
Kitchen

Floor/Kitchen split mirrors Keripo's tier-list layout. Click a cat to jump to the Cats tab.

Section 03

Accessories Guide

Accessories give base stats, minor percent bonuses unlocked by leveling, and most importantly a set bonus. Only the set bonus is worth chasing early — base stats and percents are background noise next to the set.

How to obtain

Where accessories come from

Selector Accessory Box

  • Cash shop packs (Menu → Shop → Normal → Set Sale)
  • VIP shop (Menu → Shop → Normal → Single Item)
  • VIP unlocks (switch language to JP, Menu → Shop → Gems, click VIP gauge)

Accessory Hunt

  • Daily limited farm via Quests → Gift Quests → Accessory Hunt
  • Unlock the highest tier you can support and run it every day

Set bonuses

The five sets

Set bonuses only count when you run all pieces at the same rarity. A complete 5p 4-star set is stronger than 3p 5-star + 2p 4-star. Don't mix.

SetBonusUsed for
Lovely Stamina consumption -20% PvP / GvG primary
Elegant SP Gauge recovery speed +20% Floor / Kitchen support
Fancy Lucky Star rate +20% Niche / luck-scaling content
Fresh Cooking speed +20% PvE Kitchen carry
Casual Movement speed +20% PvE Floor carry

Recommended sets

PvE vs PvP loadouts

PvE · serve customers fastest

Floor carry Casual Move speed clears tables faster
Floor support Elegant SP recovery for skill rotations
Kitchen carry Fresh Cook speed is the bottleneck
Kitchen support Elegant SP recovery

PvP / GvG · stamina-first

All units Lovely Customer volume punishes stamina
P5 Kitchen support Elegant Exception — SP recovery still wins here

Leveling accessories

Every piece in a set gives identical stats, so it doesn't matter which one you upgrade. Initial bonus rolls can be rerolled. Leveling burns coin, so chase the right set first and save the coin for catgirl levels until the set is locked in.

Section 02

Tutorial Roll

Your free tutorial 5-star is the most important pull of the run. The current rate-up banner already covers one Floor carry and one Kitchen support — use your guaranteed 5-star to round out the Kitchen carry slot.

How the team is built

Teams run 3 Floor (frontline) + 2 Kitchen (backline). Floor units are all active with one main carry; Kitchen runs one carry plus a support backup.

Ideal starter

Starter team composition

PosUnitElementRoleNote
P1 Ak dut Pop Floor Pop coverage
P2 Muffin Sweet Floor Main Floor carry
P3 Chocola Passion Floor Banner rate-up
P4 Sakura Sweet Kitchen Main Kitchen carry
P5 Vanilla Sweet Kitchen Banner rate-up · support

Section 04

Team Building

Raw stats win Nekopara. 5-star Power units carry the floor and kitchen across every mode — element-correct buffers and debuffers fill the remaining slots. Trend teams swap based on which food/drink type is boosted that day; element-only teams cover element-locked content.

The five modes

Where these teams get used

Quests

Story progression grinding

1 team

Conquest

PvP

1 team

Cruise

GvG

1 team

Towers

Element-restricted climbs

Per element

Event Raids

Rotating specialist comps

Variable

Notation

How to read each slot

P Power
B Buffer
D Debuffer
E Extra
H Healer

Names in (parentheses) are not ideal picks but are the currently best option available. Off-Trend 5-star Power units still beat on-Trend 4-stars because raw stats outscale buff percentages early.

Meta teams

Six compositions, paired by use case

Trend

Food Trend

When Food is the boosted type

Floor
Muffin
(Brownie)
(Ak dut)
Kitchen
Sakura
Vanilla
Element

Sweets-only

Sweet-element-locked stages

Floor
Muffin
Sablé
Saffron
Kitchen
Sakura
Vanilla
Trend

Sweets Trend

When Sweets is the boosted type

Floor
(Muffin)
(Paramita)
(Chocola)
Kitchen
Soufflé
Vanilla
Element

Passion-only

Passion-element-locked stages

Floor
Paramita
Chocola
Cannelé
Kitchen
(Suzu)
(Azuki)
Trend

Drinks Trend

When Drinks is the boosted type

Floor
Paramita
Chocola
Brownie
Kitchen
(Sakura)
Vanilla
Element

Pop-only

Pop-element-locked stages

Floor
Brownie
Ak dut
Fraise
Kitchen
(Yuzuha)
Licorice

Follow-ups

Common questions

Why not use 4-stars that give the proper Trend buff?

Lower raw stats. Off-Trend 5-star Power units still beat on-Trend 4-stars because levels and rarity scale harder than buff percentages.

What if I don't have unit X?

Make do with what you have. These are the meta teams, not the F2P-friendly teams. The Cats tab lists viable substitutes by role.

Where is the Passion / Pop Kitchen carry?

There isn't one. Sweet has Sakura and Soufflé; Passion and Pop are stuck running Vanilla, Licorice, or off-element Sakura at P5 until Sayori releases a proper Passion or Pop Kitchen Power unit.

Section 01

Initial Progression Guide

Stats over everything else. Skills and gear matter but raw levels carry the run. 5-star units gain meaningfully more stats per level than 4-stars — treat 5-stars as the only legitimate level-up targets early.

Why Position 2 and Position 4

Each team is 3 Floor (frontline) + 2 Kitchen (backline) units. The way combat plays out, your Position 2 unit becomes the main Floor carry and your Position 4 unit becomes the main Kitchen carry. You can clear most early content with just those two leveled. Other slots are backups.

Priority order

Who to level first

#UnitElementRoleWhy
1 Sakura Sweet Kitchen Main Kitchen carry
2 Muffin Sweet Floor Sweet Floor carry
3 Chocola Passion Floor Passion Floor carry
4 Ak dut Pop Floor Pop Floor carry

Reference

5-star Power units

P-type units have strong self-buffs. These are the legitimate level targets — everything else is a backup.

UnitElementRole
Sakura Sweet Kitchen
Soufflé Sweet Kitchen
Muffin Sweet Floor
Chocola Passion Floor
Paramita Passion Floor
Ak dut Pop Floor

Resources

Where to get coin and EXP

Frontloaded one-time rewards dominate early. Burn them on coin and Royal Fromage (EXP) for your Floor and Kitchen carries before anything else.

Soleil Storefront

Passive · idle hourly income

The idle layer. Furniture upgrades scale your hourly coin yield but skip furniture investment until your Floor and Kitchen carries are leveled. Click Duty every few hours and hit Auto so you keep your bonus stack rolling.

Cash Shop

Limited daily / weekly packs

The fastest early-game resource pipeline. Menu → Shop → Normal → Set Sale. Stock up on Neko Growth packs (coin + EXP) and feed your Floor carry first — most early stages clear before the food even cooks. Watch for other coin/EXP packs that rotate in.

Main Quest

Tower climb · one-time rewards

Not actually a story mode — it's an auto-proceed tower climb. Normal Mode gives rewards + player EXP; Hard Mode gives rewards. This is your main coin/EXP pipeline early. Retry stages until RNG clears, or level up and come back.

VR Cat Tower

Tower climb · daily 4-runs each

Unlocks later. Four towers: Cat Tower (any element), Sweet, Passion, and Pop. Build one Floor carry per element (Muffin / Chocola / Akdut) so you can clear all four. Tower access rotates daily — each tower you can hit is repeatable up to 4× that day.

Accessory Hunt

Daily limited runs

Quests → Gift Quests. Three hunts: Gift (awakening), Accessory (drops), Material (storefront). Coin is your bottleneck early, so prioritise Accessory Hunt. Sell any accessory you don't need (see Accessories section) to convert to coin.

Section 05

World Cruise · GvG

Weekly guild-vs-guild bracket. Usually runs every other day, with a Sunday back-to-back. The schedule below converts to your local timezone automatically — original game schedule is anchored to America/New_York. You only get two hits per battle, so coordinate in Discord before queueing.

Weekly schedule

Four phases · times in UTC

Converted from the game's America/New_York schedule. DST is handled automatically.

Matchmaking 11:00 AM – 8:59 PM
Battle 3:00 AM – 2:59 PM
Tally 3:00 PM – 8:59 PM
Open 9:00 PM – 10:59 AM

Eligibility

Who participates and who gets rewards

  • Join the guild before Matchmaking starts to be eligible to participate.
  • Stay in the guild until Tallying ends to receive rewards.
  • Eligibility locks at the start of matchmaking — the window between Tally end and next Matchmaking is the safe swap zone.

Format

How a battle works

Defence Deck

Set it as soon as you can and keep it current. Defence teams run on auto battle with no auto-win like PvP — a weak defence loses outright.

Points & hits

Each defence team is worth 3 points. Each attacking player gets 2 hits. If you out-level the target, run Hard mode to take all 3 points in one hit. Otherwise coordinate in Discord so two players don't waste hits on the same enemy.

Battle length

Each battle lasts 1:30. Higher total score wins. You can use the same team for both attack attempts — invest hard into one strong team rather than spreading levels across two mediocre ones.

Reputation buff

Hits on already-defeated enemies still grant the entire guild a stack of Reputation buff (+1% all stats) plus contribution points. Mop up the bracket even after the win is locked.

Live notes

Things to watch for

Mechanics

Advanced Tips

Practical takeaways from colordepth's NSC mechanics research, edited for serious players. What to grind, what to skip, and where the math actually pays off.

Rating & stats

  • Customer Service is rating-only. It adds to your displayed Player Rating but does nothing in-battle.
  • CS still matters inside Lucky Star windows; the 1.225× multiplier hits CS too.
  • Pre-battle multipliers (VIP%, Memory Board, Title Bonus, Neko Bond) all scale off your Base. Improving Base compounds across all four.
  • Active skill bonuses and Food Truck stickers apply after the GO splash, so they don't show in displayed rating, but they still scale off base stats during the match.
  • Furniture is currently a 0× multiplier. Don't invest in it expecting rating gains.

Courtyards

  • Courtyard bonuses scale triangularly: L10 gives +27.5%, L20 gives +105%. Each new level is worth more than the last.
  • Max one courtyard at a time. L10 on a single yard beats L7 split across two.
  • Only one courtyard is currently levellable. The other four are pinned at level 1.

Contests

  • Contest autowin triggers when enemy rating falls below ~80% of yours.
  • If you're sitting 25%+ above a target's rating, expect a free win. Use that ratio when picking fights.

Lucky Star

  • Base Lucky Star trigger rate is 10%. The Fancy set raises it to 12%, not 30%; the +20% is multiplicative on the base rate.
  • The Lucky Star multiplier is approximately 1.225× (likely exactly 1.2 or 1.25; confirmation pending).
  • The multiplier hits both Dish and Customer Service. Plan team comp knowing CS-heavy nekos still benefit during procs.

Score RNG

  • Score variance is a clipped gaussian with ±20% spread around the calculated value. Single contests are noisy.
  • Don't rebuild over one bad run. Re-run before reading anything into a result, especially in PVP where one game can flip an outcome.

Special Skill timing

  • SP recovery is exactly 2.0 SP/sec; no start delay, no inter-hit delay. Base activation interval = SP ÷ 2.
  • Elegant (purple) accessory gives +20% recovery, so activation interval becomes SP ÷ 2.4.
  • In 2:00 matches, only SP-70 and SP-100 nekos gain a full extra Special Skill hit from Elegant. Buy Elegant for those first.
  • In 90s matches, SP 70, 85, 90, and 130 nekos also gain a hit. Re-evaluate Elegant priority for shorter battles.
  • For other SP costs, Elegant just shifts the last activation window earlier. Useful with a healer's SP buffs stacked in, not transformative on its own.
  • Kitchen nekos generate their score the instant cooking starts, not when the customer eats. Time SP buffs to cook-start.
  • The number that pops when a customer finishes eating is just the buffer releasing, not the score being calculated.
  • Lucky Star also flashes at cook-start for Kitchen nekos.
  • Floor neko scoring uses a similar buffer that releases on a 2 to 4 second timer, not during the Floor-Kitchen interaction.

Stamina

  • Kitchen actions cost 10 stamina; Floor actions cost 6.
  • Stamina recovery starts after 2 to 4 seconds of inaction.
  • Plan rotations so high-cost Kitchen actions aren't back-to-back during burst windows.

Caveats

  • Bond bonuses are delay-applied (cron-like trigger, often hours). Don't expect instant ROI after leveling Bond; check effect later.
  • Furniture bonuses likely behave the same way. Treat them as uncertain investments until more data lands.

Research · Section 1

Player Rating formula

Rating is calculated after pre-match boosts and combines menu stats with Customer Service and Neko rarity bonuses:

Rating = 0.1 × (Food + Sweets + Drinks)
       + 10 × CustomerService
       + 25 × NekoRarity
       + minor terms

CS is a menu-independent score parameter. It adds to your menu scores (not multiplies), and it matters for both Floor and Kitchen nekos. What it does not do is alter any in-battle mechanic. CS is a rating-only stat.

Research · Section 2

Pre-battle bonus components

Pre-battle boosts apply before the "GO" splash and are part of a neko's displayed total rating:

FinalBoost = PlayerIntercept (depends on store level, rank progress)
           + Base
           + Base × CourtyardBonus
           + Base × VIP%
           + NekoBond
           + MemoryBoard
           + TitleBonus
           + 0 × Furniture   (still under investigation)

Active and passive skill bonuses, plus Food Truck stickers, apply after the GO splash. Those are not part of the displayed total rating, but they still scale off your base stats during the match.

Scatter plot showing the pre-battle bonus model fit against observed boosted stats
Predicted vs observed boosted stats (Food, Sweets, Drinks, CS, Stamina). The simplest working model still tracks closely.

Research · Section 3

Courtyard scaling

There are five courtyards (A through E), each contributing 0.5% per level using a triangular formula. Only one is currently levellable; the rest are pinned at level 1:

CourtyardBonus = 0.5% × (1 + 2 + ... + LevelA)
              + 0.5% × (1 + 2 + ... + LevelB)
              + ...
              + 0.5% × (1 + 2 + ... + LevelE)

Current state  = 0.5% × N(N+1)/2 + 0.5% × 4
Curve of Stamina contribution as a function of courtyard level
Stamina contribution scales triangularly with courtyard level. The acceleration past mid-levels is what makes high investment worth it.

Research · Section 4

Contest autowin data

Three confirming data points behind the ~80% threshold:

Your ratingEnemy ratingRatioResult
2,716,0002,282,00084%Manual fight
2,716,0002,066,00076%Autowin
1,200,0001,000,00082%Manual fight (word of mouth)

Research · Section 5

Lucky Star trigger rate and multiplier

The in-game "Morale" stat (テンション in JP) is the Lucky Star trigger rate. Base Morale is 10, giving a base 10% trigger rate. The Fancy set increases this rate by 20% multiplicatively:

Base trigger rate    = 10%
Fancy set new rate   = 10% × 1.20 = 12%   (NOT 30%)

When Lucky Star triggers, both Dish score and Customer Service score get multiplied by approximately 1.225 (likely exactly 1.2 or 1.25; precise value pending confirmation). Measured base-score expression:

BaseScore ≈ (0.22 × DishStat + 1.08 × CS) × LuckyStarMultiplier

Sample size: 143 isolated data points (84 non-Lucky-Star, 59 Lucky-Star), controlled for buff and debuff skill noise.

Score distribution comparison between Lucky Star and non-Lucky-Star samples
Non-Lucky-Star (0% LS) vs Lucky-Star-only (100% LS) score distributions, isolated from buff and debuff noise.

Research · Section 6

Score RNG distribution

Across the same 143 clean data points (controlled for bonuses, buffs, debuffs), score RNG follows a clipped gaussian with about ±20% spread. Outliers are rare and mostly attributable to manual measurement error or truncation.

Histogram of observed score deltas showing a clipped gaussian shape
Observed score deltas across 143 isolated data points. The shape is gaussian, clipped at ±20% from the mean.

Research · Section 7

Special Skill timing

SP recovery rate          = 2.000 SP/sec
Fixed start delay         = 0.000 sec
Delay between SP hits     = 0.000 sec

Base activation interval  = SP cost ÷ 2.000
With +20% (Elegant)       = SP cost ÷ (2.000 × 1.2) = SP cost ÷ 2.400

Battle length 2:00 (120 seconds). Two SP buckets gain an extra hit: 70 and 100. Others only shift the last activation earlier.

SPExample NekosBase activations+20% activationsBenefit
70Sable, Coconut, Cannele35.0s, 70.0s29.2s, 58.3s, 87.5s+1 hit, 2.5s left
75Yuki, Mimi37.5s, 75.0s31.3s, 62.5slast window 15.0s → 27.5s
80Paramita, Cookie, Luna, Suzu, Kiku, Natsu, Hana, Sora40.0s, 80.0s33.3s, 66.7slast window 10.0s → 23.3s
85Souffle, Rin, Kuro42.5s, 85.0s35.4s, 70.8slast window 5.0s → 19.2s
90Fraise, Hime45.0s, 90.0s37.5s, 75.0slast window 0.0s → 15.0s
100Chocola, Ak Dut, Muffin, Lamud, Marmelo, Mikan, Sorbet, Donut, Brownie50.0s41.7s, 83.3s+1 hit, 6.7s left
110Mugi55.0s45.8slast window 35.0s → 44.2s
115Sakura, Yuzuha, Fengli57.5s47.9slast window 32.5s → 42.1s
120Ringo, Licorice60.0s50.0slast window 30.0s → 40.0s
130Vanilla, Kurumi, Ackee, Palmyra, Maple, Azuki, Cinnamon65.0s54.2slast window 25.0s → 35.8s
145Saffron72.5s60.4slast window 17.5s → 29.6s

Battle length 90 seconds. Six SP buckets gain an extra hit because the last activation window matters more.

SPExample NekosBase activations+20% activationsBenefit
70Sable, Coconut, Cannele35.0s, 70.0s, 105.0s29.2s, 58.3s, 87.5s, 116.7s+1 hit, 3.3s left
75Yuki, Mimi37.5s, 75.0s, 112.5s31.3s, 62.5s, 93.8slast window 7.5s → 26.3s
80Paramita, Cookie, Luna, Suzu, Kiku, Natsu, Hana, Sora40.0s, 80.0s, 120.0s33.3s, 66.7s, 100.0slast window 0.0s → 20.0s
85Souffle, Rin, Kuro42.5s, 85.0s35.4s, 70.8s, 106.3s+1 hit, 13.8s left
90Fraise, Hime45.0s, 90.0s37.5s, 75.0s, 112.5s+1 hit, 7.5s left
100Chocola, Ak Dut, Muffin, Lamud, Marmelo, Mikan, Sorbet, Donut, Brownie50.0s, 100.0s41.7s, 83.3slast window 20.0s → 36.7s
110Mugi55.0s, 110.0s45.8s, 91.7slast window 10.0s → 28.3s
115Sakura, Yuzuha, Fengli57.5s, 115.0s47.9s, 95.8slast window 5.0s → 24.2s
120Ringo, Licorice60.0s, 120.0s50.0s, 100.0slast window 0.0s → 20.0s
130Vanilla, Kurumi, Ackee, Palmyra, Maple, Azuki, Cinnamon65.0s54.2s, 108.3s+1 hit, 11.7s left
145Saffron72.5s60.4slast window 47.5s → 59.6s

Kitchen vs Floor scoring. A Kitchen neko's score is generated when cooking starts (Lucky Star also flashes then), then buffered for display when the customer finishes eating. SP buffs need to land on the cook-start moment. Floor nekos use a similar buffer that releases on a short 2 to 4 second timer, not during the Floor-Kitchen interaction itself.

Research · Section 8

Stamina costs

  • Kitchen action: 10 stamina per action.
  • Floor action: 6 stamina per action.

Stamina recovery triggers after 2 to 4 seconds of inaction. Plan rotations so high-cost actions are spaced rather than back-to-back, especially during Kitchen burst windows.

Research · Section 9

Bond and furniture caveats

Train the catgirls. Win the Cruise.

Live Nekopara Sekai Connect meta, build coordination, and World Cruise scheduling.

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