AFR · Eden of Gaming Hub

ALLfiring

Overview
Live Patch 1.1

What's in this hub

Verdict EOG global verdict on ALLfiring after roughly seven weeks live. Named conditions on when to try it, when to hold off, and what to watch as the economy matures.
Beginner Guide Day-1 guidance: three-Companion combat, element counter pairs, the two-banner currency split, active redeem codes, and a first-24-hours checklist.
Controversy Watch How the three Chinese launch incidents actually landed for global. Alipay is a non-issue globally, monetization and reward generosity stay on watch, and the global stores sit at 4.8.
Tier List Current global roster ranked T0 through T2. Companion breakdowns, build priorities, summon plan, and starter teams. Hard pity 80, base 6-star rate 1.2%, plus a 50/50.
Characters All 14 Companions plus the MC with elements, roles, and tier placement. Includes Sion (free from the tutorial) and Ilscha (launch limited Companion).

Recent updates

Update Global coverage refreshed for the current meta: 14-Companion tier list, verified 80-pull pity and 1.2% rate, the two-banner currency split, active codes, and how the Chinese launch controversies actually landed globally. Jul 2, 2026
Roster Khronos joined the roster as a Wind support, and Yousel climbed into the top tier as the most beginner-friendly Ice carry. Jun 2026
Launch Global launch on PC and mobile. Opened to 4.8-star store ratings, a far better reception than the Chinese release. May 14, 2026

Named conditions

Try it if

You want a mechanically active voxel ARPG with real-time three-Companion switching and element counters. The global launch landed well: 4.8 stars on both stores, a positive critic score, and a generous starter economy built around an 80-pull pity, a confirmed 1.2% rate, and a one-time 50-pull selector. It plays cleanly free-to-play, and the free Companion Sion plus a rerolled T0 gives you a real team before you spend a cent.

Hold off if

You want a title with a large, settled community and tier-one analytical coverage. Prydwen and GameWith still do not cover ALLfiring, and this is a niche launch, so the meta is thin and moves week to week. Hold off, too, if the publisher's track record is a dealbreaker: GENMUGAME has a reputation for trimming long-term rewards on its other global titles, and the ALLfiring economy is only proven generous at launch, not over the long haul.

Watch for

The reward taper. How the economy behaves once launch and login rewards slow down is the single most important signal. The first major global patch notes and event rewards, which will confirm or contradict the publisher's nerf reputation. The weapon banner, not yet live in global, and how it is priced when it arrives. Tier-one coverage: if Prydwen or GameWith pick the game up, it signals real analytical traction.

Global Build: Verified Where Noted

This guide covers the live global build (roughly seven weeks old). Gacha rates, pity, currencies, and the roster are confirmed from the in-game screens and the major English guides. A few numbers, such as the exact soft-pity threshold and free-to-play earn rates, are not published yet and are flagged inline.

Everything you need for your first day in ALLfiring: combat fundamentals, currencies, the summon math, and a first-24-hours checklist. This is the global build, so the numbers below are what you will actually see in-game.

Your First Team

ALLfiring's core combat is real-time three-Companion switching. You bring three Companions into a fight and swap between them mid-combat to chain abilities and exploit element counters.

Five elements, two counter pairs. Each grants a damage bonus against the countered element:

Fire Ice +20%
Thunder Dark +20%
(Wind has no fixed counter pairing; it plays as a flexible neutral element. Check the in-game skill tooltips for the exact counter bonus figure.)

If you have a Fire Companion and an Ice Companion available, run them together. Against an Ice-element enemy, switch to Fire for the counter bonus and vice versa. The three-Companion roster gives you room to cover both sides of a counter pair plus a third flexible slot.

Do not force a thematically matched team if it means losing counter coverage. The counter bonus is a consistent mechanical edge, so build for element coverage first.

Currencies and What to Save

Emberite is the pull currency for the limited rate-up banner (roughly 160 per single pull) and also pays for stamina refills. Decide early whether you are spending it on pulls or on farming energy.

Stardust is the pull currency for the standard banner. Emberite and Stardust convert at roughly 1:1, so you can shift resources toward whichever banner you want.

Infinite Stardust is the premium pull currency, earned mainly from codes and paid sources. Mira is the soft currency for Companion and Relic upgrades.

Save your pull currency until you have a target. The limited banner (Eternal Flame) spends Emberite; the standard banner (Echoes of Creation) spends Stardust and holds a one-time 50-pull selector. Do not spend on the first banner you see just because it is there.

(Free-to-play Emberite and Stardust earn rates per day or week are not published. Dailies and weeklies are the most consistent source; check the quest and event screens.)
Systems reference: gacha rates and pity
Hard pity 80 pulls for a guaranteed 6-star, confirmed from the in-game rate screen. Applies on both the limited and standard banners.
6-star base rate 1.2%, stated identical across the standard and rate-up banners.
5-star base rate Listed only as higher than the 6-star rate; an exact percentage is not published in-game.
Soft pity A soft-pity ramp exists before hard pity, but the exact starting pull is not documented. Expect your 6-star odds to climb in the high-70s.
50/50 mechanic On the rate-up banner, your first 6-star has a 50% chance to be the featured Companion; if you lose it, the next 6-star is guaranteed to be featured.
Selectors The standard banner has a one-time 50-pull selector plus a recurring Companion Select every 300 pulls. Banner-specific tokens can also be exchanged (80 tokens for a featured 6-star).
Weapon banner Not live in the global build yet. It is listed in-game as anticipated with its own separate pity, so there is no weapon pity to plan around for now.

First 24 Hours

  • Claim your mailbox rewards. Launch and login rewards, event currency, and any milestone drops land in the in-game mailbox. Clear it before you start pulling so you know your true currency total.
  • Get Sion from the tutorial. She is the free Wind sub-DPS every account receives. Still the best early-game value on the roster, so build her alongside your first rerolled carry.
  • Redeem the active codes. Codes rotate with featured Companions and grant Emberite, Infinite Stardust, and Mira. As of early July: kirika0701, ilscha0611, khronos0528, day07, felgia0517, dc0515, allfiring0515, and vip777. Enter them in-game before they expire; the official Discord and X are the fastest source for new drops.
  • Reroll for a T0 carry if you want the strongest start. Rozeul is the safest target and Felgia is the equally valid backup, both on the standard banner. Any T0 plus the free Sion is a strong two-Companion core.
  • Read the rate screen before big spends. Hard pity is 80 and the base 6-star rate is 1.2%, but tap the rates button so you can see the 50/50 and selector details on the specific banner you are pulling.
  • Do not rush your pull currency. Decide whether Emberite goes to the limited banner or stamina, and save the 50-pull standard selector for a T0 you have not landed.

More Resources

Tier list: the current global ranking is live in the Tier List tab. T0 through T2 with build priorities, the summon plan, and team templates, reconciled from the June and July meta.

Reroll targets: Rozeul first, then Felgia, both on the standard banner. Ilscha is the highest ceiling but is limited and gear-hungry, so skip her as a free-to-play reroll. Sion is free from the tutorial, so you already hold a working unit before rerolling.

Before you spend: read the Controversy Watch tab. The global launch landed far better than the Chinese one, but the publisher has a track record worth understanding before you commit money.

CN Context vs Global Reality

ALLfiring's Chinese launch in November 2025 was rough, and three incidents drove most of the backlash. Roughly seven weeks into the global build, we can now say how each one actually landed for global players. Read this as the resolved status, not a live warning list.

The Chinese launch collapsed a lot of goodwill. The global launch, published by GENMUGAME rather than the Chinese self-published build, has gone materially better: 4.8 out of 5 on both the App Store and Google Play, a positive critic reception, and none of the launch-day meltdown China saw. Here is what happened in China, and where each concern stands for global players today.

Global Reception So Far

Global stores reversed the Chinese story

Where the Chinese TapTap score collapsed into the mid-4s out of 10 after launch, the global release sits at 4.8 out of 5 on Google Play (roughly 15,000 ratings) and 4.8 on the US App Store. Game8's review scored it 84 out of 100, praising the art direction, voxel visuals, and combat depth while calling the story predictable.

Two honest caveats. Early store ratings are inflated by launch-reward goodwill and a small, self-selected player base, and this is a niche launch rather than a blockbuster. And reviewers, Game8 included, note it is too early to judge how generous the economy stays once launch rewards slow down. The reception is real and positive; it is not yet a verdict on the long haul.

Incident 1: Alipay Background Launch

Alipay activated in the background on CN launch day without user action

Non-issue globally

On 2025-11-28, Chinese players found the client repeatedly trying to launch Alipay in the background when the app was opened or backgrounded. A creator video documenting it reached roughly 475,000 views and became the single most-cited complaint of the Chinese launch week.

The developer responded the next day, stating the behavior was a mistaken interface call inside the client that never actually redirected to Alipay and posed no risk to accounts or funds, and said a fix was in progress. Chinese players stayed skeptical, but the underlying cause matters for global: Alipay is a China-only payment SDK. That integration does not ship in the global client, and there is no report of the behavior recurring for global players.

(Assessment: effectively a non-issue for the global build. It came from a China-specific payment integration that is not part of the global release.) [1]

Incident 2: Aggressive Monetization

Chinese build was branded heavy pay-to-win; global launch reads more generous

Watch

The Chinese version leaned on a heavy triple-dip model: dupes for Companion awakening, weapons, and artifacts, stacked on top of a low base rate. Chinese reviews reduced the game to one word, "pay," and that backlash was a major driver of the score collapse.

The global build reads differently at launch. Game8 rated its value-for-money highly, crediting the 80-pull pity, the confirmed 1.2% rate, and generous starter currency. The open question is longevity. Reviewers are explicit that it is too early to know how the economy behaves once launch rewards dry up, so the honest status is watch, not cleared.

(The launch economy is player-friendly. Whether that holds after the first month of rewards taper is the thing to watch.) [2]

Incident 3: Reward Communication

A stealth difficulty hike gated one-time rewards in China

Watch

In China, monster health in an endgame dungeon was raised sharply after an early stage. Players who had already cleared it kept their one-time reward, while later players could no longer pass. The reward numbers were not literally halved, but a quiet difficulty change effectively locked newer players out, with no clear advance notice.

There is no confirmed global equivalent. The reason to keep watching is the publisher: GENMUGAME has an established reputation among global players for trimming rewards versus the Asian builds on its other titles. That track record, more than any single confirmed ALLfiring incident, is the real spending caution here.

(Watch the first major global patch notes and event reward values. Publisher communication quality is the signal that will confirm or contradict the Chinese pattern.) [3]

The Development History

ALLfiring spent roughly six years in development across three closed beta phases before its Chinese public test in November 2025. That long, visible road shaped how the Chinese community received it, with a widely viewed third-beta review capturing a mood of exhausted skepticism rather than excitement.

The Chinese launch then compounded it: server and login failures, un-closable maintenance notices, an Android-only day one, and the Alipay incident. Word of mouth that had once been strong fell hard, and the TapTap China score dropped into the mid-4s out of 10 across roughly ten thousand ratings.

The global launch is a different story. Published by GENMUGAME rather than the Chinese self-published build, it avoided the launch-day meltdown and opened to 4.8-star store ratings. The development arc is context for why caution existed; it is not the verdict on the game global players are actually getting.

Before You Spend

The launch-day fears have mostly cleared: the Alipay behavior came from a China-only payment integration that is not in the global build, and the global economy is generous at launch. The remaining caution is the publisher's track record of trimming long-term rewards on its other global titles. Enjoy the combat, redeem your codes, and hold major spending until you have seen how the first month of global events and patch notes treat player rewards.

Sources

  1. CN Alipay background-launch incident and developer response. GamerSky, gamersky.com/news/202511/2052109.shtml (2025-11-29); creator video Bilibili BV1BeS5BFEVu, ~475k views, 2025-11-28
  2. Global review and value assessment. Game8, game8.co/articles/reviews/allfiring-review (84/100)
  3. CN endgame difficulty and reward complaints. TapTap CN reviews, taptap.cn/app/224209/review; GENMUGAME global-generosity track record documented on its sister titles
  4. Global store reception. Google Play (com.genmugame.prometheus) and US App Store listings, 4.8 stars each

Updated: July 2, 2026 · Global patch 1.1 · Meta still developing

Developing Meta: Verified Where Noted

The global build of ALLfiring is roughly seven weeks old. Gacha rates and pity are now confirmed from the in-game rate screen. Tier placements are EOG's reconciliation of the live global meta and still move week to week, so treat borderline calls as opinion, not settled fact. Sources disagree most on the middle of the roster.

Fourteen Companions plus the MC are live in the global build. Ranked T0 through T2 from the current global meta. Hard pity is 80 pulls for a guaranteed 6-star, with a confirmed 1.2% base 6-star rate and a 50/50 on the featured banner. A one-time 50-pull selector and a recurring Companion Select every 300 pulls sit on the standard banner. The weapon banner is not live in global yet.

Tier Overview

T0
Rozeul
Rozeul Thunder
Felgia
Felgia Wind
IlschaLtd
Ilscha Ice
T1
Yousel
Yousel Ice
Kirika
Kirika Fire
Fischer
Fischer Fire
Jallest
Jallest Dark
Garcia
Garcia Wind
Hilstchtia
Hilstchtia Ice
Khronos
Khronos Wind
Nafia
Nafia Thunder
T2
SionFree
Sion Wind
Nayeh
Nayeh Ice
Herfwin
Herfwin Dark
MC
Free
MC All

T0: pull and build immediately. Rozeul (Thunder) is the safest main DPS and the best all-round reroll target: high damage with almost no setup. Felgia (Wind) is the smoothest sustained-damage carry. Ilscha (Ice) is the launch limited Companion and the highest ceiling in the game, but she wants her signature gear and an Ice team to earn the placement.

T1: strong role players. Yousel is the most beginner-friendly Ice carry and is trending upward in the June and July meta. Kirika and Fischer cover Fire, Jallest is the primary Dark tank, Garcia and Khronos anchor Wind support, Hilstchtia is a strong Ice fallback, and Nafia rounds out Thunder support. Any of these is a valid main-team pick, not a stopgap.

T2: situational and budget. Sion is the free tutorial Companion and is still the best early-game value on the roster even though the June meta ranks her power lower. Nayeh and Herfwin fill support and tank slots cheaply. The MC is playable across all launch content but is not a build priority.

T0: The Must-Build Picks

T0

Rozeul

Thunder · 6★ · Main DPS

The strongest all-round main DPS in the global build. Thunder element, high single-target and AoE output, and a low execution floor that makes her the safest first banner target regardless of account size. She sits on the standard banner, so she is reachable without chasing a limited rotation. Gear an elemental Relic set, then target elemental damage, crit rate, and crit damage.

Best in: any team as main DPS. Mono-Thunder compositions push her ceiling further. No heavy setup required to deal consistent damage.

Priority: first pity spend and the best single reroll target.
T0

Felgia

Wind · 6★ · Main DPS

The smoothest sustained-damage carry on the roster and a consensus S-tier pick across the global tier lists. Wind element, low investment to come online, and strong synergy with the free Companion Sion for an early dual-wind core. If Rozeul is taken, Felgia is the equally valid reroll stop.

Best in: Wind-focused teams and any comp that wants reliable pressure without a complex rotation.

Second reroll target. Pairs immediately with the free Sion.
T0

Ilscha

Ice · 6★ · Burst DPS · Limited

The launch limited Companion and the highest ceiling in the game with the right build. With her featured gear and a team built around Ice, she is the strongest burst carry available. Without that investment she settles into the top of T1. Worth pulling if you plan to go deep on an Ice core; skip if you are F2P or saving for a future rotation.

Key note: limited Companions do not always return on the next rotation. Confirm the banner timeline before spending pity.

Limited. Conditional pull based on your investment level.

T1: Strong Role Players

T1

Yousel

Ice · 6★ · DPS

The most beginner-friendly Ice carry and the standout riser of the June and July meta, where some tier lists push her into S. Easy to build, forgiving to play, and a strong Ice option for players who miss Ilscha's limited banner.

Best budget path to a strong Ice carry. Trending upward.
T1

Kirika

Fire · 6★ · Flex DPS

A flexible Fire DPS who was S-tier at launch and remains a strong A-tier pick. Fire counters Ice for bonus damage, so Kirika is your natural answer to Ice-element content and a clean pairing with any Ice teammate.

Pull for Fire coverage. Especially strong against Ice content.
T1

Jallest

Dark · 6★ · Tank / Bruiser

The primary Dark tank and bruiser of the launch roster. Holds the front line while your carries ramp, and brings enough personal damage to avoid being a dead slot. Dark counters Thunder, so read the enemy element before committing the slot.

Best durable front-line option at launch.
T1

Garcia · Khronos · Fischer · Hilstchtia · Nafia

Wind / Fire / Ice / Thunder · Role players

The rest of T1 covers every element. Garcia (Wind) is a strong damage-and-support hybrid; Khronos (Wind support) is a post-launch addition that rates well in the June meta; Fischer (Fire) is a reliable secondary Fire DPS; Hilstchtia (Ice) is a strong Ice fallback; Nafia (Thunder) rounds out Thunder support.

Slot by the element coverage your core is missing.

T2: Situational and Budget

T2

Sion

Wind · 6★ · Sub DPS · Free

Free from the tutorial, so every account owns her. She was S-tier at launch and the June meta power-ranks her lower, but as a zero-cost Wind sub-DPS she is still the best early-game value on the roster. Build her alongside your first rerolled carry and she carries you well into mid-game.

Zero pull cost. Your default second unit from day one.
T2

Nayeh

Ice · 5★ · Support

The best Ice support available without pulling a limited Companion. Fills the Ice slot at a fraction of the resource cost. Build if your Ice core is thin, then pass her gear to a stronger replacement when one arrives.

T2

Herfwin

Dark · 5★ · Tank / Support

A budget Dark tank and support who fills the front line while you pull for Jallest or a better option. Dark counters Thunder, so position carefully in Thunder-element content. Build only if your third slot is empty and nothing else is available.

Build Priorities

A rough resource split for your first weeks. Spreading materials thinly across too many Companions creates a power gap at the first difficulty wall.

Main DPS (T0)
65%
Sion (Free Sub)
20%
Flex Third Slot
15%

Relics (the gear system): your main DPS runs the elemental Relic set that matches their element. There are five elemental sets plus an Assault set, each with a 2-piece and 5-piece bonus. Gold Relics unlock at Level 40, upgrade to +20, and roll up to six sub-stats. Target elemental damage, crit rate, crit damage, and Elemental Resonance; supports can run the utility set.

Engravings: ALLfiring's awakening layer is fed by duplicate Companions and grants passive bonuses (for example, auto Resonance stacks at battle start). It is a nice-to-have, not a gate. Do not chase dupes on your first account.

Summoning Plan

Hard pity: 80 pulls for a guaranteed 6-star, confirmed from the in-game rate screen. Base 6-star rate is 1.2%, and the featured banner runs a 50/50: your first 6-star on a rate-up banner has a 50% chance to be the featured Companion, otherwise the next one is guaranteed. There is no weapon banner in the global build yet.

Two banners. The limited rate-up banner (Eternal Flame) spends Emberite; the standard banner (Echoes of Creation) spends Stardust and hosts a one-time 50-pull selector plus a Companion Select every 300 pulls. Emberite and Stardust convert roughly 1:1, so you can shift resources toward whichever banner you want.

Sion is free from the tutorial, so you start with a working Wind sub-DPS before any pulls.

First pity target: Rozeul or Felgia. Both are standard-banner T0 carries with universal value, so you do not have to chase a limited rotation to build a strong account.

50-pull selector: best spent on a standard-banner T0 (Rozeul or Felgia) if you have not landed one, or on Kirika for Fire coverage. Save the 300-pull Companion Select for a role your core is missing.

Limited banner (Ilscha): pull only if you plan to build an Ice core with her featured gear. Skip if you are F2P or saving for a future rotation.

Starter Team Templates

Standard Launch Team

Rozeul / Felgia Main DPS
Sion Sub DPS (Free)
Kirika / Yousel Flex DPS

A rerolled T0 carry plus the free Sion is your core. The third slot is flexible: Felgia for dual-Wind synergy with Sion, Kirika for Fire counter coverage, or Yousel for a budget Ice carry.

Ice Core Team

Ilscha Burst DPS (Limited)
Nayeh / Yousel Ice Support
Kirika Fire Counter

Requires pulling Ilscha on the limited banner. Higher ceiling than the standard team against Ice-countered content. Kirika covers the Fire and Ice counter pair in the flex slot; swap in Yousel if you want a second Ice carry instead of a dedicated support.

Developing Meta: Verified Where Noted

Roster, elements, and roles reflect the live global build. Spellings are the consensus across the major English tier lists; some Companions carry alternate romanizations (Ilscha also appears as Ilshcha, Hilstchtia as Hilschtia). Rarity and tier are EOG's reconciliation of the current global meta and still move week to week. In ALLfiring, playable units are called Companions; Familiars are the separate equippable pet system.

Global Roster · 14 Companions + MC

Rozeul

Rozeul

Thunder

Main DPS · 6★

Top all-round main DPS and the safest reroll target. Standard banner.

Felgia

Felgia

Wind

Main DPS · 6★

Smooth sustained-damage carry. Pairs immediately with the free Sion.

Ilscha Limited

Ilscha

Ice

Burst DPS · 6★

Launch limited Companion. Highest ceiling with her featured gear, top of T1 without.

Yousel

Yousel

Ice

DPS · 6★

Beginner-friendly Ice carry. Rising in the June and July meta.

Kirika

Kirika

Fire

Flex DPS · 6★

Flexible Fire DPS. Covers the Fire and Ice counter pair.

Fischer

Fischer

Fire

DPS · 6★

Reliable secondary Fire DPS for a second Fire slot.

Jallest

Jallest

Dark

Tank / Bruiser · 6★

Primary Dark tank at launch. Holds the line with real personal damage.

Garcia

Garcia

Wind

DPS / Support · 6★

Wind damage-and-support hybrid. Flexible A-tier slot.

Hilstchtia

Hilstchtia

Ice

DPS · 6★

Strong Ice fallback carry if you miss Ilscha and Yousel.

Khronos

Khronos

Wind

Support · 6★

Post-launch Wind support. Rates well in the June meta.

Nafia

Nafia

Thunder

Support · 5★

Thunder support. Rounds out mono-Thunder and off-element cores.

Sion Free

Sion

Wind

Sub DPS · 6★

Free from the tutorial. Best early-game value even after her June demotion.

Nayeh

Nayeh

Ice

Support · 5★

Best budget Ice support without a limited pull.

Herfwin

Herfwin

Dark

Tank / Support · 5★

Budget Dark tank. Fill the front line while pulling for Jallest.

MC
Free

MC

All

All-Rounder · Starter

Your protagonist. Playable across all story content, not a build priority.

Roster Notes

Sion is free. She comes from the tutorial at no banner cost, so every account starts with a working Wind sub-DPS. Build her alongside your first rerolled carry.

Ilscha is the launch limited Companion. She is T0 with her featured gear and a full Ice team, top of T1 without. Confirm the banner timeline before spending pity, since limited Companions do not always return next rotation.

The roster is still growing. Khronos arrived after launch as a Wind support, and the redeem-code cadence suggests a steady stream of featured Companions. There is no confirmed "Belgio" Companion in the global build, despite some early launch write-ups listing one; treat that name as a mistranslation until an official reveal says otherwise.

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